Skip to main content
  1. Home
  2. Gaming
  3. Reviews

The Walking Dead: Season 2 – Episode 2: A House Divided Review

Add as a preferred source on Google
walking dead season 2 episode two house divided review ss 6b7230a417d09003439afc7406a2717b4256aaa3 1920x1080
Image used with permission by copyright holder
The Walking Dead: Season 2 – Episode 2: A House Divided
“The second episode of the Walking Dead’s second season is one of the finest episodes yet – and that’s saying something.”
Pros
  • Improves on episode one
  • Challenges what you thought you knew
  • No fat on the ep at all
Cons
  • Impossible to know how choices will or won’t play out
  • We want more

“Why you can trust Digital Trends – We have a 20-year history of testing, reviewing, and rating products, services and apps to help you make a sound buying decision. Find out more about how we test and score products.“

Early in the second episode of Telltale’s The Walking Dead: Season 2, Clementine engages in a conversation with a new character. It’s a difficult conversation, with each choice you make carrying a weight that will likely not be revealed for a while yet, but there is a definite sinister tone to the dialogue. And then, with only a few carefully chosen words, everything you took for granted in the previous episode is brought into question, and the story goes in an unexpected new direction.

And all from one, brief conversation.

Recommended Videos

Telltale once again manages to craft a story that is never quite what you think it is going to be. The game leaves an obvious set of connections for you to make, then shows you the logic in your thinking. Are the people you are with really your friends, or has circumstance tricked you into thinking that? Are you fooling yourself, or are they fooling you? Will you stand by them? Should you stand by them?

Telltale is at the top of its game in A House Divided.

The ability to raise subtle questions like these is the work of master storytellers, and Telltale is at the top of its game in
A House Divided. Your choices are packed with potential consequences, many of which won’t fully play out until future episodes, especially the choices that result in the ominous note that the character “will remember” notification

However, some decisions are so immediately impactful that you may not want to make a decision at all. It isn’t about choosing the right or wrong answer, it’s about choosing sides. No matter what, there will be fallout.

ss_76fa37de506af0872bd541d2fc636861e91768c9.1920x1080
Image used with permission by copyright holder

The game also never lets you forget who it is that will pay the price for those choices. In Season One, protagonist Lee Everett was a grown man. Conflict was unfortunate, but inevitable and as a grown man, Lee could handle the consequences. In Season Two, the protagonist is Clem, and 11-year old girl. It is massively unfair that she is constantly in a situation where her actions, regardless of her intentions, can end up getting people killed or causing conflict between others. But that’s the world of Walking Dead, and part of why Season Two is shaping up to be just as good, if not better than its predecessor. Episode Two hammers that point home, again and again forcing Clem to make impossible choices and then reminding us that she is a child.

Season Two is shaping up to be just as good, if not better than its predecessor.

In the first episode, the story was somewhat limited by the setup it needed to get out of the way. Players needed to reorient themselves to Clem as the primary character, an entire cast of new characters needed to be introduced, and both their situation and Clem’s involvement in it needed to be justified. It was a lot to get through, and the episodic treatment of the story turned out to be a slight disadvantage. Episode Two doesn’t have that limitation now that all the groundwork is laid, and it is one of the strongest single chunks of story in the entire series. There is no fat on it, no wasted moments of exploration or unnecessary dialogue. Every option is potentially impactful, and every move you make pushes the story further.

There is a bit more of a hands-off approach to this episode than most. You’re making as many choices as ever, maybe even more, but the amount of time you actually spend wandering around and solving puzzles as Clem is among the lowest in the series. That’s an inconsequential sacrifice though, since there is a weight to the choices you make.

This episode is also a visual improvement over the previous one, partly because the story takes place over a larger and more varied set of environments than the cabin and woods that were the focus last time. There is more to see, with impressive sights we haven’t seen before in the series, and a strong use of color that goes beyond the uniform, Earthy look of the previous episode.

Conclusion

The season can continue to churn out episodes as strong as this one, The Walking Dead Season 2 is on the way to matching the excellence of Season One. And that is saying something.

Highs

  • Improves on episode one
  • Challenges what you thought you knew
  • No fat on the ep at all

Lows

  • Impossible to know how choices will or won’t play out
  • We want more

(This game was reviewed on the Xbox 360 and PC via a Steam code provided by the publisher)

Ryan Fleming
Former Gaming/Movies Editor
Ryan Fleming is the Gaming and Cinema Editor for Digital Trends. He joined the DT staff in 2009 after spending time covering…
Xbox might let you digitize your game discs, and the timing makes perfect sense
Sony gave disc owners no lifeline. Microsoft's Disc2Digital would be exactly that.
Book, Publication, Comics

Earlier today, Sony announced it will stop making physical game discs for new PlayStation titles starting in January 2028. It looks like Microsoft is heading in the same direction, but with a consumer-friendly approach: Xbox owners may not have to leave their disc collections behind.

According to The Verge's Tom Warren, Microsoft has been quietly working on a disc-to-digital feature for Xbox. It's called Disc2Digital internally, and lets players convert their physical games into permanent digital licenses.

Read more
Sony is shutting down the PS3 and PS Vita stores after a very long run
PS3 and PS Vita stores will stop selling new digital content by July 2027
PlayStation 3.

Sony is closing the PlayStation Store on PS3 and PS Vita, ending new digital purchases on two of its most beloved older platforms after a remarkably long run.

The PS3 launched in 2006 and 2007, depending on the region, while the PS Vita arrived in Japan in late 2011 before reaching North America and Europe in February 2012. By the time the final closures happen in July 2027, Sony will have supported PS3 store purchases for nearly two decades, and PS Vita purchases for more than 15 years.

Read more
Sony kills physical PlayStation games. The era of discs comes to an end for Team Blue
The disc era is ending, and they're calling it a natural transition.
Book, Publication, Adult

Merely a few days ago, Rockstar courted plenty of flak for not releasing a physical copy of GTA VI, despite pricing charging up to $100 for the highly anticipated title. Well, it seems that the final days of game discs are nigh. Sony has just announced that it is shuttering physical releases for PlayStation titles.

Starting in January 2028, new titles released on PlayStation consoles will no longer be available on disc. Everything after that date, which is about a year and a half away, will be digital-only, whether you buy it from the PlayStation Store or at a retailer.

Read more