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Gears of War to offer four DLCs in one season pass

For the hardcore fans of the Gears of War series, make sure your debit card is limbered up and ready to put some work in on September 20. Assuming you haven’t already dropped the cash and pre-ordered Gears of War 3, you are looking at a minimum purchase of $59.99 for the standard retail game. If you have your eye on the Limited Edition, plan on spending $79.99, and if you are slightly obsessed with the franchise and want the Epic Edition, be prepared to shell out $149.99.

But wait, as the TV pitchman might say, there’s more!

For the low low price of 2400 Microsoft Points ($30), you can purchase the Gears of War 3 Season Pass and receive four upcoming add-ons, a 33-percent saving over purchasing them individually. Included with the purchase will be the Liquid Metal Weapon Set as well.

The Pass will be available to purchase on September 20, and the first DLC has been announced for November with the remaining three planned over the course of a year. Details on the add-ons are still scarce, but you can likely expect a handful of new multiplayer maps, and probably a new weapon set or two.

The Season Pass idea seems to be catching on, and  Gears 3 won’t be the last to offer something like it. Rockstar released a similar pass to grant purchasers all the L.A. Noire add-ons, EA Sports is offering a Season Pass for all its titles and Call of Duty will include expansion maps as part of the Call of Duty XP fee, to name a few. Expect to see this trend of a one-time fee for DLC continue.

Gears of War 3 hits shelves as an Xbox 360 exclusive on September 20.

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Ryan Fleming
Former Digital Trends Contributor
Ryan Fleming is the Gaming and Cinema Editor for Digital Trends. He joined the DT staff in 2009 after spending time covering…
The impending Xbox 360 Store closure makes me wary of Game Pass’ future
The Xbox logo.

I'm an avid Xbox Game Pass user, often trying almost every game that comes to the service and closely following the games coming to and leaving the service each month. Following some recent announcements by Microsoft, though, I've been thinking a lot more about something else about Xbox Game Pass and Microsoft's current digital-focused Xbox storefronts and ecosystem: what happens when it all goes away?
Microsoft announced last week that it will shut down the Xbox 360 Store in July 2024. After that day, it will be impossible to buy games, movies, or TV shows digitally on the Xbox 360 store; it's just like what happened with the 3DS and Wii U eShops earlier this year. That announcement also came not long after Microsoft revealed it would replace Xbox Live Gold with Xbox Game Pass Core in September. With these changes, Microsoft is stamping out any support or focus its giving to the Xbox 360's era as a platform. As someone who grew up mostly playing Xbox 360, seeing these things I grew up with go away is saddening. It's also making me think about the day this will eventually happen to Xbox Game Pass or the store on the Xbox One and Xbox Series X/S.

Frankly, I'm not as concerned that Microsoft is going to do it anytime soon. Microsoft has given no indication that it plans on abandoning Xbox Game Pass. It's a really successful subscription service heavily integrated into all of its current platforms, there are titles confirmed to launch day one on it into 2024 and beyond, and Xbox initiatives like Play Anywhere and Smart Delivery ensure that at least some version of most Xbox games are available on other platforms. While I expect it to be the primary part of Microsoft's gaming strategy over the next decade, as someone who mainly played Xbox 360 growing up and is now seeing its storefront and subscription service go away, I'm now thinking about what the end of the Game Pass era will look like.
These recent actions have indicated that Microsoft will eventually be willing to do the same to the storefronts and subscription service we're currently using. Even after the backlash PlayStation, Nintendo, and Xbox all faced from these announcements, Sony is the only one that has backtracked its plans to close down older digital storefronts, at least temporarily. Xbox Game Pass is the current hotness for Microsoft, but what happens come the day it isn't? A lot more games are digital-only or tied to a subscription this generation, and those are the games most at risk of being lost if a digital storefront shuts down.
What happens to the Xbox console versions of games like Pentiment or Immortality on Xbox once Xbox Game Pass and the current iteration of the Xbox Store are shuttered? Yes, they can be played on PC, but the Xbox console version will be lost forever. And right now, it doesn't seem like Microsoft has any publicly shared plans to permanently preserve those experiences, nor has it done so for all of the Xbox 360 digital games going away. Game preservation is a significant problem facing the game industry, and Microsoft has just made a move showing that it's on the wrong side of that effort. 

