Skip to main content

Handhelds Jolt U.S. Video Game Sales

A new survey from the NPD Group found that U.S. retail sales of console and portable video game systems, accessories, and games increased 21 percent during the first half of 2005, accounting for more than $4.1 billion in sales, compared to $3.4 billion in the first half of 2004.

Overall, the industry saw an 11 percent increase in unit sales during the first half of the year, despite a six percent decline in the sales of ever-aging console systems (PlayStation 2, Xbox, GameCube) on the verge of being replaced with a new generation of systems. The net increase in sales was due to the strong popularity of portable gaming systems—such as Sony’s PlayStation Portable and the Nintendo DS—introduced during late 2004 and early 2005. Respondents also said they purchased larger screens for their console gaming, generally in the 40 to 46-inch range.

The NPD survey found the five top-selling video game titles for the first half of the year were Sony’s Gran Turismo 4, Nintendo’s Pokemon Emerald, EA’s MVP Baseball 2005, LucasArts Star Wars Episode III: Revenge of the Sith, and Take 2’s ever-controversial Grand Theft Auto San Andreas, now the subject of an FTC investigation.

Editors' Recommendations

Geoff Duncan
Former Digital Trends Contributor
Geoff Duncan writes, programs, edits, plays music, and delights in making software misbehave. He's probably the only member…
U.S. senators raise concerns over Activision Blizzard deal
Bernie Sanders and Elizabeth Warren at the Democratic debate

Four U.S Senators have sent a letter to Lina Khan, the chairwoman of the Federal Trade Commission (FTC), expressing concerns that Activision Blizzard's pending acquisition by Microsoft has "impeded unionization efforts and undermined workers' calls for accountability." The letter, sent by Sens. Elizabeth Warren, Bernie Sanders, Sheldon Whitehouse, and Cory Booker, asks the FTC to oppose the acquisition if it is found to "enhance monopsony power and worsen the negotiating position between workers and the parties to this deal."

Prior to and throughout the process of being acquired by Microsoft for a total of $68.7 billion, which far outpaces any previous acquisition in the game industry, Activision Blizzard has found itself under the scrutiny of multiple government organizations. The company recently settled a lawsuit brought forth by the Equal Employment Opportunity Commission regarding claims of sexual harassment and gender-based discrimination in the workplace taht created an $18 million fund for claimants.

Read more
2022’s biggest video game reveals have been a bummer so far
Player with handgun in Call of Duty: Warzone.

The announcement of 2022's Call of Duty was always going to feel weird. Over the last year, Activision Blizzard has been scrutinized over horrific sexual harassment allegations, turned Call of Duty: Warzone into a glitchy and bloated mess, and was acquired by Microsoft. But I wasn't expecting its reveal to be this sloppy.
Activision Blizzard previously mentioned that Infinity Ward was making a new Call of Duty. Then, at 1 p.m. ET on February 11, enthusiast Call of Duty websites and content creators posted that Activision told them that Modern Warfare 2 and a reworked Warzone with a sandbox mode are on the way. There was no official word on these claims for about 15 minutes, but Activision eventually confirmed them... in the footnotes of a blog post. Its reveal lacked excitement, was confusing, and dodged the biggest questions surrounding Activision Blizzard.
Six weeks into 2022, this is just the latest example of a AAA publisher announcing a huge game with little fanfare. But why have AAA publishers dropped the pomp and circumstance of their game reveals? 
Activision wants you to know that 2022's Call of Duty is a sequel to 2019's Modern Warfare and on a new engine. Image used with permission by copyright holder
For the fans
Previously, a trailer, press release, and detailed info about what players could expect accompanied Call of Duty game announcements. In recent years, it even happened inside Call of Duty: Warzone! We weren't so lucky this time and had to deal with a flurry of enthusiasts and leakers claiming to have new information about the game with no good way to verify its truthfulness.
Earlier this week, there was reportedly a call where Activision and Infinity Ward revealed the new information on this game, but it seems to have been attended almost solely by enthusiast sites and content creators. Even the most prominent gaming sites like IGN and GameSpot didn't seem privy to the news beforehand.
This announcement was made by the fans before Activision even confirmed it. Based on the coverage from those in attendance, it doesn't seem like content creators asked the tough questions about the status of Activision Blizzard's workplace, how the acquisition affects these games, and the reasoning behind Activision Blizzard's decision making (perhaps they did and Activision refused to comment, but we'll likely never know).
By announcing it this way, Activision Blizzard circumvents having to answer hard questions about the company's current state, gets free press from its fans, and gets ahead of the leaks, reports, and rumors that have occurred since the Microsoft acquisition. Activision built a mostly positive -- if oddly rolled out -- reveal narrative for the new Call of Duty that doesn't have much substance.
While other announcements this year haven't felt as malicious, they still lacked a certain flair that we've come to expect.
Rockstar announced Grand Theft Auto 6 in the footnotes of a GTA series blog post. Respawn Entertainment announced three new Star Wars games, including a sequel to Star Wars Jedi: Fallen Order, through a tweet and press release light on additional details. Even Blizzard did it just a few weeks ago with a survival game blog post reveal that called the game "unannounced" in its announcement. None of them had trailers (Crytek got this right with Crysis 4). AAA games are being announced very early with minimal assets and information, making these unveils much less impactful.
This is the only asset EA released alongside its Respawn Entertainment Star Wars announcement. Image used with permission by copyright holder
For the company 
As I previously discussed when Rockstar announced GTA 6, these reveals aren't really about the fans -- they are about the investors and potential hires. Activision first discussed 2022's Call of Duty in a financial results report. GTA 6, the Respawn Star Wars deal, and the Blizzard survival game were announced ahead of earnings reports from their respective companies. The latter two were tied to recruitment calls for their respective developers.
The gaming industry is in the middle of an acquisition craze, and studios are reportedly struggling to recruit great talent. Announcing video games in a nonchalant way helps address both of those issues. Games that are almost guaranteed to be hits please current investors and entice potential buyers. Meanwhile, some developers might be more willing to jump ship from their current employer and work for someone else if they know exactly what they're working on. If some fans get hyped and don't ask tough questions, that's just a positive side effect.
These publishers are putting the bare minimum into reveals and yielding the greatest results. And if this strategy generates enough buzz and keeps working, this might become the norm outside of events like E3, or individual showcases like Nintendo Directs, where fans expect game developers to go all out.
I'm not frustrated because I'm not getting flashy reveals. It's that these announcements all seem more focused on drip-feeding the minimal amount of info so that studios can drive up profits, circumvent criticism, and please investors without sharing anything of substance. As a fan of games, that makes it challenging to care about big projects that should have me excited.

Read more
What was 2021’s biggest video game? The waiting game
A character in Starfield.

Like most other activities, game development slowed to a halt as COVID-19 burst into our lives in 2020. Rapid shifts in workplace environments and safety mandates disrupted many a game's development. Games still came out that year, but new releases were limited to games that had already been announced for 2020 and were very close to completion.

It wasn't until this year that the industry really felt the effect of the 2020 slowdown. Games were delayed across the board and releases were slower than usual, both signs of an industry that was struggling to find a model that worked for developers and players alike. That doesn't meant that nothing major came out in 2021. Titles like Halo Infinite, Ratchet & Clank: Rift Apart, and Metroid Dread hit storefronts, both physical and digital. But the final release list was much slimmer than anticipated.

Read more