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Google bringing high-end gaming to Chrome via Native Client

mini-ninjasGoogle showcased the power of its Chrome browser recently, announcing a slew of new console-quality browser games exclusive to Chrome. Among the companies utilizing the browser’s Native Client feature include Square Enix, Bungie and Unity Technologies.

Native Client came with Chrome 14, allowing the browser to run applications securely in languages like C and C++ rather than the simple JavaScript or HTML; languages that have been standards for the web app industry. Web browsers so far haven’t been strong enough to handle high-end games, but Square Enix chief executive Yoichi Wada and others believe that Google has changed that.

“Gaming in the browser greatly expands the video game market to new consumers, devices and platforms,”said Wada during the Native Client event at Google’s Mountain View headquarters. “ Native Client enables the same consumer experience in the browser as in a native application. With the power of this technology, Square Enix is pushing the boundaries of the browser gaming market to include high quality games in addition to our popular portfolio of casual games.”

Square Enix is the company behind the Dragonquest and Final Fantasy series’. The first offering from the Japanese video game company will be the Mini Ninjas RPG, first released in 2009 for many consoles. Square Enix plans on making more titles available on Chrome sometime in 2012.

bastion
Image used with permission by copyright holder

Other games include Wolf Toss as well as Supergiant’s award winning Bastion which was previously relegated to the Xbox and PC, now available in the Chrome Store. Along with a wider range, developer’s are also being encouraged to use Native Client to port because of the ease of use. For example,VentureBeat points out that the Unity 3D engine allows a check box for developers to click; no need for any rewriting which accelerates delivery.

If you want to try out Mini Ninjas for Chrome its in open beta, but you’ll need to wait for the new Chrome 17 beta to be available in a few weeks.

Jeff Hughes
Former Digital Trends Contributor
I'm a SF Bay Area-based writer/ninja that loves anything geek, tech, comic, social media or gaming-related.
All Trinkets in Tales of Kenzera: Zau, explained
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All Trinket locations
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Lifted Spirit

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Retaliating Spirit

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Once you've purchased and downloaded the DLC, you'll be ready to access The Forgotten Kingdom by visiting a World Stone and opening Adventure Mode. You'll need to have completed the Yaesha biome at least one time. At that point, you can select "Reroll Adventure Mode" and choose The Forgotten Kingdom: One Shot on the right, which will notably give you exclusive DLC content your first time through. Keep in mind that while this initial run won't feature any older content, your subsequent playthroughs of Yaesha will weave DLC areas in with main campaign content.

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Zau fights a dragon in Tales of Kenzera: Zau.

While it wasn't marketed as being a particularly punishing game, Tales of Kenzera: Zau is by no means easy. You will have plenty of environmental challenges that can instantly sap your life, and the enemies you face -- especially the bosses -- are no slouches. When you first begin, it will only take a couple of bad hits to send Zau to the land of the dead himself. Alongside the Trinkets you can unlock through hidden challenges around the map, there are also Baobab Trees where Zau can stop to reflect on his journey thus far, have a short dialogue with Kalunga, and get a small addition to his health bar. Like everything in the game, these trees aren't prohibitively hidden, but you could easily pass one by and have no idea where it was when trying to backtrack. These are all the Baobab Tree locations so you can max out your health bar.
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Ikakaramba

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The Great Cliffs

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