Skip to main content

Driver: San Francisco Uplay Passport goes free after redemption code printing error

Image used with permission by copyright holder

Driver: San Francisco is out today, Ubisoft‘s latest entry in the long-running arcade-style street racing series. It’s actually a very strong game in a lot of different ways, though an exceedingly bizarre one in terms of the story. Driver: SF is also notably the first Ubi title to require a Uplay Passport redemption code for online play, though the initiative didn’t exactly go according to plan as Driver arrives in stores.

There’s apparently been a printing error with some copies of the game — I think I can confirm this, as my review copy seems to be missing a character from the redemption code — spurring Ubisoft to open the Uplay gates to one and all by making the Passport for this particular game free (via Destructoid). Normally, the code would be required to access the associated game’s online play, the latest example of an industry-wide effort to maintain a flow of income from older games as they proliferate in the used games market.

The latest Driver goes back to the car-focused basics that lie at the heart of the series, only there’s a twist in San Francisco. Series protagonist John Tanner ends up in a coma in the first hour of the game, giving way to the key mechanic of shifting. Tanner can essentially go out of body, inhabiting the driver of any vehicle that happens to be roaming through the streets of the city. It lends an unusual twist to some of the more standard racing game-type challenges and offers a completely new way of interacting with an open world environment. Look for Ryan’s full review soon.

Adam Rosenberg
Former Digital Trends Contributor
Previously, Adam worked in the games press as a freelance writer and critic for a range of outlets, including Digital Trends…
The best iPhone emulators
A collage of the delta emulator.

The market for iPhone games has become so wide and diverse that it can realistically compete with most console and PC offerings. Where we once only got cheap time-wasters, we now have complete experiences that don't feel any less impressive than what the competition offers. In fact, a lot of games made for consoles are appearing on the iPhone now that it is becoming so powerful. However, older games have paradoxically been mostly absent from the app store. That all could be about to change as emulation is now allowed on iPhone, though with some caveats that any retro fan should know about before getting too excited to play all your favorite NES games on your phone. Here's what's up with iPhone emulators, as well as our picks for a few of the best ones you can get right now.
What you need to know about emulation on iPhone
Emulators on iPhone, as well as emulation in general, are in a strange legal gray zone. Previously, the only way to get an emulator on your iPhone was through some workarounds that generally involved jailbreaking your phone, That differs from Android, which has enjoyed native emulators for years. In 2024, Apple updated its App Store guidelines to allow for emulators on its store, but with some important restrictions.

Here's the exact wording: "Apps may offer certain software that is not embedded in the binary, specifically HTML5 mini apps and mini games, streaming games, chatbots, and plug-ins. Additionally, retro game console emulator apps can offer to download games. You are responsible for all such software offered in your app, including ensuring that such software complies with these guidelines and all applicable laws. Software that does not comply with one or more guidelines will lead to the rejection of your app. You must also ensure that the software adheres to the additional rules that follow in 4.7.1 and 4.7.5. These additional rules are important to preserve the experience that App Store customers expect, and to help ensure user safety."

Read more
Cities: Skylines 2 devs offer DLC refunds as console ports get delayed
A screenshot from Cities: Skylines 2's Beach Properties DLC.

Cities: Skylines 2 developer Colossal Order confirmed that it will be offering refunds to people who purchased the Beach Properties DLC, adding more content to the Ultimate Edition version of the game, delaying the launch of Cities: Skylines 2's console ports and its first expansion, and focusing on free updates and patches in the short term.

It did so while making a massive apology in the wake of the PC city-builder's messy launch and first DLC release. When Cities: Skylines 2 initially released last October, it was very unpolished and felt a bit inferior to the original Cities: Skylines. At the time, I wrote, "It’s OK to wait until the game is a little more stable and has as vibrant a community as its predecessor." Although Colossal Order has been patching the game, it reignited ire against the city-builder in March by releasing a $10 Beach Properties DLC, an underwhelming asset pack that didn't even add beaches to the game.

Read more
How to start the Rising Tide DLC in Final Fantasy 16
Rising Tide DLC

Final Fantasy 16's base adventure is already a long and winding tale full of intrigue, but that doesn't mean there isn't more story to be told in its world. Like the Echoes of the Fallen DLC before it, The Rising Tide DLC serves as an additional journey for Clive and company to undertake, providing players the opportunity to discover various all-new enemies, locations, and characters. This fresh content even includes Leviathan as a new Eikon for Clive to encounter, making it a must-play for completionists hoping to experience everything in the game. If you're wondering how to start The Rising Tide DLC, look no further — we'll tell you how to do so below.
How to start The Rising Tide DLC in Final Fantasy 16
To access The Rising Tide DLC in Final Fantasy 16, you'll first need to be sure you've purchased and downloaded the content. You can buy The Rising Tide as a standalone DLC for $15 or as part of the Expansion Pass, which also includes the Echoes of the Fallen DLC, for $25.

Once you've purchased and downloaded the DLC, however, there's more you'll need to do before you can start tackling the new content in The Rising Tide. For starters, you'll need to have unlocked Origin as a destination on the world map, which requires you to be at the end of the main campaign. You'll also have to complete the two sidequests, "Where There's a Will" and "Priceless," for Joshua and Jill, respectively. After clearing those quests, you can finally head to Clive's quarters at the Hideaway and check the missives table. There, you'll find an unmarked letter that lets you begin a new quest called “The Rising Tide."

Read more