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Microsoft Kinect Review

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Microsoft Kinect Review

Highs
  • Just plain fun
  • Limitless potential, could move beyond gaming.
  • New, innovative technology will only get better
Lows
  • $150 price on top of Xbox 360 console
  • Half-second of inherent lag
  • Fairly basic games
  • Only handles two players at a time
Microsoft’s Kinect add-on for Xbox 360 eliminates the need for controllers – and edges in on Nintendo’s Wii – with full-body gesture control.

When I first saw the Kinect in action, back when it was still known as Project Natal, I thought it looked like a gimmick and little else. It seemed to have potential, but potential doesn’t sell units, and the possibilities of what may come weren’t going to replace my beloved buttons. After using the Kinect at E3, my opinion was strengthened, and after playing a game where the whole point was to slide a root beer down a bar top, I left convinced that the Kinect would not be the gaming revolution that Microsoft has been pitching it as.

But then we received the Kinect to test, and the more I had the chance to use it, the more I realized that I am not, nor was I ever the target audience for the Kinect. If you are a hardcore gamer, the Kinect is not for you (at least not yet). The Kinect is an attempt to position Microsoft in the same fertile market that the Nintendo Wii opened up with dynamite, and maybe more. After truly having the chance to test it out, I have to admit that Microsoft may have a winner on its hands.

What Kinect is

The Kinect is a single sensor bar that contains two depth sensors, and a standard RGB camera. Depth is a huge feature of the Kinect, and the cameras can track both your movement from side-to-side, as well as front-to-back and up and down, making the entire range of movements potentially game controls. The Kinect also features a built-in microphone that allows voice-activated commands when applicable, and the vocal feature does pop up in games now and again.

After a quick calibration, the hardware is ready to go, and you can activate it in the dashboard at any time by simply waving your hand. When you do, it brings up a specially designed interface called the Kinect hub, that allows you to navigate through the dashboard without a controller.

The Kinect also features video chat between you and other Kinect-wielding Xbox users that are Xbox Live Gold members. It is the evolution of the party chat that Xbox has been building up, and for some, this alone may make the Kinect worth the purchase, especially for people who have friends across the world. Think of it like Skype, but on a bigger screen with more equipment. The video chat also works with Windows Live Messenger, so while this feature may not be prominently displayed in most of the commercials, it is an excellent addition to the unit.

To register a command with the Kinect, any Kinect-friendly program will feature a large icon on the screen. When you move your hand, there will be a mirror image of your hand on the screen. To activate a command, you simply hold your hand over the prompt and a bar will quickly fill up, replacing the touch of a button. In most cases you can also make a side to side motion to scroll between screens. The only limitation is the software, but the idea of holding your hand over the necessary command seems to be fairly uniform throughout the Kinect games and apps.

So far the launch titles for the Kinect range in theme from the average sports games designed for the simplified controls, to dance-themed games, which require that your movements match the on screen prompts. Kinect’s hardware typically incorporates the movement of your own body in ways that interact with the games. If you want to kick a ball, you actually kick. To throw a punch, you physically throw a punch. The Kinect offers a full range of motion tracking, so if your character needs to jump, you need to jump. The titles out so far are fairly basic in their offerings, but that is true for the launch of most video game consoles. We will offer up full reviews on each of the launch titles as well.

Unlike the PlayStation Move, the Kinect requires games to be made specifically for it — there is no simple way to allow games to become Kinect-compatible. So this is not a replacement for a controller, it is something new altogether.

The technology itself is fairly impressive. It builds upon things you may have seen before like the PlayStation Eye, the Wii nunchucks, and webcams with the ability to gauge depth, but it presents it in a new way which makes it a unique device on the market. It also seems like a potentially easy translation from the Kinect into the computing world as a possible addition to a mouse, and a replacement for touchscreens. That might still be a few years away, but hands-free commands are the direction the industry seems to be heading.

The limitations

One thing to keep in mind while using the Kinect, is that you will need some space. The Kinect requires that players stand six to eight feet from the sensor, and you will need roughly six feet to move from side to side. This might not be an issue for most, but if you live in, say, a studio apartment, the Kinect might not work for you. It shouldn’t be a major issue, but it is a limitation worth noting.

Unlike the Wii, the Kinect is only capable of accepting two players at a time. Most games that can, still feature four player modes with players switching off, but in that, the Wii does have a slight advantage. It really is somewhat unfair to compare the Kinect and the Wii, even though it is inevitable. The two systems are different in so many ways, but they are both going to target the same demographics this holiday season.

Another problem that many have been reporting is that people with dark skin might not be immediately recognized by the cameras on the Kinect. It should only affect the facial recognition, not the movement, but it is rarely a good idea to promote a product that doesn’t work well with a minority group. Again, this probably isn’t a huge deal, but it is something you will be hearing more about. Poor lighting can also cause problems, as can direct sunlight, but both are problems that can be easily solved.

The biggest problem I have with the Kinect is something that is a personal issue, so I will label it as such. The Kinect is not for hardcore gamers. The inherent limitations of the controller make it slanted for a different audience that wants different things out of gaming. For me, the more controller options — i.e., the more buttons — the better. It is difficult to become totally immersed in a video game when you are actively participating in it. That doesn’t mean it is not fun — far from it — just a different kind of fun than most longtime gamers look for.

Microsoft wants the Kinect to appeal to an audience that is not typically into video games. There will of course be a huge crossover of long time gamers, but odds are they will use it more for party games and the occasional change of pace than as a new way to play games. There might be titles coming in the future from very clever developers who have discovered a way to unleash the true gaming potential of the Kinect, but that is still a long way off if it ever happens.

