First there were Atari’s paddles. Then D-pads, analog sticks, and rumble packs. While most innovations in controller design have incrementally boosted the number of buttons, triggers and other inputs crammed into a two-handed brick, Microsoft’s Kinect promises to do away with them forever.
The unprecedented hands-free control device that Microsoft introduced last year as Project Natal has finally gotten a real name (Kinect), a price ($150) and a launch date (November 4). More importantly, it also has real games. After jumping, ducking and flailing along with many of the new titles for Kinect, including Ubisoft’s Motion Sports and Warner Bros.’ Game Party, it’s easy to see the appeal, but the execution remains a troubling question mark.
Put Down the Plastic
Gaming journalists seldom like to admit it, but stepping up to an E3 demo with even the most familiar controller carries with it a certain sense of anxiety. What does square do? Is left trigger brake or accelerate? Do I need to invert the Y axis? It’s the same sense of confusion and uncertainty that turns your parents, grandparents and skeptical friends away from video games. And though vets only feel it for a second with new games, it still exists.
Kinect bulldozes that sense of intimidation. Without a piece of plastic to pick up, hold properly, or otherwise fumble with, stepping into the game isn’t even a choice anymore. By the time you’re watching a game, you’re controlling it.
Ubisoft Motion Sports Test
In Motion Sports, the menus are dead simple. Every activity has been sorted into a grid on the main screen, which players can select from by merely holding their hand up and leaving it on the right one for a few seconds. A glowing profile of the player in the back of the screen makes it obvious which game you’re reaching for.
A few claps through the instruction screens, and you’re into the action.
Football
We started out with football, which would seem like an awfully complex sport to distill down into just movement. Ubisoft did it by reducing the game to merely dodging incoming defenders as you race for a touchdown. You don’t run in place, steer your character, or cradle a virtual ball. Just perform the right movement – dodge, jump, duck – at the right moment, and you’ll make it to the end zone.
It’s like Dance Dance Revolution without the music – and surprisingly difficult to master. We found ourselves crunching into the turf over and over, either from performing the wrong moves, or just doing them too late. The delay of the Kinect system makes itself most obvious when jumping, which feels like it happens on screen a full second after you’ve done it in real life. Your feet are already planted firmly back on the carpet by the time it registers.
Even if we had a little more luck with it, we can’t see this type of gameplay keeping anyone – even a casual gamer lured in by the Kinect – occupied for very long. Besides a few extra points for exceptionally clean maneuvers, its sheer monotony.
Skiing
Unlike football, Ubisoft’s skiing game actually lets you steer. The motion itself is mostly in the shoulders, while crouching controls speed (lower is faster) and clawing away at virtual ski poles lets you push off from a standstill.
Out of the gate, steering feels awkward. Although heeding the game’s instructions not to oversteer allows us not to run off the track immediately, it the character’s on-screen motions steel feel choppy and disconnected from our own. He almost seems to move in notches. Hardly the graceful carving motion you imagine with skiing.
The pacekeeping avatar that picks all the perfect lines passed us in an instant and disappeared over the next hill. Even if you can manage to stay between the gates, picking those same razor-thin lines using your shoulders to steer feels like using a butterknife to perform surgery.
Root Beer Tapper, Quarterback Challenge and more
Other titles followed a similar pattern. Warner Bros.’ Game Party offered the same dismal sense of control with graphics and kiddie themes more suited for the Wii. The only trolls we hit in the Whack a Troll game were by accident, we sloshed soda everywhere and made quite a few digital customers angry in Root Beer Tapper, and Quarterback Challenge proved to be nearly impossible.
Lots of Sizzle, Where’s the Steak?
One year ago, the sloppy and generally imprecise experiences we had with Kinect could have been passed off as pre-alpha buginess. But this is the state of Kinect in 2010, just months away from launch. With a full extra year of development under its belt, we’re not impressed with what we’ve seen.
The Kinect is not easy to use, it’s not accurate, and it’s not fun. The only worse waste of $150 we can imagine spending on the Kinect at this point is the ensuing trickle of dollars that would go into buying the present selection of godawful titles for it.
If there’s any potential for Kinect, it probably lies in its use as a tool for controlling menus. The few opportunities we had to interact with it on this level – rather than in games – it actually offered enough precision to not only work, but work well. If it can maintain that feel from a couch, reaching for the remote could become a thing of the past.
