Skip to main content

‘Call of Duty: Ghosts’: We answer your questions

Ghosts_Through_the_Smoke
Image used with permission by copyright holder
With Call of Duty: Ghosts now out on store shelves, you no doubt have plenty of questions. We address some of the bigger, more obvious ones here, but we want to answer your questions as well. If there is something specific you’re curious about, let us know in the comments and we will get back to you as quickly as we can. Even if you have already picked up the game and started in on it, if there is something on you mind, let us know and we’ll do our best to reply.

We also answer several questions about Call of Duty: Ghosts in our review, so be sure to check that out as well.

This post will be updated frequently, and we have added a few answers based on your questions, so feel free to keep them coming.

New game modes

There are several new game modes in Ghosts, six in all.

Blitz: Each team has a “base” they need to defend, designated by a glowing circle. The objective is to reach the opposing circle and run into it to score; that player then teleports back to their side of the map. The scored-upon circle then begins a 10-second countdown during which no one can run in, but after that it is in play.

ghosts squadsCranked: Although similar to team deathmatch in that the winning team is the one with the most kills, Cranked offers a twist. Once you kill an opponent, you then have 30 seconds to score another kill. If you do, the counter resets to 30 and begins again. If you don’t, you die.

Grind: Strangely, Grind is not available in the main playlists, but may be added later. It is available in custom and squad play though. Grind is a play on Kill Confirmed. You collect fallen enemy dogtags in order to score, and the team with the most tags collected wins. In order to register those tags though, you need to go to one of two “banks,” designated circles where you unload all the tags you have collected in order to add them to your team score.

Hunted: Players start each match with only a handgun and knife. Weapons are then dropped into the map via a care package, with 5 random weapons available per crate. When you die, you restart with the pistol.

Call of Duty Ghosts Multiplayer screenshot Arctic LumberInfected: Infected originally began as a private match mode before being promoted to the general rotation, so while technically not a new mode, it is the first time it has been released with a COD game at launch. One player begins the game “infected,” and has a melee knife, a throwing knife, and super speed. The other players all begin with shotguns, and must defend against infected. When an infected dies, they drop scavenger packs and respawn; when an uninfected dies, they become infected. The Infected win by making everyone into teammates, while the uninfected must survive until the clock runs out – and more time is added every time a new infected is made. 

Search and Rescue: Like Search and Destroy, there are two targets and one bomb, and one team attacks while the other defends. Once you are killed there is no respawn, but unlike S&D, you can now be saved. When you die you drop your dog tags. If a teammate picks it up, you are back in the game. If an enemy grabs it, you are spectating until the next round.

Absent game modes

COD Ghosts_Stonehaven MP Current GenAlong with the new game modes, Ghosts brings back Free-for-all, Team Deathmatch, Domination, and Kill Confirmed. Search and Destroy, like Grind, is only available in custom matches. Long time game modes Headquarters, Capture the Flag, and Demolition are gone from public playlists, along with recent addition Hardpoint from Black Ops 2.

Hardcore mode returns as well, but it’s now limited to Team Deathmatch, Kill Confirmed, and Search and Rescue.

The next-gen differences

COD Ghosts_ODIN Spacewalk Next GenGhosts is a current and next-gen title, but beyond the graphics and the abilities unique to the hardware (like sharing video with a button press), the games are essentially the same. The sound effects are also improved, with better echo effects, and a deeper since of distance to determine how far away shots and explosions are. 

Dolphin Dive

COD Ghosts_MP Sovereign Current GenOne of the signature differences in gameplay mechanics between the two Call of Duty developers, Treyarch and Infinity Ward, is the “dolphin dive,” or lack thereof. It is a mechanic unique to Treyarch games where you sprint and dive to your stomach by pressing and holding the crouch button, and it has been replaced in Ghosts with an exceedingly handy knee slide. While sprinting, simply hold down the crouch button and your character will slide into a crouched position. It’s an excellent way to quickly get into cover.

Dedicated servers

COD Ghosts_Beach Day Current GenGhosts also introduces a first for the series: dedicated servers on all platforms. This helps get rid of a good deal of lag, and it eliminates the slight player-host advantage that exists now. How these work out in a public setting remains to be seen.

Update: The dedicated servers are not online yet, which may be causing some odd issues. Ghosts is designed with these servers in mind. Switching to a player-hosted format may be the reason people are having problems finding games to join. No word on when dedicated servers go live.

E-Sports

COD Ghosts_MP Send Help Next GenGhosts doesn’t integrate eSports to the same capacity that Black Ops 2 did with its livestreaming capabilities and Theater Mode, but it does have a nod to the professional gaming community. Ghosts currently features a playlist that offers 4v4 play in a mix of matches and objectives that are familiar to eSports fans, but at the moment League play is not an option.

PC requirements

The requirements for the PC version of Ghosts aren’t anything too unusual, but you will need  a lot of free space on your hard drive.

Minimum System Requirements

  • OS: Windows 7 64-Bit / Windows 8 64-Bit
  • CPU: Intel Core 2 Duo E8200 2.66 GHZ / AMD Phenom X3 8750 2.4 GHZ or better
  • RAM: 6 GB RAM
  • HDD: 40 GB HD space
  • Video: NVIDIA GeForce GTS 450 / ATI Radeon HD 5870 or better
  • Sound: DirectX Compatible Sound Card
  • DirectX: 11
  • Internet: Broadband Internet connection and Steam and Online Multiplayer

Recommended System Requirements

  • OS: Windows 7 64-Bit / Windows 8 64-Bit
  • CPU: Intel Core i5 – 680 @ 3.6GHz
  • RAM: 8 GB RAM
  • HDD : 40 GB HD space
  • Video: NVIDIA GeForce GTX 760 @ 4GB
  • Sound: DirectX compatible sound card
  • DirectX: DirectX 11
  • Internet: Broadband connection and service required for Multiplayer Connectivity. Internet connection required for activation.

