Skip to main content

Harvard’s robotic exosuit uses science-fiction smarts to put a spring in your step

Movies have a lot to answer for.

Thanks to science fiction, we can’t think about artificial intelligence without summoning the ghost of 2001: A Space Odyssey’s killer AI HAL 9000; we have to make the obligatory Terminator reference in any story about cutting edge robots; and the picture that immediately springs to mind when we mention robotic exoskeletons are bulky pieces of kit straight out of Iron Man or the underrated Tom Cruise flick Edge of Tomorrow.

However, when it comes to that last research topic, investigators at the Harvard Biodesign Lab are doing everything they can to change our perceptions and convince us that robotic exoskeletons don’t have to be rigid cages surrounding a person’s limbs, applying torque directly to their joints to aid them with a specific motion.

While this approach can be hugely promising in helping individuals with paraplegia, it’s less necessary in other scenarios. For example, in situations where you have an individual with gait impairments, but who still has function in their lower limbs (such as a post-stroke patients or individuals with multiple sclerosis), applying the same approach is a bit like using a sledgehammer to crack a nut.

This isn’t just about saving money on hardware, either. The considerable weight of rigid exoskeletons and the energy expenditure they therefore prompt in the person wearing them isn’t something to be sniffed at. At Harvard Biodesign Lab, they’ve been developing soft robot exosuits to help with this exact problem.

“The approach our lab, and several other research labs, have taken recently is to use extremely lightweight devices to try to deliver assistance in parallel to the underlying biological muscles in order to reduce the metabolic cost of walking,” Brendan Quinlivan, a graduate student at the Harvard Biodesign Lab, told Digital Trends. “Such an approach could be used to assist soldiers or firefighters who often have to wear large amounts of equipment and could get fatigued over time. By applying assistance in parallel to the biological muscles, the theory is that the muscles will have to do less work reducing the metabolic cost of the wearer and ultimately reducing their fatigue and their potential for injury.”

The problem of what is known in the trade as ‘metabolic reduction with an exoskeleton or exosuit’ has been the work of researchers for decades now.

The problem of what is known in the trade as “metabolic reduction with an exoskeleton or exosuit” has been the work of researchers for decades now. But it took until 2013 for the first major breakthrough to be made when investigators were able to find a way to create an exosuit that would garner a 6 percent reduction in effort, compared to normal, unaided walking in a healthy person.

In a new paper published recently in the journal Science Robotics, titled “Assistance magnitude versus metabolic cost reductions for a tethered multiarticular soft exosuit,” the team of researchers at Harvard managed to push these metabolic reductions to their highest threshold yet: close to 23 percent reduction with an off-board actuation system.

These subtle exosuits won’t drag wearers around like a horror movie spirit seizing control of a person’s body. Instead, they make it easier to perform certain strenuous actions like pushing off from the ankle.

To test their exosuit, researchers strapped seven participants up to the equipment and had them walk on treadmills. They then measured the balance of oxygen inhaled and carbon dioxide exhaled as they walked, and tested this at four levels of robot assistance. The top level is where the 23 percent metabolic cost reduction came in.

Wyss Institute at Harvard University
Wyss Institute at Harvard University

Things aren’t yet perfect. As with many technologies, the eventual goal is to have it the exosuits virtually invisible for the wearer so that they get all of the benefits with none of the negatives. While the exosuit itself presently weighs only 2.2 pounds, its power supply weighs a bit more.

The current workaround is to wire this up to an external battery so the weight isn’t carried by the user. However, that wouldn’t work if a person was on the move. True, 17 pounds isn’t an insurmountable weight to carry around (it’s around one-third of a military backpack), but it’s more than a little counterproductive for something that’s meant to make it easier to move around.

Still — and no pun intended — it’s another important leap in the right direction for research.

“This study is a nice step forward in the development of the soft exosuits within our lab,” Quinlivan said. “The force sweep conducted gives us some more information on the relationship to the level of assistance and the metabolic benefit the user experiences. This is especially useful as we design new actuators and need to consider the trade-offs between actuator power and weight. The bigger the motor and batteries, the more assistance we can provide the wearer — and the higher potential metabolic reduction we can get — but that also means the heavier actuators they need to carry. Understanding this trade-off is key as we develop mobile actuation units so individuals can use this technology outside of the lab.”

