Skip to main content

In the future, your pet may be able to join you on a VR adventure, kind of

VR Pet Tracking v0.1
You, and a pet of your choice, may be able to explore the exciting virtual reality worlds of the near future together. If you’ve been concerned faithful Spot the dog (or Whiskers the cat, for that matter) may be left in the boring old real world while you go off on incredible virtual adventures, the technology is being worked on so they could be right there at your side.

Development team StressLevelZero have come up with a way to zap your pet into the virtual space, so not only will it be part of your VR experience, but also visually fit in with whatever game you’re playing.

Using a developer edition of the HTC Vive, StressLevelZero’s dog Bandit was given his own controller, which was in turn attached to his collar. “He’s not a fan of the controller setup,” says one of the team members, adding “someone needs to make it smaller.” Bandit takes a while to adjust to the extra weight, and looks to our eyes like a dog with a hefty collar; but in the VR world, he’s something very different.

To the developer wearing the Vive VR headset, Bandit’s no longer a cute, fluffy pooch. He’s a scaly, armored, big-mouthed worm-thing; and it replicates everything Bandit does in the real world. He shakes himself, he enjoys a scratch behind the ear, plays with toys, and eats special dog (worm?) treats right from your hand. Of course, Bandit can’t see what’s going on — all he knows is his collar’s heavier than usual.

According to the team, the idea behind giving Bandit a VR presence is so the VR headset wearer doesn’t accidentally step on, or trip over him. The HTC Vive is designed to make use of the space around you, and inquisitive pets may end up causing disaster.

If you want an HTC Vive for yourself, it’s expected to be out early next year, but at this time a handy pet-sized controller hasn’t been announced.

Editors' Recommendations

Andy Boxall
Senior Mobile Writer
Andy is a Senior Writer at Digital Trends, where he concentrates on mobile technology, a subject he has written about for…
With new swappable faceplates, the Vive Cosmos is now a modular VR platform
HTC Vive Cosmos

After having debuted the HTC Cosmos late last year with an innovative flip-up display to switch between the virtual and real worlds, HTC is expanding its Vive Cosmos series in a surprising new way. Faceplates with different features that can be upgraded to or purchased with the Cosmos.

The star of the show remains the different experiences you gain when adding HTC's unique and modular faceplates. This allows users to grow with their Vive Cosmos investment by being able swap faceplates to gain new functionality in the future.

Read more
I fell out of love with VR, but the Vive Wireless rekindled the flame
Fallen out of love with VR? These HTC Vive accessories might change that
HTC Vive Wireless

Forgive me virtual reality fans, for I have sinned. It has been eight months since my last VR session. My faith in it as the future of gaming and connected entertainment has wavered. I've lost interest. I can't be bothered. My HTC Vive has languished on the floor under my desk, gathering dust and I barely noticed. Perhaps it's time that changed.
But what can a lapsed VR fanboy do to excite himself about virtual reality once again? I could buy a new headset. There are some exciting new options in the form of the Oculus Rift S and Quest, the HTC Vive Cosmos, and Valve's high-end Index.
But those are expensive, all-or-nothing options that do a disservice to the Vive I already own. It's hard to justify buying a whole new headset and any necessary sensors and controllers when I don't use the ones I have. Perhaps instead, some VR accessories and upgrades for my existing Vive could do the trick.
With that idea in mind, I reached out to HTC and was furnished with a number of intriguing options for a better HTC Vive experience. Can a few new toys and games kick-start my interest in virtual worlds ones again?

Falling out of love with VR
If you look back at my coverage of VR in the lead up to, and shortly after, the launch of the original HTC Vive and Oculus Rift, I was incensed. Excited. I was a true VR evangelist, sure that it would become a dominant new medium of entertainment enjoyed by gamers young and old within a year or two.
Having owned an Oculus Rift DK1 and DK2, and eventually the consumer release Vive and a Rift (I later sold the Oculus headsets), the progression I saw in just a few years was enormous. From static, seated experiences with no positional tracking, to motion controllers and roomscale experiences. I went from nausea-inducing, blocky roller-coaster rides to AAA experiences like Alien: Isolation and polished mini-game extravaganzas like Valve's The Lab.

Read more
HTC’s Vive Pro Eye, a $1,600 VR headset with eye-tracking, is all business
htc releases vive pro eye vr headset in the us 1

On the surface, the Vive Pro Eye looks like it could be yet another VR headset geared toward gamers. And yet, even after being given a summer release date (June 6) in the United States, and therefore more time to add gamer-friendly features, it seems HTC is doubling down on its original intent to launch the Vive Pro Eye with an emphasis on business and commercial use.

In fact, the Vive Pro Eye’s most prominent feature is it’s “precision eye-tracking technology,” which HTC asserts would be especially helpful for businesses looking to enhance product simulations in an effort to better understand what their customers see and experience.

Read more