Skip to main content

From cake to Capuchin: Portal fan to direct Y: The Last Man movie

Y: The Last Man
Image used with permission by copyright holder

Y: The Last Man is a graphic novel created by Brian K. Vaughn that details the adventures of the last man on Earth, his pet monkey, and the hordes of women who alternate between wanting to bear his children and attempting to murder him in gruesome fashion. Portal is a video game created by Valve Software about a mute heroine who learns to combat a malevolent, omnipresent AI using nothing but affection for an inanimate cube and a tangibly poor understanding of the laws of physics. Superficially you’d think there would be little crossover between these two media properties, yet as of this morning they found themselves linked by a common thread. Specifically, Dan Trachtenberg, a successful director of television commercials who is about to make a big leap into the world of film.

According to Deadline Hollywood, New Line Cinema has selected Trachtenberg to direct the studio’s upcoming adaptation of Y: The Last Man. What does that have to do with Portal, you ask? Though Trachtenberg makes his living shooting TV commercials, he’s actually more famous for a project he completed pro bono. Much like many of you, Trachtenberg is a huge fan of Valve Software’s Portal franchise, and in 2011 he filmed a surprisingly excellent fan film dubbed Portal: No Escape that was both true to the spirit of Valve’s games, and quite impressive given its nearly non-existent budget.

You can find that film embedded at the bottom of this text, though we will warn fans of Y: The Last Man that it does little to establish Trachtenberg as the perfect candidate to turn Brian K. Vaughn’s masterpiece into a theatrical film. Don’t get us wrong, it’s an awesome movie, especially given that it was a labor of love, but the plot of Y: The Last Man is far less fantastic than that of Portal. We appreciate that Trachtenberg is handy with special effects, but we’re curious as to how well the man can frame an extended action sequence or a brutal fist fight. Those are the sorts of big, dramatic moments you find in Y: The Last Man, so hopefully Trachtenberg has the chops for such things.

Beyond that though, this is some of the most exciting film news we’ve reported on in recent memory. Trachtenberg obviously knows how to set up scenes and frame moving images, but more importantly he seems like a genuine geek who is capable of handling Y: The Last Man with the respect a property of its caliber deserves. Anyone who creates something like Portal: No Escape in his free time has exactly the kind of dedication to “geeky” media that we’d hope to see in the director of a graphic novel film adaptation. We’re still intensely worried that the eventual film will make a mockery of its phenomenal source material (inherent cynicism demands as much), but at least with Trachtenberg on board we’re able to breathe a bit easier.

Earnest Cavalli
Former Digital Trends Contributor
Earnest Cavalli has been writing about games, tech and digital culture since 2005 for outlets including Wired, Joystiq…
The Nintendo Switch just got 2 surprise games — and they’re both worth grabbing
A teddy beat sits on an embroidery hoop in Stitch.

If you were unable to catch this week's Nintendo IndieWorld showcase, then you missed a surprisingly loaded show. Lorelei and the Laser Eyes got a May release date, WayForward showed off its Yars' Revenge revival, and Steamworld Heist 2 got an exciting reveal. In the midst of all those headlines, two smaller games were surprise released on the platform: Stitch and Sticky Business. Don't sleep on either of them, as they're both worth a purchase.

Both games are ports of previously released games, but both went a bit under the radar upon their original launch. Sticky Business modestly launched last summer on PC, whereas Stitch has actually been around since 2022 as an Apple Arcade exclusive. The latter even has an Apple Vision Pro version now that can be played in mixed reality. I can't blame anyone for missing either, but their Switch releases offer a good opportunity to catch up with some quiet hidden gems.

Read more
Is this Razer’s Steam Deck killer?
The Razer Kishi Ultra sitting on a table.

Razer has been oddly quiet in the burgeoning world of handheld gaming PCs. When I met up with the company at the Game Developers Conference (GDC) to learn about its new products, I was happy to hear it had an answer to the success of the Steam Deck.

But it was not the type of answer I was expecting.

Read more
The best iPhone emulators
A collage of the delta emulator.

The market for iPhone games has become so wide and diverse that it can realistically compete with most console and PC offerings. Where we once only got cheap time-wasters, we now have complete experiences that don't feel any less impressive than what the competition offers. In fact, a lot of games made for consoles are appearing on the iPhone now that it is becoming so powerful. However, older games have paradoxically been mostly absent from the app store. That all could be about to change as emulation is now allowed on iPhone, though with some caveats that any retro fan should know about before getting too excited to play all your favorite NES games on your phone. Here's what's up with iPhone emulators, as well as our picks for a few of the best ones you can get right now.
What you need to know about emulation on iPhone
Emulators on iPhone, as well as emulation in general, are in a strange legal gray zone. Previously, the only way to get an emulator on your iPhone was through some workarounds that generally involved jailbreaking your phone, That differs from Android, which has enjoyed native emulators for years. In 2024, Apple updated its App Store guidelines to allow for emulators on its store, but with some important restrictions.

Here's the exact wording: "Apps may offer certain software that is not embedded in the binary, specifically HTML5 mini apps and mini games, streaming games, chatbots, and plug-ins. Additionally, retro game console emulator apps can offer to download games. You are responsible for all such software offered in your app, including ensuring that such software complies with these guidelines and all applicable laws. Software that does not comply with one or more guidelines will lead to the rejection of your app. You must also ensure that the software adheres to the additional rules that follow in 4.7.1 and 4.7.5. These additional rules are important to preserve the experience that App Store customers expect, and to help ensure user safety."

Read more