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Dragon’s Dogma: Dark Arisen Review

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Dragon’s Dogma: Dark Arisen
“Dragon’s Dogma: Dark Arisen is effectively two excellent different games interlocked with one another”
Pros
  • Smart improvements from the original
  • Plenty of Technical Improvements
  • Essentially two games in one
Cons
  • Missing heart
  • Many of the details of the story are left unanswered

Dark Arisen is not quite a full-fledged sequel, but it’s far more than the average expansion. The only recent comparable example to Dark Arisen is The Elder Scrolls V: Skyrim campaign Dragonborn, but even Dragonborn doesn’t fully equate to what Dark Arisen is. This release includes an improved version of the 40+ hour campaign of the original, but adds on Dark Arisen, a vicious adventure that can take more than 20 hours to finish all on its own. What’s more, the package radically improves the fundamental building blocks of Dogma, from nuts and bolts fixes like improved graphics to newly balanced difficulty. It is, for all intents purposes, a whole new game.

A Very Dark Place at the End of the Sea 

The main event in Dark Arisen is a self-contained campaign set on Bitterblack Island, a landmass a rough sail away from Gransys itself. Even new players can tackle the island from the outset, since it opens up almost immediately after the beginning of the original story. Waiting for you in the game’s little fishing village is the ghostly Orla, an amnesiac blonde whose physical body is trapped on the island itself. She asks you to come with her, to free her from the shackles of the island and to silence the tortured voice that calls adventurers to its shores.

Dark Arisen Review 2
Image used with permission by copyright holder

If Bitterblack Island’s story didn’t take place during the events of Dogma’s central tale of the Arisen versus the Dragon, it could have been billed as a sequel for how it riffs on and evolves the game’s formula. Just as Dogma went without a detailed story in favor of personalized exploration, so too does Dark Arisen, inviting you into the grim little spot of the world with only a scant few characters popping up to tell you what’s going on.

Unlike Dogma’s campaign though, which has you wandering far over the Gransys’ peninsula, Arisen sees you going down deep. There are no small dungeons, caves, and castles to explore as you trudge through hills and forests, just a terrifying labyrinth of tombs, prisons, and eerie courtyards. Bitterblack opens up after a few hours of diving in, though it’s linear at first with one wing yielding up the keys to another. After diving down once, you and your crew of soldiers can use a special stone to warp back to the entrance. It makes for a very different game flow than the regular campaign, bringing it more in line with From Software’s Dark Souls than its previous incarnation, thanks to the feeling of venturing out and slowly returning to a safe place.

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Image used with permission by copyright holder

Even looting takes on a different feel in Arisen. Bitterblack Island is literally haunted by Death. An enormous becloaked, scythe-wielding grim reaper will randomly appear throughout the dungeon with an army of the undead at his side, and even high level characters will have a hell of a time putting him down. Appropriately for the place Death calls home, most of the best weapons and pieces of armor you find on the island are cursed and have to be purified by Orla before they can be used. Purifying in turn requires the use of special crystals rather than cold hard cash. These are the same crystals you use to hire warriors for your four-person party, creating another layer of pressure and difficulty on top of the adventure.

Dark Arisen captures a very different feel to adventure than Dogma. It captures something essential about the old pen-and-paper role-playing games, the primordial fantasy of Robert E. Howard’s Conan the Barbarian, and even the world’s scariest underworld myths. Dogma was an adventure about a countryside, a battle for the fate of the world. Dark Arisen is private and dark, a descent, a welcome inversion of the main game.

More Pragmatic Than Dogmatic

Dogma is still here, however, packaged alongside Dark Arisen and given a second chance to capture people’s hearts and minds now that it’s out of the shadow of Skyrim and Dark Souls. (Both games were released just seven months before Dogma, and high fantasy exhaustion likely limited the appeal of the game last year.) The basics are unchanged. You build a character of your own choosing in one of three classes, eventually opening up to nine different roles with different skills. The hero also controls the Pawns, a mystical race of inhuman people that obey your every command, one of whom you create to be your constant companion (and to send out into other players’ games.) Together you roam the land, taking on quests and climbing over giant monsters to bring them down for profit, glory, and the good of man- and Pawnkind alike.