Having recently partnered with ReWalk Robotics to commercialize the exosuits for the first time, hopefully that will happen sooner rather than later.

Editors' Recommendations

Luke Dormehl
I'm a UK-based tech writer covering Cool Tech at Digital Trends. I've also written for Fast Company, Wired, the Guardian…
Digital Trends’ Top Tech of CES 2023 Awards
Best of CES 2023 Awards Our Top Tech from the Show Feature

Let there be no doubt: CES isn’t just alive in 2023; it’s thriving. Take one glance at the taxi gridlock outside the Las Vegas Convention Center and it’s evident that two quiet COVID years didn’t kill the world’s desire for an overcrowded in-person tech extravaganza -- they just built up a ravenous demand.

From VR to AI, eVTOLs and QD-OLED, the acronyms were flying and fresh technologies populated every corner of the show floor, and even the parking lot. So naturally, we poked, prodded, and tried on everything we could. They weren’t all revolutionary. But they didn’t have to be. We’ve watched enough waves of “game-changing” technologies that never quite arrive to know that sometimes it’s the little tweaks that really count.

Read more
Digital Trends’ Tech For Change CES 2023 Awards
Digital Trends CES 2023 Tech For Change Award Winners Feature

CES is more than just a neon-drenched show-and-tell session for the world’s biggest tech manufacturers. More and more, it’s also a place where companies showcase innovations that could truly make the world a better place — and at CES 2023, this type of tech was on full display. We saw everything from accessibility-minded PS5 controllers to pedal-powered smart desks. But of all the amazing innovations on display this year, these three impressed us the most:

Samsung's Relumino Mode
Across the globe, roughly 300 million people suffer from moderate to severe vision loss, and generally speaking, most TVs don’t take that into account. So in an effort to make television more accessible and enjoyable for those millions of people suffering from impaired vision, Samsung is adding a new picture mode to many of its new TVs.
[CES 2023] Relumino Mode: Innovation for every need | Samsung
Relumino Mode, as it’s called, works by adding a bunch of different visual filters to the picture simultaneously. Outlines of people and objects on screen are highlighted, the contrast and brightness of the overall picture are cranked up, and extra sharpness is applied to everything. The resulting video would likely look strange to people with normal vision, but for folks with low vision, it should look clearer and closer to "normal" than it otherwise would.
Excitingly, since Relumino Mode is ultimately just a clever software trick, this technology could theoretically be pushed out via a software update and installed on millions of existing Samsung TVs -- not just new and recently purchased ones.

Read more
AI turned Breaking Bad into an anime — and it’s terrifying
Split image of Breaking Bad anime characters.

These days, it seems like there's nothing AI programs can't do. Thanks to advancements in artificial intelligence, deepfakes have done digital "face-offs" with Hollywood celebrities in films and TV shows, VFX artists can de-age actors almost instantly, and ChatGPT has learned how to write big-budget screenplays in the blink of an eye. Pretty soon, AI will probably decide who wins at the Oscars.

Within the past year, AI has also been used to generate beautiful works of art in seconds, creating a viral new trend and causing a boon for fan artists everywhere. TikTok user @cyborgism recently broke the internet by posting a clip featuring many AI-generated pictures of Breaking Bad. The theme here is that the characters are depicted as anime characters straight out of the 1980s, and the result is concerning to say the least. Depending on your viewpoint, Breaking Bad AI (my unofficial name for it) shows how technology can either threaten the integrity of original works of art or nurture artistic expression.
What if AI created Breaking Bad as a 1980s anime?
Playing over Metro Boomin's rap remix of the famous "I am the one who knocks" monologue, the video features images of the cast that range from shockingly realistic to full-on exaggerated. The clip currently has over 65,000 likes on TikTok alone, and many other users have shared their thoughts on the art. One user wrote, "Regardless of the repercussions on the entertainment industry, I can't wait for AI to be advanced enough to animate the whole show like this."

Read more