Multiple players per console

Keeping the tradition alive, two players can jump on the same console and go online. You will appear under the primary Xbox user’s name, and their name with a “(1)” after it, as usual. You and a buddy can also play the other modes locally offline.

What other questions would you like answered? Sound off in the comments below!

Update: This article has been updated to reflect that the dedicated servers are a first for all platforms. 

Editors' Recommendations

Ryan Fleming
Former Digital Trends Contributor
Ryan Fleming is the Gaming and Cinema Editor for Digital Trends. He joined the DT staff in 2009 after spending time covering…
How to access the Call of Duty: Modern Warfare 3 beta
A soldier aims their pistol at an enemy at night.

It's been almost a year since last year's Call of Duty: Modern Warfare 2 was released, which means it's time for the next installment in the annual shooter franchise. This time we're completing the trilogy (again) with Call of Duty: Modern Warfare 3. This entry has already generated a lot of hype among fans of the franchise for the inclusion, and return, of some highly requested features such as the mini-map and Zombies mode.

Sticking to the usual late-fall release schedule, Modern Warfare 3 will officially launch on November 10 of this year, but that doesn't mean you have to wait until then to get a taste of what's to come. If you play your cards right, you can get in on the beta to sharpen your skills before the competition.
How to access the Modern Warfare 3 beta

Read more
Call of Duty: Modern Warfare III trailer teases a No Russian reimagining
No Russian's reimagining in Call of Duty: Modern Warfare III

Activision Blizzard has fully pulled back the curtain on Call of Duty: Modern Warfare III following an in-game event in its predecessor. This came alongside new gameplay that concludes by teasing a rebooted version of the series' infamous No Russian mission.
The gameplay trailer focuses on the campaign missions, which got a lot more detail in a post on the game's website. It affirms that the game follows Task Force 141 as they take on Vladimir Makarov and will feature some "Open Combat Missions" that give players multiple ways to complete objectives. The gameplay seems to mainly feature a stealthy run to one of these levels. Of course, the trailer's most shocking moment comes at the end.
Gameplay Reveal Trailer | Call of Duty: Modern Warfare III
We see Makarov text someone "No Russian," before they pull out a gun on a crowded plane. If you don't remember, No Russian was one of the original Modern Warfare II's most infamous missions, as it had players partake in a mass shooting terrorist attack at an airport with Russians. The level has influenced the tone of this rebooted Modern Warfare series, and it now looks like Modern Warfare III is set to reimagine this mission in some way, following up the Modern Warfare II post-credit scene that referenced it.

While the trailer focused on the campaign mainly, that post confirmed a lot of new info on multiplayer and Modern Warfare Zombies too. Its multiplayer features all 16 launch maps from 2009's Modern Warfare II, two larger Battle maps for Ground War and Invasion, and an even bigger War map for the return of the War Mode introduced in Call of Duty: WWII. Map voting returns, so you can have a say in where you want to play a match.  Finally, Activision says Modern Warfare Zombies takes place in a new open world where players will fight Dark Aether Zombies, complete missions, and incorporate Extraction game elements. 
Call of Duty: Modern Warfare III launches on PC, PlayStation 4, PS5, Xbox One, and Xbox Series X/S on November 10.

Read more
Activision teases Call of Duty: Modern Warfare III’s biggest improvements
The official logo for Call of Duty: Modern Warfare III.

Activision has just teased lots of new details about Call of Duty: Modern Warfare III, which launches this November. That includes the fact that the game will contain a Zombies mode, more open-ended campaign missions, and introduce a new "Call of Duty HQ" that will serve as a hub for all future Call of Duty games.

These details were all revealed in a new blog post posted on the series' website ahead of the in-game event that will give us our first in-depth look at Modern Warfare II. In it, Activision clears up a lot of rumors about the game to try and show that Modern Warfare III is still an "incredible, premium annual game experience across Campaign, Multiplayer and Co-operative modes" despite reportedly starting development as a Call of Duty: Modern Warfare II expansion.
Some of the features listed we already knew about, like the fact that this year's campaign features Makarov as a villain and that players can carry over their progression and inventory from Modern Warfare II. Others are new, though, like the fact that the campaign will feature new "Open Combat" missions. That seems to imply that Modern Warfare III's campaign levels will offer more freedom than is typical in a Call of Duty level. When it comes to multiplayer, the post states that players can expect new combat vest, perk, tac-stance movement, and after-market parts systems in addition to some Riochet Anti-Cheat Improvements.
More importantly, it's finally officially confirmed that this year's game will feature a Zombies mode. Titled Modern Warfare Zombies, Activision calls it the "largest Zombies offering to date." Finally, Activision made it clear that it plans on keeping all Call of Duty content closely bundled together going forward. After Modern Warfare III launches, Call of Duty HQ will be introduced and serve as "one access point for your future Call of Duty content."
While there aren't many specifics on all of these things, we at least now have a broader picture of what to expect from Call of Duty: Modern Warfare III when it launches on November 10.

Read more