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Image used with permission by copyright holder

It can’t be overstated how much better this version of the game is, though. The HD texture pack makes it more attractive at a superficial level, but it’s the other changes beneath the hood that make all the difference. Since the game has no substantial tutorials, learning the ins and outs of skill building, controlling a party, and even managing your inventory was a chore in the original release. Information was buried between layers of poorly designed menus and long loading times. The menu systems have been streamlined perfectly here – just being able to access equipment and items with one click makes a huge difference – and loading times have been curbed dramatically. The easy difficulty, which was actually introduced last year as a downloadable, also makes Dogma far more approachable. 

Conclusion

Dragon’s Dogma: Dark Arisen is effectively two different games interlocked with one another, both of which are excellent. Everything that was good about the original release is improved upon here. But there is still a worm in the core of Capcom’s game. The warmest, most exciting parts of playing exist purely in the player’s mind. An unexpected discovery, a hard won victory; it’s a bit like playing Dungeons & Dragons by yourself, with an over-reliance on the player’s imagination. Like the game’s main character, Dragon’s Dogma feels like its missing a heart.

Even if it’s heartless, this is an excellent game (or an excellent set of games as the case may be.) Last year’s Dragon’s Dogma was a near miss. This is that game perfected and more. Now it’s up to Hideaki Itsuno to find the game’s warmth in its follow up.

(This game was reviewed on the Xbox 360 on a copy provided by Capcom)

Editors' Recommendations

Anthony John Agnello
Former Digital Trends Contributor
Anthony John Agnello is a writer living in New York. He works as the Community Manager of Joystiq.com and his writing has…
The best vocations in Dragon’s Dogma 2
Dragon's Dogma 2 key art featuring a knight with a fiery hole in their chest.

Your Vocation defines your role in combat in Dragon's Dogma 2. Everything from your skills to what weapons and armor you can use is tied to this class. You will pick from just a handful at the beginning of the game, but can easily change Vocations later on, as well as unlock more than twice as many new options than what you start with. It can take a while to really get a feel for a Vocation and how it performs in combat, as well as to look through all of its skills and augments, before knowing if it's worth sticking with to level up. Personal preference will play a part to some degree, but these Vocations have the most potential to make you the strongest Arisen in history.
The best vocations in Dragon's Dogma 2

You can pick from 4 Vocations at the start of Dragon's Dogma 2, but will end up with a total of 10 by the end of the game if you unlock them all. New Vocations are unlocked by completing quests, but they are almost unmissable. Four Vocations -- the Magick Archer, Mystic Spearhand, Trickster, and Warfarer -- can only be used by your character and not any Pawns.
Warfarer
There's very little downside to being a jack-of-all-trades in Dragon's Dogma 2, which is exactly what the Warfarer is. This is the only Vocation that can use any weapon in the game AND learn any skill from other Vocations. This is the only Vocation that really lets you build whatever class you want and gives you the ability to adapt to any situation you find yourself in. The main downside to this class is it has the lowest base stats, but that is a small price to pay for how versatile you can be.
Mystic Spearhand
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Warrior
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Sorcerer
For those who fancy themselves a pure mage, stick to the Sorcerer over the actual Mage vocation. While the Mage is more focused on healing, it is the Sorcerer who gets the best offensive spells you will want to be casting. If you have a second Sorcerer with you, you can even sync up and decrease your casting time. If not, you will need some tanks to take aggro while you deal with some slightly long casting times and low total health.
Thief
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A beastren in Dragon's Dogma 2.

Dragon's Dogma 2 launched today, and while it had a warm critical reception, players are having a lot of problems with its PC port in particular. Currently, it has an overwhelmingly negative user score on Steam, with over 13,000 reviews as of the writing. Capcom has addressed common criticism of the game in the hopes of quelling the frustration of PC players.

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Dragon's Dogma player fighting an enemy.

Capcom has heavily discounted Dragon's Dogma: Dark Arisen across all of the platforms it's available on ahead of the launch of Dragon's Dogma 2.

This is happening as part of a wider Capcom Publisher Sale taking place across major platforms. While titles like Street Fighter 6 are also discounted, picking up Dragon Dogma: Dark Arisen right now makes the most sense, as its sequel is right on the horizon. Dragon's Dogma is a fantastic RPG with exhilarating combat and unique ideas like its pawn system that lets you venture out with characters that your friends created. Dragon's Dogma 2 seems like it will only expand on these ideas, so it would be wise to familiarize yourself with the foundation it's building on is.

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