Skip to main content

Duke Nukem will live on, according to Take-Two Interactive boss

duke-nukem-forever
Image used with permission by copyright holder

After one of the most extended delays in the business and numerous false starts, Duke Nukem Forever is finally here. It’s also not very good, according to critics. That’s actually an understatement. The volume of negativity in reviews, some of which is downright scathing, prompted Jim Redner, head of the third-party PR handling the release, to send out an ill-advised tweet that unfortunately resulted in the end of his relationship with 2K Games. For a game with more than a decade and a half of expectation building up to its release, it’s safe to say that the launch of Forever has been a bit of a disaster.

That doesn’t mean Duke is finished, however. Take-Two Interactive CEO Strauss Zelnick sat down for a chat with Forbes following the game’s release, and he stated in no uncertain terms that there is more in store for the foul-mouthed video game character.

“We don’t really talk about it in detail but you will see future Duke IP coming from this company,” he said. “Part of it is the economic opportunities that interact with entertainment are so huge. Part of it is that we are very creative folks in control. Part of it is we don’t want to ever be in the position of dumping something down just to make another buck.”

One could argue that Forever is an example of “dumping something down,” but the counter is that the game was inherited by developer Gearbox Software following an extended and frequently aborted or delayed development in the hands of others. Rather than scrap the work that had been done, Gearbox built on what has shown itself to be a rather shaky foundation. The result, as many reviews point out, is a Frankenstein’s monster of a game that feels patchy and sewn together.

Zelnick sees more opportunities for Duke, but he also admits that that doesn’t necessarily mean a traditional console/PC sequel is what’s next. “If we can take some of our intellectual property and bring it to another medium in an extraordinary high quality way, that delights consumers and represents an interesting commercial opportunity for us, we will,” he said.

The company has already looked to BioShock as a possible franchise for bringing into another medium. We’ve seen this play out with the aborted film adaptation that was to be directed by Pirates of the Caribbean helmer Gore Verbinski. Zelnick wasn’t speaking in specifics with that quote, but later in the interview he turns to address the possibility of higher-priced, higher-quality tablet games.

“We’ve certainly said we’ve got to do something for iPad and iPhone. We’ve got to try to do something for Android,” he said. “We tried [Grand Theft Auto: Chinatown Wars] for the iPhone, and we’re thrilled that we did it, and it was creatively successful. At the price point for which we can sell on the iPhone, it is not going to be economically meaningful.”

The financial cost of developing a game like Chinatown Wars is too high to support a mobile device-only launch at a $10 price point. That game went to tablets and smartphones only after it had seen successful releases on the Nintendo DS and PlayStation Portable platforms. Zelnick believes that a high-quality interactive experience can demand a higher price, even in the tablet/smartphone space, where game releases tend to top out at around $15.

“Tablets are ubiquitous,” he said. “And tablets are a great game platform. And it’s the right sized screen. And you use the tablet to have an engaging experience. So if all of that’s true, I don’t see why we wouldn’t be able to sell a robust product [at a higher] price point.”

Editors' Recommendations

Adam Rosenberg
Former Digital Trends Contributor
Previously, Adam worked in the games press as a freelance writer and critic for a range of outlets, including Digital Trends…
All Baobab Tree locations in Tales of Kenzera
Zau fights a dragon in Tales of Kenzera: Zau.

While it wasn't marketed as being a particularly punishing game, Tales of Kenzera: Zau is by no means easy. You will have plenty of environmental challenges that can instantly sap your life, and the enemies you face -- especially the bosses -- are no slouches. When you first begin, it will only take a couple of bad hits to send Zau to the land of the dead himself. Alongside the Trinkets you can unlock through hidden challenges around the map, there are also Baobab Trees where Zau can stop to reflect on his journey thus far, have a short dialogue with Kalunga, and get a small addition to his health bar. Like everything in the game, these trees aren't prohibitively hidden, but you could easily pass one by and have no idea where it was when trying to backtrack. These are all the Baobab Tree locations so you can max out your health bar.
All Baobab Tree locations
There are six Baobab Trees to find in Tales of Kenzera: Zau and each adds a small segment of health to your total. When you collect them all, you will roughly double your HP bar. Here are each of their locations in the rough order you should naturally find them in. Most can be picked up on your first time through that area.
Ikakaramba

This one is very hard to miss as it is directly on your critical path. If you do, you can fast travel to the nearby campfire to grab it.
The Great Cliffs

Read more
All Fallout games, ranked
The courier in his nuclear gear and holding his gun in Fallout: New Vegas key art.

Who would've thought the post-apocalypse could be such a fun time? The Fallout franchise has taken the idea of a Mad Max-like future and not only made it into a wildly popular game franchise but also a hit TV series. The core franchise has been around since the late '90s, and yet we've had only a handful of mainline entries in the series since it was revived by Bethesda with Fallout 3. With Starfield in the rearview mirror and the next Elder Scrolls title currently being the dev team's focus, it could be close to another decade before we can set foot in the wasteland ourselves once again. What better time, then, to look back at the franchise and rank all the games from best to worst?

Fallout: New Vegas

Read more
NYT Strands: answers for Wednesday, April 24
NYT Strands logo.

Strands is a brand new daily puzzle from the New York Times. A trickier take on the classic word search, you'll need a keen eye to solve this puzzle.

Like Wordle, Connections, and the Mini Crossword, Strands can be a bit difficult to solve some days. There's no shame in needing a little help from time to time. If you're stuck and need to know the answers to today's Strands puzzle, check out the solved puzzle below.
How to play Strands
You start every Strands puzzle with the goal of finding the "theme words" hidden in the grid of letters. Manipulate letters by dragging or tapping to craft words; double-tap the final letter to confirm. If you find the correct word, the letters will be highlighted blue and will no longer be selectable.

Read more