The biggest problem for gamers that most casual fans might not see as a major issue is that there is roughly a half-second lag. The Kinect does not have a built-in processor, so there is an issue with a small delay that is simply part of the nature of the controller. For most games this is a non-issue, especially games that will require actions as basic as jumping. But when you try to transfer that system over to a fighting game for example, or any game that requires quick reaction speeds, the delay is going to be tough for long-time gamers to accept.

Again though, the Kinect is not for long time gamers, but rather casual players, and that is where the Kinect shines, because at the core of everything is the one simple fact that the Kinect is fun.

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15 of 17 comments
  1. Abhilash K Nair

    I am a game lover and i am happy to hear about the microsot's Kinect add-on for x-box 360. I saw some reviews. Looking to use it shortly.

  2. Ganesh

    My son is very much interested in playing on line games. When I say the Kinnect add-on for x-box 360 i immediately jumped onto it and bought it for my kid as a diwali gift.

  3. Tom

    Playing Kinect for the first time. It’s pretty bad ass. It puts the Wii to shame. But after 3 hours of straight playing . My arms are going to be sore tomorrow.

  4. Krithy

    My daughter is very much attracted with on line game to spend her leisure time. I saw some positive reviews about Kinect add-on for x-box 360 introduced by Micro soft. It seems to an amazing game. I wish to congratulate to Micro soft.

  5. Dark Avenger

    This is one of the best review of Kinect on the web i have seen! Seriously! The reviewer understand what the Kinect is and what the Kinect is not. He understand the good stuff of the Kinect NOW and the greater potential in the future. Most of the reviews i saw only lament about "no hardcore gaming" blah…. I am a hardcore gamer for 20 years and am simply bought over by the Kinect for what it is (and it's not to replace your gamepad and core games). "Fun always wins". Which is the absolute truth.

    Btw, Kinect has sold 2.5 million units (not shipped, sold to real customer) in 25 days….already beat the Playstation Move!!!

  6. James

    I've always felt motion gaming could be really cool if it gets to the point that you feel like you are actually in the game but I don't think this (or anything on the market) is there yet.

    1. Libtard In reply to James
  7. B_A

    Oh, believe me the hardcore gaming potential is there. Heck this thing could be used for training purposes when all is said and done. For instance, in the infantry, we had to learn dozens of hand signals so that we could issue orders at the squad, section and platoon level without making a sound when on patrol. Between that and voice recognition, about the only thing this thing couldn't do is track you, accurately, if you had to go prone. Now, the key, here, to take this to the next level, would be to do a multiplayer capability with one person holding a controller and one using the kinect interface. Thus, for instance, you could have one act as the pilot using a standard hand held controller, with the other preparing to physically dismount using the kinect system as soon as the bird touches down. Kinect user dismounts, gets clear of the prop wash and goes down on one knee. The pilot can then lift off to stay on station, offer air support or could put his controller down and use his own kinect system to join the other player on the ground to fight through the objective. The potential to take this to the next level of realism is definitely there.

  8. Armand

    Nobody seems to have picked up on the real potenital market of this device which is small children who are too young to play games or use controllers of any kind. Imagine a one or two year old dancing to Barney singing and Barney actually interacting with them or being taught letters and numbers by Elmo who knows when they get it right and wrong. Kids play in front of the TV all the time responding to lame duck presenters and love it, imagine the squeals of joy when they are interacting one on one with characters who know their names and when they have followed simple instructions. It's a whole new genre of interactivity that is just waiting to go thanks to Kinect and I'm amazed nobody else has seen it.

    1. DEE In reply to Armand

      Your right Armand the potential is there. I saw this as soon as I saw the video.

  9. @No3MaxPump1

    this is totaly a billion times better than the wii the wii looks like s*** compared to the kinect and the new xbox i relly want to get this i am goin to try to get this even if it mens wastin all my money thats a promise

  10. Anita

    My daughter is very fond of online games.I saw positive reviews about Kinnect add-on for x-box 360 i introduced by Microsoft and bought for her to play.Microsoft has done pretty good job.

  11. Paul_A/V

    The Kinect does have a processor inside. Check out the following teardown…
    http://www.eetimes.com/design/signal-processing-d
    http://www.eetimes.com/electronics-news/4210757/T

    Regards,
    Paul

  12. Libtard

    Really? Let's use our imagination for a second….

    Kinect has an excellent directional and noise cancelling speech recognition system built in.

    1) Add Kinect enhancements to Call of Duty to enable players (yes, it can detect who and where someone is speaking from in a room) to bark out orders to their squad.– or to directly interact with characters in novella games like mass effect. (Press "A" to say this??? I think not).

    2) Hybrid games. Play a traditional game until you reach a point where a Kinect enhancement might be useful… i.e. A 3D map in which you can stand a manipulate (not unlike a Holodeck navigation tool in Star Trek).

  13. LDD

    I had the opportunity to use this device last night and I was totally impressed. No, it may not be for "hard core gamers, " but it is only a matter of time before that changes. I can see special "weapons" being made that will allow you to hide behind bushes, rocks etc., not to mention crawling. I played the Volleyball game and was totally impressed by the realism and speed of the interaction. The mimicking of my body movements by the Avatar was truly brilliant.

    I am a Mac guy, but I would like to say that I see Microsoft clearly winning the Christmas battle with this thing. Did I say anything about the Bowling game? I never thought that they could beat the Wii Bowling game until I saw this one. 2 Thumbs up Microsoft, way up. You've done something right. And yes, I would have to agree that this thing could be a massive Party Trend, not to mention the Network ability. Can you imagine two families playing against each other live? Again, 2 thumbs way up on this one. It's a winner.