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Activision Blizzard goes independent with $8 billion buyout of Vivendi

activision blizzard former rockstar employees
Image used with permission by copyright holder

Activision Blizzard is now an independent company following an $8.2 billion buyout from an investor group led by CEO Bobby Kotick of its former parent company, Vivendi, a press release confirms. The particulars of the transaction see the newly independent publisher buying back 429 million shares of stock from Vivendi for $5.83 billion while the investor group, which also includes Activision co-chairman Brian Kelly and Chinese investment firm Tencent Holdings, buys another 172 million shares for $2.34 billion. 

Bobby Kotick, Activision Blizzard CEO
Bobby Kotick, Activision Blizzard CEO Image used with permission by copyright holder

The completed sale leaves Kotick’s investment group in the lead shareholder position, with 25-percent of the stock. Vivendi hangs onto 12-percent of the company in the deal while the rest of the parent’s former 61-percent majority stake becomes public shares. The move is largely the result of Vivendi’s failed entry into the telecommunications market that left it with $17 billion in debt. One debt reduction measure considered by the company would have involved extracting $3 billion from Activision, a move that would have left the game publisher depleted and in a precarious position.

That wouldn’t have been a good situation for either company. Vivendi could pay down some of its debt, sure, but at the cost of crippling one of its profitable holdings in Activision Blizzard. The buyout gives the now-former parent company an opportunity to ease some financial strain, with the $8 billion erasing a significant portion of its $17 billion debt. Activision, meanwhile, begins life as an independent with $3 billion in cash on hand “to preserve financial stability,” as Kotick said in a statement. 

In short, this was a defensive move that benefits both companies in the long run. Vivendi continues to own a sizable chunk of a profitable entertainment company while Activision, led by Kotick, is free to adjust its strategies and pursue new money-making opportunities. The publisher maintains a rich portfolio for now, headlined by the success of Call of Duty and Skylanders, but some fresh successes will be needed as those franchises face increased competition and the aging World of Warcraft‘s subscriber numbers continue to slip.

World-of-Warcraft
Image used with permission by copyright holder

There’s no hint in the buyout announcement of how Activision’s strategy might change as an independent, though there’s opportunity in all three of the above-mentioned franchises. The launch of Microsoft and Sony’s competing next-gen consoles in late 2013 could potentially change the face of online gaming in the coming years as the cutting edge tech takes better advantage of high speed Internet and cloud-based computation than the previous-gen examples did.

Activision is already testing new models for Call of Duty with the China-exclusive (for now) Call of Duty Online, a free-to-play first-person shooter built on the core elements of the franchise’s competitive multiplayer component. The Tencent-published game entered its open beta phase earlier this year. If successful, it could inform the beginnings of a new financial model for Call of Duty in the next-gen. Many industry observers and analysts have suggested that the series could benefit from stripping the contents of the annual release offering to just the solo campaign and breaking out multiplayer as a separate entity driven by newer micropayment structures.

As a younger and fresher franchise, Skylanders faces fewer immediate threats than Call of Duty does, though the imminent arrival of toy-meets-video game releases like Disney Infinity and Angry Birds Star Wars II Telepods suggests that competitors are picking up on the brilliant success of pairing a physical action figure with an interactive experience. Next-gen hardware creates new opportunities here as well, though Activision will likely stick to the strategy that’s been working so far for Skylanders, for the time being at least.

Call of Duty Online
Image used with permission by copyright holder

A majority of the series’ younger target audience likely won’t be gaming on PlayStation 4 or Xbox One consoles in 2013/2014, so expect Activision to carry on with its efforts to bring new content to the older and more affordable consoles. Any expansion for Skylanders will likely move more in the direction of carrying the game into mobile markets. The series already has a presence in the iOS/Android marketplaces, but it hasn’t achieved the success that it has on dedicated gaming platforms. Activision will likely try to grow its influence in the world’s most rapidly growing gaming sector.

World of Warcraft is the most difficult to predict. The Blizzard team has done a great job of keeping the massively multiplayer online role-playing game alive and vital for almost 10 years, but it is increasingly seen as a relic of a different era in online gaming. A fuller embrace of a free-to-play structure for WoW is likely to happen at some point, but Blizzard’s future is in whatever’s coming next. For years now, we’ve been hearing about the developer’s so-called Project Titan, which is expected to be the studio’s successor to WoW. Little is known about what form it will take, but it’s probably going to draw more from the current free-to-play/microtransaction-driven income models than it does from its predecessor’s subscription-based approach.

These three franchises form the money-making core of Activision, but there are other opportunities as well, in the coming launch of Destiny, from Halo creator Bungie, and in any number of arenas that haven’t yet been revealed. Many of these changes were likely to happen with or without the buyout, but the shift in ownership leaves both companies in a much stronger place. That’s a win for gamers, as well. Activision won’t be crippled by Vivendi’s losses; instead, the game publisher walks away, flush with cash and income-earning assets, leaving it better able to compete in the next hardware generation.

