Skip to main content
  1. Home
  2. Gaming
  3. Reviews

Headlander review

Adult Swim's 'Headlander' is fleshy good fun, but hardly side-splitting

Add as a preferred source on Google
Headlander
Image used with permission by copyright holder
Headlander
MSRP $19.99
“‘Headlander’ is a lovely dystopian 70s sci-fi game that's strange, good fun.”
Pros
  • Clever use of the genre
  • Doesn’t outstay its welcome
  • Great gameplay mechanics
  • Fun concept and execution
Cons
  • Amusing, but rarely hilarious
  • Few side quests or extras

“Why you can trust Digital Trends – We have a 20-year history of testing, reviewing, and rating products, services and apps to help you make a sound buying decision. Find out more about how we test and score products.“

You wake up from cryogenic slumber as a disembodied head in a space helmet. It seems like the start of a very bad dream. But don’t worry — you have a rocket booster on your neck to help you zip around, and you can take over robots by replacing the head on their shoulders.

Recommended Videos

Headlander, a side scrolling Metroidvania (Metroid/Castlevania) game from Double Fine Productions and Adult Swim Games, takes that premise and runs with it. The game is just as silly as the name suggests, though not quite as funny as you might hope, particularly given who made it. Fortunately, Headlander is an otherwise tight, charming, and fun little game that doesn’t take itself too seriously or outstay its welcome.

Pass the Soma

In the future, humanity has poisoned the Earth beyond habitability, and so people have taken to live among the stars in space stations. In order to make this more palatable, everyone has given up cumbersome meat bodies for sleek robotic chassis.

The price for immortality, however, is that everyone has been reduced to docile consumers at the whim of an artificial intelligence named Methuselah. As the last flesh-and-blood (sort of) person left, it’s your job (as prompted by a mysterious voice named Earl and a faction of rebel women) to free the human race from its dystopian numbness.

Headlander
Image used with permission by copyright holder

As a co-production of Double Fine (founded by Tim Schafer, who’s best known for his comedic writing in the Monkey Island games and Psychonauts) and Adult Swim Games (gaming spin-off of the late night stoner comedy block that gave us Aqua Teen Hunger Force and Rick and Morty), Headlander has a strong comedic legacy to live up to. It’s funny – but never as side-splittingly hilarious as both of its creators have been known to be. The game compensates for that with a story that is surprisingly earnest in its critique of media and technological alienation.

The game draws heavily from 70s science fiction classics like Logan’s Run, Barbarella, and Sleeper, both thematically in its ostensibly utopian society with sinister underpinnings, and aesthetically with its clean, white, rounded, retro sci-fi style. Wry, specific references pepper the environments and dialogues for genre fans, but aren’t so common that those less familiar might feel lost.

When a head meets a body, comin’ thro’ the rye

Being a head on a jetpack gives you a lot of freedom, but also makes you vulnerable. While you can fly through the station’s service ducts as a head, the station’s crotchety doors (calling back to The Hitchhiker’s Guide to the Galaxy) won’t recognize you without a body. Acquiring one is as easy as sucking the current head off a robot with your tractor-beam-like vacuum, or shooting it off if you’ve already jacked another body that’s armed.

Headlander is [a] tight, charming, and fun game that doesn’t take itself too seriously or outstay its welcome.

Regular citizens and dogs can walk through standard grey doors. But in order to reach the station’s more secure areas, you’ll need to hijack the bodies of Shepherds, who serve as Methuselah’s security force. They are color coded in rainbow order from Red at the bottom up to Purple at the highest clearance level. Shepherds of ascending color rank can pass through doors of their color and each color below them. Their laser shots will also ricochet one additional time for each rank.

It’s an elegant system that ties your relative power level to your progression through the space. Upgrade points earned through play can also unlock additional abilities that give access to more secret areas, but backtracking is minimal. Secrets are generously scattered throughout the game, with hidden nooks and passages leading to upgrades to your abilities (like increasing your health or the power of your head’s rocket boost).

There’s a handful of side quests to occupy you. Mostly, people scattered around the station will ask you to find particular bodies for them. But these extras are strangely few-and-far between, and feel like an afterthought.

While the moment-to-moment gameplay can devolve into frenetic gunfights, the focus is more on puzzle solving than action. Headlander is all about discovering which bodies you need, and from where, in order to progress. The game automatically saves in every room, so mistakes are never punished too severely.

This breaks down slightly at its two major boss fights. Each with multiple phases, these challenges ostensibly do what boss battles should by testing together all of the skills you have independently developed over the course of play. The difficulty curve is so steep here, though, that it can become frustrating when you die in the final phase and need to repeat the whole ordeal over and over again.

Conclusion

Minor quibbles aside, Headlander is a charming game that works very well within its scope. Adult Swim and Double Fine have taken a silly premise and executed it elegantly from a mechanical perspective. Of Double Fine’s smaller projects in recent years, it is one of the most coherent. This is gimmick-driven gameplay done right, following an idea through to its natural conclusion without forcing anything more out of it.

Headlander was played for review on PC with a code provided by the publisher.

Will Fulton
Former Staff Writer, Gaming
Will Fulton is a New York-based writer and theater-maker. In 2011 he co-founded mythic theater company AntiMatter Collective…
Don’t breathe easy just yet. Apple and Microsoft aren’t done with price hikes.
Xbox and Apple device price hikes could be a warning for the rest of the tech industry.
Apple logo glass building

Earlier today, Microsoft raised the price of its Xbox consoles by up to $150 in the U.S. Just a few hours before that, Apple announced a similar move for its Mac and iPad portfolio, while also raising the sticker price of its Vision Pro headset and several other products except the iPhone. But it seems these two giants are not done with price hikes yet.

Neither company has explicitly said that more price hikes are coming, but their statements suggest otherwise. Take, for example, this statement that Apple shared with The Washington Post earlier today.

Read more
As Xbox gets pricier, Microsoft launches Buy Now, Pay Later scheme for consoles
The buy now, pay later scheme available on the Microsoft Store is applicable on new as well as refurbished Xbox Series S and X models.
xbox Series s and Buy Now Pay Later scheme

Earlier today, Microsoft raised the price of its Xbox consoles by up to $150 in the US. Following the price hike, the asking price for the Xbox Series X 2TB edition has climbed all the way up to $800. The 1TB model now costs $650, while the Xbox Series S with 512 GB storage will now cost $400 in the US market. 

What's the game plan?

Read more
Microsoft just raised the price of Xbox consoles by up to $150 
Microsoft Stores will offer a buy now, pay later scheme at zero interest, and a similar 12-month financing system will also be available through Amazon.
An Xbox Series X sits next to both Series S models.

Microsoft has just announced that the price of Xbox consoles is going up in the US as the company stares at an unprecedented industry-wide crisis. The price of the 512 GB models is going up by $100, and if you are interested in buying the 1 TB models, expect to pay $150 above the current asking price. Additionally, Microsoft is also discontinuing the 2 TB storage model, and it's not surprising why. 

What's happening?

Read more