Skip to main content

AMD To Write Down ATI Assets

AMD To Write Down ATI Assets

In a short filing with the Securities and Exchange Commission, chipmaker AMD has revealed that it plans to write down a significant amount of the investment it made to buy video graphics developer ATI. AMD acquired ATI in 2006 for over $5 billion, and has now concluded that the "current carrying value of its goodwill…was impaired." In other words, ATI isn’t worth as much today as AMD thought it was when it made the acquisition.

So far, AMD is not being specific about the size of the write-off, saying only that it is unable to make an estimate in good faith. However, AMD executives will no doubt face tough questions from analysts and investors during a financial conference call today, and will no doubt be pressured to give more precise figures. Analysts generally expect a significant balance sheet adjustment, but doubt it will have a major impact on AMD’s cash holdings.

AMD has been facing difficulties with the ATI acquisition since Day One; ATI’s HD2000 video card line was delayed, and the company has alluded to significant issues with an unnamed mobile developer using ATI technology. AMD has also faced delays with its Quad Core Opteron line, and has lately been lagging behind chipmaker Intel in moving new products to the marketplace. AMD recently soldl an 8.1 percent stake in the company to a UAE investment firm for $622 million.

Editors' Recommendations

Geoff Duncan
Former Digital Trends Contributor
Geoff Duncan writes, programs, edits, plays music, and delights in making software misbehave. He's probably the only member…
The one AMD 3D V-Cache processor you should avoid at all costs
Pads on the AMD Ryzen 7 7800X3D.

AMD has three high-end 3D V-Cache chips out in this generation, but only one stands out like a sore thumb. There's the flagship Ryzen 9 7950X3D. There's also the best gaming CPU, the Ryzen 7 7800X3D. And then, there's the often overlooked middle child -- the Ryzen 9 7900X3D.

While it may seem like an upgrade from the Ryzen 7 alternative, the Ryzen 9 7900X3D is a little bit deceptive in that regard. Here's why you'd be better off going for the Ryzen 7 7800X3D.
A twist on 3D V-Cache
Understandably, most people would also assume that the 7900X3D should show a marked improvement over the 7800X3D. However, most benchmarks will tell you that is not the case, and the underlying cause lies in the architecture of the chip.

Read more
AMD’s next version of FSR promises better visuals and support for Xbox
A logo of AMD's FSR 3.

At GDC 2024, AMD has announced an update to FSR (FidelityFX Super Resolution), its upscaling tech for improving frame rates in games. FSR 3.1 brings some predicted improvements to image quality and stability, but with it, also some changes to how it's positioned as a platform.

The main tweak is that FSR 3.1 frame generation is now "decoupled" from FSR upscaling for the purpose of working "with other upscaling solutions." Presumably, this means with Intel's XeSS or Nvidia's DLSS. This hopefully also means that you can toggle off frame generation from FSR 3, just like you can with DLSS, giving you more minute control of performance. As one user shared on Reddit, this would also be helpful for those on older RTX GPUs, combining DLSS with AMD's frame generation.

Read more
AMD is making the CPU more and more obsolete in gaming
A demo of AMD GPU work graphs featuring in-game scenery including a castle and a town.

At GDC 2024, AMD just expanded on Microsoft's recently announced Work Graphs API, and a quick demo shows just how powerful the new tech can be for gaming performance. AMD's iteration moves draw calls and mesh nodes from the CPU to the GPU, cutting back on the time it takes to execute these tasks. As a result, AMD found that there was a massive performance improvement -- rendering time saw a 64% boost -- when using Work Graphs with mesh shaders.

Microsoft introduced Work Graphs as a way to streamline processes both in gaming and in productivity, all by giving the GPU the power to schedule and execute tasks without first communicating with the CPU. It's built into the Direct3D 12 API and it can reduce bottlenecks and improve gaming performance in 3D games.

Read more