The latest developer post on the PlayStation Blog shares some of the design process that went into creating the Lycan half-breeds that you’ll be battling throughout the streets of Whitechapel in The Order: 1886.
In The Order‘s fantastical alternate history, werewolves are a real, divergent branch of human evolution that emerged 1,000 years prior to the game’s events. King Arthur formed the Round Table in order to combat the half-breeds, and his knights and their descendants have waged continuous war against humanity up through the late 19th century, when the game takes place. As a member of the titular Order you have assumed the name of Galahad to continue that fight.
Related: The Order: 1886 review
Starting with various traditions of werewolf lore from around the world, the designers have worked hard to strike a convincingly realistic balance between human and lupine anatomy. The half-breeds can morph between human and lycan form, and you witness the transformation in full, showing off the team’s extremely thoughtful and grounded approach to how that would work.
The Order: 1886 comes exclusively to the PlayStation 4 on February 20, 2015.