Skip to main content

Fantastic Contraption dev says Oculus Touch and HTC Vive controllers ‘almost identical’

fantastic contraption dev says oculus touch and htc vive controllers almost identical
Image used with permission by copyright holder
Along with its room-scale tracking, the HTC Vive’s motion controllers are arguably its biggest selling point. Oculus, a bit behind the curve, won’t launch its Touch controllers until the second-half of this year. When it does, the headsets will be much more alike, as according to one of the developers behind Fantastic Contraption,the Rift’s and Vive’s controllers are almost identical.

That’s somewhat surprising, as the design of the two control systems has seen much debate over the past few months. While HTC’s Vive headset makes use of what could be termed ‘wand’ controllers, with their large handles and extended ‘donut’ sensor ring, Oculus’ Touch system is much more centered around the hand itself.

They resemble a traditional gamepad cut in half and attached to a half moon stand. Practically, though, it sounds like that doesn’t make a huge difference to the experience.

This is especially telling, because it isn’t coming from the mouth of a tester, but that of Fantastic Contraption developer, Andy Moore.

“The hardware is almost identical. The software and APIs [application program interface] are almost identical. The specs are almost identical,” Moore said in a chat with Polygon. “The Vive can do seated and standing, and the Vive you can mount both your lighthouses on one wall. And on the Oculus you can move one of the cameras to the back corner and get room scale.”

When Oculus debuts its Touch controllers at some point in the second half of 2016, it will ship them with an additional constellation camera to aid tracking. Some have also shown that near-roomscale can be achieved with the Rift using just a single well-placed camera.

When all is released, said and done by the end of this year though, there will still be a difference: the Vive will have its chaperone system and the Rift will not. This is how the Vive alerts users that they’re about to run into something they can’t see.

It’s good to know that the Rift is almost as room-scale capable, and that its controllers are as good as the Vive’s. We’d just like to see some more safety focused tweaks from Oculus to enable comfortable room-scale tracking, without fear of damaging your expensive hardware.

Editors' Recommendations

Jon Martindale
Jon Martindale is the Evergreen Coordinator for Computing, overseeing a team of writers addressing all the latest how to…
HTC Vive Cosmos Elite hands-on review: External tracking returns
vive cosmos elite

Setting up sensors in your living room to use VR isn't fun. It takes time, requires a lot of space, and is a hassle to transport. In the era of inside-out tracking on headsets like the Vive Cosmos and Oculus Quest, external tracking feels like a technology ready to be phased out.

HTC has announced a new external tracking option with the Vive Cosmos Elite. It's a faceplate attachment that brings external tracking to the Cosmos. The $899 bundle includes SteamVR base stations and two controllers, and is priced as a successor to the Vive Pro.

Read more
Why confidence in VR is rising — and Oculus Quest is to thank
Oculus Quest full

Hand Tracking on Oculus Quest | Oculus Connect 6

Virtual reality has remained a relatively small niche in video game development despite the innovations made by products like the HTC Vive and the Oculus Rift. But it isn't down and out just yet, as the stand-alone Oculus Quest headset reinvigorates developers' passion.

Read more
HTC Vive Cosmos vs. Vive Pro
HTC Vive Cosmos

It’s the battle of the Vives. HTC’s Vive Pro delivers one of the best virtual reality experiences at professional-grade quality. The newly launched Vive Cosmos is geared more toward the average person, though it's no slouch either when it comes to bringing VR into the home.

Whether you’re trying to model and design a new architectural experience or are battling the enemies in an interactive VR game, these two headsets are capable of delivering sharp graphics thanks to the power of capable GPUs when tethered to a PC. So, how does the Cosmos stack up against the Vive Pro? Should you buy one over the other?
Design

Read more