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Adam Rosenberg
Former Digital Trends Contributor
Previously, Adam worked in the games press as a freelance writer and critic for a range of outlets, including Digital Trends…
Microsoft’s Activision Blizzard acquisition is about to clear its final hurdle
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Microsoft has had a tough time getting its acquisition of Call of Duty-maker Activision Blizzard approved, but it just cleared a major hurdle. The U.K.'s CMA, which previously blocked the acquisition over concerns about its impact on the cloud gaming market, says that it has "provisionally concluded" that Microsoft has addressed its biggest issues with the acquisition.

Namely, it likes that Microsoft will give the cloud gaming rights for Activision Blizzard games to Ubisoft. "The prior sale of the cloud gaming rights will establish Ubisoft as a key supplier of content to cloud gaming services, replicating the role that Activision would have played in the market as an independent player," the CMA explained in a press release. "In contrast to the original deal, Microsoft will no longer control cloud gaming rights for Activision’s content, so would not be in a position to limit access to Activision’s key content to its own cloud gaming service or to withhold those games from rivals."
Its press release also reveals that Ubisoft will have the ability to make "Microsoft to port Activision games to operating systems other than Windows and support game emulators when requested." Essentially, it's pleased that Microsoft no longer has an iron grip on Activision Blizzard games outside of the Xbox ecosystem and is closer to supporting the deal because of it. Of course, both Microsoft and Activision Blizzard are pretty happy about this.
"We are encouraged by this positive development in the CMA’s review process," Microsoft president Brad Smith tweeted. "We presented solutions that we believe fully address the CMA’s remaining concerns related to cloud game streaming, and we will continue to work toward earning approval to close prior to the October 18 deadline."
Meanwhile, an Activision Blizzard spokesperson provided Digital Trends with the following statement: "The CMA’s preliminary approval is great news for our future with Microsoft. We’re pleased the CMA has responded positively to the solutions Microsoft has proposed, and we look forward to working with Microsoft toward completing the regulatory review process."
A final decision from the CMA is expected to be made by October 6. As Smith mentioned, Microsoft's Activision Blizzard acquisition is expected to close by October 18.

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Microsoft gives Activision Blizzard cloud gaming rights to Ubisoft
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Microsoft announced its intention to grant Ubisoft, the publisher behind series like Assassin's Creed and Far Cry, the cloud streaming rights for Activision Blizzard titles if Microsoft's acquisition of the Call of Duty publisher goes through.
This deal was made in order to appease the U.K.'s Competition and Markets Authority (CMA). Microsoft has not had an easy time trying to acquire Activision Blizzard as it has run into heavy resistance from regulatory bodies like the U.S. Federal Trade Commission (FTC) and the U.K.'s CMA. The CMA's complaints centered around the potential monopoly Microsoft could have on cloud gaming if the deal were to go through. There was speculation that Microsoft would divest its U.K. cloud gaming efforts to appease the CMA, but it has now presented this new plan that would technically make it give up control of Activision Blizzard game-streaming rights worldwide for the next 15 years.
In a blog post, Microsoft President Brad Smith explainsed that if the Activision Blizzard acquisition happens, Microsoft will give "cloud streaming rights for all current and new Activision Blizzard PC and console games released over the next 15 years" in perpetuity following a one-off payment.
Essentially, Ubisoft will be the one deciding which cloud gaming platforms and services to put Activision Blizzard games on, not Microsoft. Smith claims that this means "Microsoft will not be in a position either to release Activision Blizzard games exclusively on its own cloud streaming service -- Xbox Cloud Gaming -- or to exclusively control the licensing terms of Activision Blizzard games for rival services," and that Ubisoft will allow them to honor existing agreements with companies like Nvidia. 

Ubisoft has been cloud gaming friendly over the past several years, eagerly putting its games on services like Google Stadia and Amazon Luna. With this deal, Ubisoft says it plans to bring Activision Blizzard games to its Ubisoft+ subscription service. Activision Blizzard CEO Bobby Kotick also commented on the deal, saying that he approves of the deal, but that "nothing substantially changes with the addition of this divestiture" for Activision Blizzard and its investors.
The current deadline for Microsoft's Activision Blizzard acquisition is October 18.

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Microsoft’s Activision Blizzard acquisition is going to take even longer
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Microsoft and Activision Blizzard have agreed to extend the deadline for its impending merger. The companies now have until October 18 to close the deal, extending their original deadline by months.

The original cutoff for Microsoft's Activision Blizzard buyout was July 18, however, that finish line wasn't an easy one to cross. Just before that date, Microsoft had to face off against the FTC in a court case to decide the deal's fate. A San Francisco judge ruled in Microsoft's favor with only days to go before the July date. With a few other loose ends to tie up, Microsoft now has until mid-October to get it done.

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