Skip to main content

Needs more nudity: official Witcher 3 mod tools released

witcher 3 mod tools mods
Image used with permission by copyright holder
CD Projekt Red has released official modding tools for its monumental role-playing game, The Witcher 3: Wild Hunt. Enterprising modders have already been working hard to create new content for the PC version of Wild Hunt, and the developer has admirably opted to make this even easier.

The tool kit is available via the Nexus Mods website, a fan-run community and platform to share mods for a variety of games. In addition to the tools, it also includes a quick start guide, a sample modding walkthrough, and four examples to help get you started. These are mods that replace the texture on Geralt’s starting outfit, replace Roach with a unicorn, a modification to game scripts, and a system for hot-keyed equipment sets.

It’s important to note that this is not an editor, but rather a set of technical modding tools, as the developer points out in an interview with Gamespot: “First of all, the modding tools we are releasing are not an editor. They’re meant for people who are somewhat experienced with modding software and are designed to make creating mods easier. They give access to game files and allow for easy extracting, compilation, and decompilation of resources.”

The developer also offers some insight into what sorts of mods to expect from the game’s passionate community: “On one hand, we have the extremely popular character appearance modifications, which should be even easier to make now. On the other, we have gameplay modifications, which — so far — have been limited to XML files. With access to script files, players will be able to change nearly every aspect of gameplay mechanics, including creating new, custom skills for character development, adding new features to the game, modifying aspects of enemy AI, making changes to UI, and so on … all these things can significantly change the gameplay experience so we imagine there will be a lot of ‘hardcore mode’ mods, making the game more difficult or ‘power up’ mods allowing Geralt to kill stuff with a flick of his fingers. Alternatively, someone can turbocharge village cats to run twice as fast, hell, we’re eager as hell to see ourselves!”

With Bethesda bringing mod support for Fallout 4 to the Xbox One, a console first, many fans are wondering if other developers will follow suit. CD Projekt Red is certainly excited by the prospect:

“We are thinking about it but it’s a way more complex process to do this on consoles so we can’t give you any details now. It’s really important for us not to partition The Witcher community and allow access to mods to console gamers, too. We’re considering various approaches to solve this and started initial talks with first-parties about this. We can’t make any hard promises yet, but you can be sure that we’re looking into it.”

CD Projekt Red’s explicit partnership with Nexus is unconventional, but welcome. The site has been instrumental in the long tail of passionate play in many of Bethesda’s games, hosting many of the most popular mods for Skyrim and Fallout 3. Along with the deluge of free DLC after release, CD Projekt Red has shown itself to be remarkably pro-consumer in the way it has handled The Witcher 3‘s release, setting a strong example for how blockbuster games can embrace and support engaged communities of players.

The Witcher 3: Wild Hunt released in May of this year to near-universal acclaim. Two major expansions are planned for the coming year, adding 30-plus hours of content to the already massive game.

Editors' Recommendations

Will Fulton
Former Digital Trends Contributor
Will Fulton is a New York-based writer and theater-maker. In 2011 he co-founded mythic theater company AntiMatter Collective…
Everything we know about The Witcher 4
A talisman depicting a dog with glowing red eyes lays in the snow.

The Witcher series may have begun as a series of novels, but there's little argument that it wasn't the games that took this niche Polish fantasy world to mainstream success. The first game was a rough but ambitious debut for developer CD Projekt Red, but it was with the sequels that they -- and the games -- became very impressive. The Witcher 3 in particular was a massive success, both in terms of sales and critical reception. The open-world game brought millions of players into the world of monsters, magic, politics, and a deep RPG story that many consider to be the top of the genre.

After the game's success, leading to multiple spinoff properties including a live-action Netflix show and the stand-alone Gwent card game, few doubted that the series would end there. While the team's first attempt at a new IP left much to be desired, CD Projekt Red looks to recapture the goodwill and success that put them on the map with another entry which, for now at least, is being considered The Witcher 4. There are just a few details to dig into at the moment, with not much more than an announcement that the project is being worked on, but here's everything we know so far about The Witcher 4.

Read more
The Witcher reveal repeats Cyberpunk 2077’s biggest mistake
A player points a gun at a cyborg in Cyberpunk 2077's reveal trailer.

