Skip to main content
  1. Home
  2. Emerging Tech
  3. Gaming
  4. News

Robot learns how to play Angry Birds and helps children with disabilities in the process

Add as a preferred source on Google

Try teaching a parent how to play a mobile game and you may soon end up walking away in frustration. Try teaching a cute robot how to play a mobile game and you’ll be partaking in a project that will help the rehabilitation of children with disabilities. At the Georgia Institute of Technology, researchers are using a humanoid robot, an Android tablet and Angry Birds to advance the latter.

Here’s how it works: A child is asked to play Angry Birds as a robot closely observes where the child’s finger starts and stops, what ends up happening on the screen as a result, and the success of each attempt as measured by the on-screen score. When it’s the robot’s turn, it mimics the child’s movements. If the bird-flinging is unsuccessful, the robot will shake its head in disappointment; if an attempt is successful, its eyes light up and it celebrates with a cheerful sound and dance.

Recommended Videos

The robot (which should really have a catchy name) analyzes information, adapts its behavior and provides what it deems to be appropriate social responses, a set of actions that would make it useful in real-world scenarios. For instance, the robot would be a helpful rehabilitation tool for children with cognitive and motor-skill disabilities, according to Georgia Tech researchers.

Once the robot is programmed by a clinician to help a child with, say, hand-eye coordination tasks, it can be sent home with the child. For one thing, the robot would have more patience and energy than a parent would for such a repetitive string of tasks. The child would also be more inclined to be more engaged in their rehab session if the robot is involved.

“Imagine that a child’s rehab requires a hundred arm movements to improve precise hand-coordination movements,” says Ayanna Howard, Motorola Foundation professor in the School of Electrical and Computer Engineering at Georgia Tech and the leader of the project. “He or she must touch and swipe the tablet repeatedly, something that can be boring and monotonous after a while. But if a robotic friend needs help with the game, the child is more likely to take the time to teach it, even if it requires repeating the same instructions over and over again. The person’s desire to help their ‘friend’ can turn a five-minute, bland exercise into a 30-minute session they enjoy.”

Howard and Hae Won Park, a postdoctoral fellow working on the project, conducted a study that found that children spent an average of nine minutes with Angry Birds when an adult was watching. When the robot was watching and learning how to play the game, children spent an average of 26.5 minutes – nearly three times as long – playing the game. Also, the children in the study spent 7 percent of their session having eye contact with the adult observer, a number that jumped to 40 percent with the robot.

The team of Georgia Tech researchers plans to include Candy Crush and ZyroSky in the next stages of the project. They’ll also involve more children diagnosed with autism spectrum disorder (ASD) and children with motor impairments.

From teaching kids basic programming skills, to acting dull to help children learn English, robots are becoming more prevalent in the learning and development of future generations.

Jason Hahn
Former Contributor
Jason Hahn is a part-time freelance writer based in New Jersey. He earned his master's degree in journalism at Northwestern…
Apple Books apparently has the same knockoff problem as Amazon
WSJ's Joanna Stern says copycat AI books based on her work continue to pop up on the platform.
updated book and AI photo

Apple Books has long been viewed as a cleaner alternative to Amazon's Kindle Store. But if a new investigation is anything to go by, it may be fighting the same battle against AI-generated junk. In a recent YouTube Shorts video, The Wall Street Journal's Joanna Stern revealed that fake, AI-generated versions of her book have repeatedly appeared on Apple Books, despite being reported and removed.

Joanna Stern says fake copies keep coming back

Read more
Your next EV battery could start life as a plastic water bottle
Penn State researchers have found a way to turn discarded PET plastic into battery-grade graphite.
Kid holding plastic bottles

Plastic bottles usually end up being recycled into lower-value products, buried in landfills, or worse, polluting the environment. But researchers at Penn State University believe they could one day power electric vehicles, smartphones, and even renewable energy storage systems after discovering a way to convert discarded plastic into high-quality battery graphite.

Turning plastic waste into battery-grade graphite

Read more
Anthropic’s most powerful AI is making a comeback, but only for a select few
The U.S. government has approved the limited return of Mythos 5 as Fable 5 edges closer to a wider release.
Claude Fable 5 and Claude Mythos 5 Official Render

Anthropic's AI restrictions may finally be starting to thaw. After being forced offline earlier this month over U.S. government security concerns, the company's most advanced AI models are slowly making a comeback. According to a new report from Axios, Anthropic has already restored Mythos 5 for a limited number of trusted users, while Fable 5 could return as early as next week if ongoing discussions with federal agencies continue to progress.

Mythos returns first, while Fable waits in the wings

Read more