Skip to main content

EA and Oculus talk virtual reality at SXSW

ea oculus talk virtual reality sxsw
Image used with permission by copyright holder

After many years of unrealized potential, virtual reality looks set to make a real difference to the technology landscape. At this year’s South By Southwest event in Austin, TX, both innovative startup Oculus VR and established player Electronic Arts have been sharing their thoughts about where we might be headed in the future.

Virtual reality is not something that EA has invested heavily in up until this point, but the signs are that this is about to change. In a panel at SXSW Gaming, CEO Andrew Wilson said that the company is carefully studying the way that users engage with their games.

“When I look at any of the virtual reality devices, I look at that not in terms of ‘What is that device going to deliver,’ but a desire for gamers to have a different type of modality — the ‘Get In’ type of modality,” Wilson said, as reported by Polygon. “That might be delivered to you through a headset, or through some hologram that evolves out of your living room floor.”

Wilson suggested that VR could function in addition to the the three types of modality that are already in place: ‘lean back’ (gaming on your 80-inch TV screen), ‘lean in’ (for first-person shooters and role-playing games) and ‘lean over’ (for mobile devices).

“I don’t know who the technology partner is that’s going to deliver that modality for us, but let’s start thinking now about the experiences… so that we can deliver experiences that make sense for you; experiences that deliver on the promise and the fantasy of being inside a video game,” added Wilson.

Oculus VR, the company behind the up-and-coming Oculus Rift headset, is also in attendance at SXSW. Co-founder Palmer Luckey spoke in a Q&A session about how his company would take virtual reality technology further than it had ever gone before.

“[Previous headsets] cost hundreds of thousands of dollars to develop, and cost tens of thousands each,” he said, as reported by TechCrunch. “They were using custom CRTs, carbon fibre shells, these crazy spring mounts. The other thing: quality really was not up to where it could be a consumer product… It’s only pretty recently that we’ve had mobile displays… driving this revolution where we have very high pixel density displays that are a reasonable size, that are very light weight, and low cost.”

“The biggest part: no matter how good the VR hardware was at the time, the computing power has never really been there,” explained Luckey. “Today, the average person’s PC, or even a $400 console can render… a pretty good looking 3D environment. If you look at any of those old systems back then, they weren’t anything near photorealism… it wasn’t anything consumers would latch on to.”

Luckey wouldn’t give a date for the official launch of the Oculus Rift (developer headsets are already available), but said that his team were working very hard on the product, particularly in the area of user input. For more on SXSW, check out our complete coverage or this list of the best Twitter feeds to follow.

Editors' Recommendations

David Nield
Dave is a freelance journalist from Manchester in the north-west of England. He's been writing about technology since the…
Digital Trends’ Top Tech of CES 2023 Awards
Best of CES 2023 Awards Our Top Tech from the Show Feature

Let there be no doubt: CES isn’t just alive in 2023; it’s thriving. Take one glance at the taxi gridlock outside the Las Vegas Convention Center and it’s evident that two quiet COVID years didn’t kill the world’s desire for an overcrowded in-person tech extravaganza -- they just built up a ravenous demand.

From VR to AI, eVTOLs and QD-OLED, the acronyms were flying and fresh technologies populated every corner of the show floor, and even the parking lot. So naturally, we poked, prodded, and tried on everything we could. They weren’t all revolutionary. But they didn’t have to be. We’ve watched enough waves of “game-changing” technologies that never quite arrive to know that sometimes it’s the little tweaks that really count.

Read more
Digital Trends’ Tech For Change CES 2023 Awards
Digital Trends CES 2023 Tech For Change Award Winners Feature

CES is more than just a neon-drenched show-and-tell session for the world’s biggest tech manufacturers. More and more, it’s also a place where companies showcase innovations that could truly make the world a better place — and at CES 2023, this type of tech was on full display. We saw everything from accessibility-minded PS5 controllers to pedal-powered smart desks. But of all the amazing innovations on display this year, these three impressed us the most:

Samsung's Relumino Mode
Across the globe, roughly 300 million people suffer from moderate to severe vision loss, and generally speaking, most TVs don’t take that into account. So in an effort to make television more accessible and enjoyable for those millions of people suffering from impaired vision, Samsung is adding a new picture mode to many of its new TVs.
[CES 2023] Relumino Mode: Innovation for every need | Samsung
Relumino Mode, as it’s called, works by adding a bunch of different visual filters to the picture simultaneously. Outlines of people and objects on screen are highlighted, the contrast and brightness of the overall picture are cranked up, and extra sharpness is applied to everything. The resulting video would likely look strange to people with normal vision, but for folks with low vision, it should look clearer and closer to "normal" than it otherwise would.
Excitingly, since Relumino Mode is ultimately just a clever software trick, this technology could theoretically be pushed out via a software update and installed on millions of existing Samsung TVs -- not just new and recently purchased ones.

Read more
AI turned Breaking Bad into an anime — and it’s terrifying
Split image of Breaking Bad anime characters.

These days, it seems like there's nothing AI programs can't do. Thanks to advancements in artificial intelligence, deepfakes have done digital "face-offs" with Hollywood celebrities in films and TV shows, VFX artists can de-age actors almost instantly, and ChatGPT has learned how to write big-budget screenplays in the blink of an eye. Pretty soon, AI will probably decide who wins at the Oscars.

Within the past year, AI has also been used to generate beautiful works of art in seconds, creating a viral new trend and causing a boon for fan artists everywhere. TikTok user @cyborgism recently broke the internet by posting a clip featuring many AI-generated pictures of Breaking Bad. The theme here is that the characters are depicted as anime characters straight out of the 1980s, and the result is concerning to say the least. Depending on your viewpoint, Breaking Bad AI (my unofficial name for it) shows how technology can either threaten the integrity of original works of art or nurture artistic expression.
What if AI created Breaking Bad as a 1980s anime?
Playing over Metro Boomin's rap remix of the famous "I am the one who knocks" monologue, the video features images of the cast that range from shockingly realistic to full-on exaggerated. The clip currently has over 65,000 likes on TikTok alone, and many other users have shared their thoughts on the art. One user wrote, "Regardless of the repercussions on the entertainment industry, I can't wait for AI to be advanced enough to animate the whole show like this."

Read more