On March 21, CD Projekt Red confirmed a new The Witcher game while revealing a new Unreal Engine 5 partnership with Epic Games. Shortly after that announcement, CD Projekt Red's Global PR Director Radek Grabowski had to clarify some crucial details about this new game and the Epic Games partnership in a tweet:
https://twitter.com/gamebowski/status/1506022957591797760
While this tweet clarifies the biggest misconceptions about CD Projekt Red's The Witcher announcement, it also highlights that the developer announced this game way too early and vaguely. CD Projekt Red is already losing control of some of the discourse around the game and risks repeating one of the biggest mistakes of Cyberpunk 2077's development and marketing: Overpromising.
Cyberpunk 2077's big mistake
CD Projekt Red announced Cyberpunk 2077 in May 2012 at a press conference. At the time, the developer promised features like a "gripping non-linear story filled with life and detail" and a variety of character classes, weapons, upgrades, implants, and more to choose from. It said the game would "set [a] new standard in the futuristic RPG genre with an exceptional gaming experience."
Cyberpunk 2077 would not release until December 2020, over eight years later. But in the meantime, CD Projekt Red continued to tease the title with trailers and interviews, highlighting the game's ambitious scope and vision. CD Projekt Red developers hyped up how the main story and sidequests intertwined, how the game would feature multiplayer, how cops would be very reactive, and more. Although the game looked and sounded very impressive prior to its release, many of these features and promises were either missing or half-baked in their implementation into Cyberpunk 2077.
Cyberpunk 2077 Teaser Trailer
For eight years, an RPG that was supposed to change the genre forever was promised, but in the end, all we got was a fairly standard open-world RPG with a bevy of technical problems at release. The massive backlash happened because people were so excited for Cyberpunk 2077, partly because CD Projekt Red hyped up all of these ambitious features over eight years.
The reality is that game development is an arduous journey that doesn't always go according to plan. Designs change, features are cut, and sometimes the finished product just doesn't come together. CD Projekt Red probably never meant to lie to its fans, but priorities and development timelines shifted and what the developer ultimately delivered with Cyberpunk 2077 wasn't up to snuff.
As CD Projekt Red made the mistake of announcing Cyberpunk 2077 too early and overpromising, I thought the studio would what to share more details on its next game until it was close to release. That was not the case. 
Initial Confirmation
CD Projekt Red was not willing to share a development time frame or release window as part of The Witcher announcement, so it's likely that this game is still several years away. Although the developer didn't reveal many details at this time, announcing the next The Witcher game so early gives s the Polish studio plenty of time to do so. For example, the game's director is already promising that there will be no crunch during the development of this game, something people may hold him accountable for as stories about the game's development emerge. CD Projekt Red must be cautious about what it shares about this new game before launch if it doesn't want another PR disaster, and it already seems to be getting a bit out of hand.  
Grabowski's tweet indicates that there are already some misconceptions about the game. That will likely exponentially worsen as CD Projekt Red continues to tease this title in job listings, interviews, and trailers. It's a dangerous approach, so why did the developer make this "initial confirmation" happen so early? There are several reasons why this could be the case. First off, most of this announcement was focused on CD Projekt Red's partnership with Epic Games and the use of Unreal Engine 5, and the developer wanted to confirm the first game that will be part of this partnership to make it more exciting for fans. 

Meanwhile, CD Projekt Red is still recovering from the backlash toward Cyberpunk 2077's rocky launch. Announcing a follow-up title to The Witcher 3: Wild Hunt now not only restores a little bit of goodwill with fans and investors but will also attract some Unreal Engine-experienced developers who might be nervous to come to CD Projekt Red following Cyberpunk 2077. 2022 has been a year of anticlimatic and purposefully vague game announcements. CD Projekt Red's The Witcher announcement is simply the latest one to be part of this trend, but it's also one of the most worrying because this developer has made this mistake before.  
While CD Projekt Red felt pressured to confirm this game early, they need to be very careful if they don't want to repeat the mistakes of Cyberpunk 2077. The best course of action for CD Projekt Red to take now is to stay completely silent until it has a clear idea of what the finished game will entail. If that isn't the case, this could all be building to disappointment in the year 2030. 

Read more
A new The Witcher game is in development at CD Projekt Red
A talisman depicting a dog with glowing red eyes lays in the snow.

In a surprise post on the franchise's website, CD Projekt Red announced that it is currently developing a new game based on The Witcher, one that isn't a spinoff focusing on Gwent.

https://twitter.com/witchergame/status/1505945110722326529

Read more