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Death Stranding

While Xbox Game Pass frequently adds new games to its library, some titles do leave the service every fifteen days. Sometimes, those games are fantastic and PC Game Pass will lose a heavy hitter on August 15: Death Stranding. If you aren't familiar with this game, it, ironically, is a PlayStation console exclusive that's part of Microsoft's subscription service only on PC. Death Stranding first released on PS4 in November 2019 and tells a story about a man who is trying to reconnect a post-apocalyptic while dealing with lots of supernatural threats along the way.

It didn't come to PC until July 2020, before that was followed by Death Stranding: Director's Cut for PC and PS5 in the following years. The version of the game that's available through Xbox Game Pass is based on the July 2020 PC release, although it only came to PC Game Pass in August 2022. After a year on Microsoft's subscription service, the deal is up, and it's going to leave on August 15. Death Stranding is a game with a very compelling and socially relevant story and gameplay not quite like anything out there, so Game Pass subscribers who haven't tried this game yet need to before it leaves the service soon. 
It's all connected
Death Stranding follows the journey of Sam Porter Bridges, the adopted son of the President of the United Cities of America, as he attempts to reconnect what's left of America with a Chiral Network and save his sister. Of course, this game has Kojima's signature eccentricity, as Sam also carries around and starts forming a deeper connection with a baby in a pod (called a BB) that helps him avoid deadly creatures called BTs and gives him visions of a mysterious figure played by Mads Mikkelsen. On that note, Death Stranding has a stacked Hollywood cast as it stars people like Norman Reedus, Lea Seydoux, and Margaret Qualley and features characters modeled after Lindsay Wagner, Guillermo del Toro, Nicolas Winding Refn, and more. 
I'm not a huge fan of this game's melodramatic dialogue exchanges and arduous pacing that leaves a lot of the most interesting reveals for the end. Still, it undeniably has some prescient themes about how important connection is, something that became even more apparent and relevant in the wake of the Covid-19 pandemic. Few video game writers can craft narratives that are as engaging and memorable as the ones in Hideo Kojima's games. Though what I like most about Death Stranding is its gameplay, which isn't quite like anything that came out before or since. 
For the most part, Death Stranding is a game about delivering packages. It initially seemed like a shocking change in style for the man behind the Metal Gear Solid series, but the connections become a bit clearer to me as I had to stealthily avoid BTs and saw the Metal Gear Solid V-level of freedom the game gives players in making deliveries. To maximize profits from deliveries, I have to balance all of the packages in Sam's possession, keeping a close eye on the terrain, and finding the best ways to get Sam to his destination without damaging much of the goods he's carrying.

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Baldur's Gate 3 just launched on PC on August 3 and comes to PlayStation 5 shortly on September 6. Unfortunately, an Xbox Series X/S version of the RPG does not have any concrete release date. Developer Larian Studios explained in a community post that this is because it doesn't "want to compromise on quality and feel it would be a shame to downscale to 30 [frames per second, aka fps] or make other compromises to hit an arbitrary date." Still, it's disappointing that Xbox players can't get in on the fun anytime soon. Thankfully, there isn't a shortage of alternatives on Microsoft's gaming platforms.
Xbox Game Pass is home to dozens of RPGs, many of which share the same computer-RPG roots as Baldur's Gate 3. While Xbox players might not be able to enjoy Larian Studios' shockingly thorough and immensely enjoyable Dungeons & Dragons CRPG just yet, they can't go wrong playing these six titles right now. 
Fallout: New Vegas

Where Baldur's Gate 3 may be the pinnacle of fantasy RPG games inspired by Dungeons & Dragons, Fallout: New Vegas is that for postapocalyptic RPGs. This game from Obsidian Entertainment and Bethesda Softworks -- both of which are now owned by Microsoft -- first released in 2010. Despite some in-game glitches that still persist, the Xbox 360 version of Fallout: New Vegas on Xbox Game Pass is just as enthralling of a role-playing experience as it was nearly 13 years ago. The Xbox 360 version can even be played at 60 fps on Xbox Series X and Xbox Series S, thanks to the FPS Boost feature.
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