A next-gen engine named “Snowdrop” doesn’t exactly sound fierce. However, as showcased in Ubisoft’s latest trailer for its upcoming open-world RPG shooter, Tom Clancy’s The Division, it’s seemingly a graphical powerhouse to be reckoned with — just look at the apocalyptic New York City. It’s as stunning and impressive as first displayed during the company’s E3 Media Briefing and discussed in our first impressions of the title. The trailer’s narration nonchalantly boasts that “never before has a video game reached this level of detail” within moments of the trailer’s opening pan of the Big Apple, prior to showcasing the engine’s dynamic day-night cycle, evolving particle system, and substantial use of volumetric lighting and light probe system.
Jargon aside, it basically means the title will offers more realistic visuals and an impressive physics component that more accurately mirrors real life. For instance, note the way the light disperses as the overhead light relapses on its hinge in the hallway, or how the police cruiser reacts to bullet impact and the changing weather conditions.
The Division is due out in fall 2014 on the Xbox One, PlayStation 4 and PC, with the latter port announced following a successful 140,000-signature petition (and announcement from Ubisoft). Although exact details are scarce, we know the story revolves around a city plagued by a man-made virus, and a classified unit of self-supported tactical agents named The Division who must unravel the conspiracy from the pandemic’s core.