Nintendo really has a leg up on Microsoft here, and the Sony Move is definitely looking more promising at this point.


I agree with this.. the lag ?
What’d I tell you nate? You cannot have a software based add on like this and expect it to work correctly. Nintendo has been working on the WII controls for what 20+years. They know what they are doing.
I agree with this.. the lag ?
Like the new Kinect computer controls on TESST. I don't think the PS Move can compete with the possibilities that MIT and SCU have already uncovered. Think of a war without soldiers in battle, controling a "bot" from a over a mile away. no more casualties? I can see it now …
ALALALALALA. Oh crap, allah please help. i blew up a robot and its still killing me.
One thing for sure, even though I myslef has bought PS3 move, the games is not that impressive. But the precision is damn excellent. I still din get my hands on Kinect yet, but seeing all the videos with them lagging; jump – 1sec delay, makes me kinda..urghhh…orz….wii is simple and fun..but the system is old …we need some new faces!!!
this post clearly suggests the following things.
1. You have some sort of problems with Microsoft.
2. You haven't used Kinect much, because I have and some of your points don't makes any sense.
3. Sony Is probably paying you for the review.
4. Quit the job, you are embarrassment.
Thank you… This review is the only one I read that has negative points where everyone else has it as being almost perfect with no lag, and percise. I was thinking the same thing you just said it 5 weeks earlier
You have to remember that there is no controller with the Kinect which makes it a world away from the move. Sure the move is accurate selling it to a few more people but that's because it has the massive ping pong ball to lock onto and follow, whereas the Kinect has to pin point exactly which of the points it calculates are moving and doing the actions.
Having said that The move beats Kinect on the games front but in the long haul it comes down to potential. The move will be doing the same thing in a few years but the Kinect (if it doesn't crash and burn) has unlimited potential. But potential alone can't sell these things meaning that the Kinect may just lose this one at first.
As for the 3D I've already played a game in 3D not on move or Kinect granted but it wasn't really that impressive…
u guys suck, and this site sucks most!
I just found this video. A very hot girl plays kinect. http://www.youtube.com/watch?v=JTYOZLP_tDQ
I have both ps3 and 360 as well. The xbox is by far a better console all around multiplayer experience and the available content and a controller that is designed for a mans hands. The ps3 controller hurts my hands because its so small. and the move controller look like an anal sex toy. The only thing the ps3 is good for is watching blu rays which will be out dated within the next few years as you can stream/download movies in 1080p on xbox. 3d is nothing but a gimmick to keep blu ray disc manufacturers in business. and now having to pay for psn plus its even less appealing . i dont mind paying for xbox live considering they are constantly updating and online gaming is reliable and a priority for microsoft.
Although this post is rather old, I would like to comment. Both consoles have their pros and cons, not? But I don't agree with the "end of the bluray era, just because you can download full HD". The bandwith neccessary for such stream/downloads are massive at times (imagine when 3D will become standard), so if your internet provider is sheep with unlimited bandwith, no problem. But here (Belgium) we pay a lot of euros for limited bandwith, so streaming will cost (and XbowLive isn't free either). Oh, you also can stream full HD on PS3, not only XBox. The move maybe looks as a sex toy (although I wouldn't recommend anyone to put it where the sun doesn't shine), but it does the job. Sportchampions, Heavy rain, MAG,and later Killzone3, LBP2, … And you can play some of those while sitting down. So please enjoy your console and next time…compare both objectively
Good lord are you all ps3 fanboys wtf. You will be eating your wirds as kinect is not a failure, even if the menus are hands free and voice activated, but I gaurentee it will go way farther than that. Hate M.S cause its cool and then go out and buy there stuff cause noone can connect to PSN. Oh and yes I have both PS3 $400 paper weight.
So if the motion control works fluently for menus, is it a software problem or a hardware problem? It suggests to me that if there are significantly different experiences based on the software when the hardware is the same, that it's a software problem.
In which case, I'm not particularly worried. While the hardware might be solid, the games probably aren't and have 6 months worth of polish to get through before release. And that these suck isn't a surprise. You can talk about the legup Nintendo has, but most games utilise it via having the majority of actions being to waggle the wiimote a little.
“Well, i havent punched myself in the junk and i know i wouldnt like that.”
if you cant understand that im not really going to punch myself in the junk and that i dont think that is entertaining then no wonder your so eager to give this game a chance.
Negative ghostrider.