Skip to main content

E3 2012: Metal Gear Rising: Revengeance proves that good things come to those who wait

Metal Gear Rising Revengeance E3 2012
Image used with permission by copyright holder

When a game disappears for nearly three years after it was first announced only to re-emerge under the guiding hand of a completely new developer, that’s not a good sign. Shades of Blizzard’s long lost StarCraft: Ghost come to mind. Metal Gear Solid Rising debuted at E3 2009, an eternity ago when Kinect was still called Project Natal and instrument-based music games were still big business. Here at E3 2012, the game is called Metal Gear Rising: Revengeance and while Hideo Kojima’s Kojima Productions is still overseeing the project, it’s now a creation of Bayonetta makers Platinum Games. That’s a lot of time and a significant change of hands, but based on an E3 2012 demo of the game, Metal Gear Rising was worth the wait.

Bayonetta is actually a good reference point for Metal Gear Rising. Though it doesn’t have the same colorful atmosphere, Rising shares that sandy look of Platinum’s other PlayStation 3 and Xbox 360 games. There are plenty of Metal Gear tweaks to the look, from the clean blue and yellow lines of the user interface tracking main character Raiden’s health and combo counter, but it’s easy to see Platinum’s fingerprints on the game. Platinum’s Atsushi Inaba confirmed after my demo that it is running on a modified version of Platinum’s engine.

Unlike Bayonetta though, the camera hangs close to Raiden. The swordplay that makes up the bulk of the demo is as gratuitous and acrobatic as in so many cutscenes in Metal Gear Solid 4: Guns of the Patriots. You are always in control of though, guiding Raiden’s swings. Combat includes regular light and heavy attacks like in so many action games, but pulling the left trigger on your controller activates a mode that moves the camera right behind Raiden’s back and the right analog stick is used for pulling off precise sword movements. A training arena has you practice on dummies, swinging wildly and slicing them into little bits, but soon the dummies hold hostages, showing that precision will be needed later on.

Metal Gear Rising Revengeance E3 2012
 Actually fighting enemies shows how that precision pays off. Activating the blade mode will sometimes make a small targeting reticule appear on a bad guy. Slicing through this will trigger an opportunity to pull out your android opponents’ spines. These recharge Raiden’s battery power, which gradually runs out when in blade mode.

The demo culminates with a boss fight against a helicopter. You bring it down by firing missiles at it from weapons scattered around the stage, but the game encourages you to sprint up pillars in the arena by pulling the right trigger so you can launch yourself in the air to cut on the vehicle. Once the helicopter’s health—y’know because all helicopters have health bars—you can trigger a semi-quick time event that lets Raiden run up the missiles as they’re fired at him and then launch into the air to cut apart the rotors keeping it aloft. It’s flashy, ridiculous, and invigorating.

As solid as the demo is though, Rising is still rough around the edges. As a result of the camera hanging so close to Raiden, the action is sometimes obscured in crucial moments. Control of the sword in blade time also doesn’t feel quite as tight and controlled as it should be at this point, lending itself more to wild swings. Metal Gear Rising Revengeance is far from release though, with only a vague release date of early 2013. There’s time to iron out these kinks. Platinum and Kojima are committed to quality though and their track record is solid. It was one of this E3’s best games.

Editors' Recommendations

Anthony John Agnello
Former Digital Trends Contributor
Anthony John Agnello is a writer living in New York. He works as the Community Manager of Joystiq.com and his writing has…
All Baobab Tree locations in Tales of Kenzera
Zau fights a dragon in Tales of Kenzera: Zau.

While it wasn't marketed as being a particularly punishing game, Tales of Kenzera: Zau is by no means easy. You will have plenty of environmental challenges that can instantly sap your life, and the enemies you face -- especially the bosses -- are no slouches. When you first begin, it will only take a couple of bad hits to send Zau to the land of the dead himself. Alongside the Trinkets you can unlock through hidden challenges around the map, there are also Baobab Trees where Zau can stop to reflect on his journey thus far, have a short dialogue with Kalunga, and get a small addition to his health bar. Like everything in the game, these trees aren't prohibitively hidden, but you could easily pass one by and have no idea where it was when trying to backtrack. These are all the Baobab Tree locations so you can max out your health bar.
All Baobab Tree locations
There are six Baobab Trees to find in Tales of Kenzera: Zau and each adds a small segment of health to your total. When you collect them all, you will roughly double your HP bar. Here are each of their locations in the rough order you should naturally find them in. Most can be picked up on your first time through that area.
Ikakaramba

This one is very hard to miss as it is directly on your critical path. If you do, you can fast travel to the nearby campfire to grab it.
The Great Cliffs

Read more
All Fallout games, ranked
The courier in his nuclear gear and holding his gun in Fallout: New Vegas key art.

Who would've thought the post-apocalypse could be such a fun time? The Fallout franchise has taken the idea of a Mad Max-like future and not only made it into a wildly popular game franchise but also a hit TV series. The core franchise has been around since the late '90s, and yet we've had only a handful of mainline entries in the series since it was revived by Bethesda with Fallout 3. With Starfield in the rearview mirror and the next Elder Scrolls title currently being the dev team's focus, it could be close to another decade before we can set foot in the wasteland ourselves once again. What better time, then, to look back at the franchise and rank all the games from best to worst?

Fallout: New Vegas

Read more
Super Monkey Ball: Banana Rumble is as fun to watch as it is to play
Monkeys race one another in Super Monkey Ball: Banana Rumble.

I couldn’t tell you what the last Super Monkey Ball game I played was, but I can still talk your ear off about the series. That’s thanks to the speedrunning community that has formed around the franchise, making it into the most exciting game to watch when it's played at a high level. After spending close to a decade watching old games turned inside and out, I’m ready to finally dig into a new entry for myself.

Thankfully, I’m getting that chance on June 25 when Super Monkey Ball: Banana Rumble launches on Nintendo Switch. The latest entry in Sega’s precise platforming series comes loaded with content, from an adventure mode with 200 stages to multiple 16-player multiplayer modes. That’s all exciting, but my attention was on one question when I sat down to demo all of that last week: How fun will it be to watch players master it?

Read more