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A glimpse at the future of Activision’s other billion dollar franchise, Skylanders

Skylanders swap force

Call of Duty is Activision’s flagship gaming franchise. Since 2010 the series has produced annual iterations, each of which have gone on to smash the billion dollar mark and crush entertainment records in their wake.  It is the publisher’s golden child and financial cornerstone, but it’s also the flashy big brother to another wildly popular billion dollar Activision franchise: Skylanders.

skylanders-swap-force-1371221816671_1280x720Despite its financial success, the Skylanders series is still very much in the shadow of its more mature companions at Activision Blizzard, at least within the gaming community. The more hardcore fans tend to see it as a merchandise-driven game, plus there isn’t a lot of crossover between a military shooter and an adventure title built around accumulating and using toys. Yet Skylanders continues to carve out a niche for itself and find success. So much so that Disney has even emulated the concept with its upcoming Disney Infinity, a game so reminiscent of Skylanders that Disney hasn’t even bothered to deny it is a direct competitor to it.

For those unfamiliar with the series, Skylanders combines physical toys and video games in an action-adventure made for players of all ages. It’s a brawler with different characters using unique powers to fight their way through bright and colorful worlds. The hook, however, is the Portal of Power, a peripheral you connect to a gaming console that contains a sensor capable of reading character data off the base of a Skylanders toy. Placing a figurine on the portal brings them into the game along with all saved upgrade data. These action figures are sold individually, ranging in price from $10 for a single toy/character to $25 for a pack of three. Two players can play at once, and gamers can take their own Skylanders figure to a friend’s house and put it on that portal to add their character to their friend’s game.

skylandersWith the average age of gamers hovering around 35, Activision took a chance in trying to plug a hole in the family entertainment gaming market. Skylanders is made with younger players in mind, but it was also designed to be fun for that older demographic – the gamers that now have kids themselves. It may be the kids that push the parents to buy the games and toys, but the gameplay (not to mention the quality time it creates) is what takes the sting away from dropping a sizeable amount of cash on the ever growing lineup of merchandise.

“With a franchise like Skylanders, it’s kind of limitless where we can take it, because there aren’t rules,”

And the gamble has paid off, in a big way. In February 2013, the franchise topped the $1 billion mark, thanks in part to over 30 million toys sold. The original game, Skylanders: Spyro’s Adventure, has since spawned three iOS titles, a console sequel in Skylanders: Giants, and the franchise is just getting warmed up. Later this year on October 13, developer Vicarious Visions will introduce the third Skylanders title for consoles, Skylanders: Swap Force, and an entirely new set of toys along with it.

“The opportunity to innovate around toys is pretty vast,” John Coyne, senior vice president of consumer marketing for Skylanders, told Digital Trends. “There’s a whole industry built around toys, and they’ve done pretty well innovating over the decades.”

Skylanders_SWAP_Force_Magna_Charge_top_Swash_Buckler_bottomWith the upcoming Skylanders: Swap Force, all the previously purchased toys will be compatible with the new game. You will, however, need a new portal that will be included with the game’s starter kit, as the toys have changed. The subtitle is an accurate description of the gameplay mechanics that define Swap Force: you swap different parts of your toys to create new characters. It’s an evolution of the current game, but like the original idea, it has never been done before. 

“With a franchise like Skylanders, it’s kind of limitless where we can take it, because there aren’t rules,” Coyne said.

Each new toy will come with an upper and a lower body part, connected by a magnet. Each toy part will have its own upgrade tree, and combining the different pieces will offer new gameplay options. Mixing and matching powers can produce unpredictable results. Sometimes you will need a specific type of character power or body type for things like access to secret areas, but previously leveled up characters can be brought into Swap Force with all of their upgrades. It means purchasing even more toys, but previous purchases are still useful. Burning a loyal audience by negating all the expensive add-ons they purchased separately would be a bad move, and Activision knows it.

Skylanders_SWAP_Force_Wash_Buckler_(top)_Blast_Zone_(bottom)_with_enemiesThe franchise walks a thin line, but it has managed to find a successful balance so far. Skylanders is an original approach to gaming, combining the new idea of interacting in a digital world with a physical object, with the very old idea of requiring additional purchases. It also encourages the concept of collectible toys, an idea that goes way, way back. Anyone that remembers the “Pogs” fad can attest to the pull of collectability – rewarding that with in-game content is a smart idea.

“The truth is you have to evaluate it on an ongoing basis”

Activision is one of the pioneers when it comes to selling add-on console gaming content, as witnessed by the now-regular Call of Duty map pack expansions. which are big business. Finding a new and creative way to present this business model to the public without angering the fans has proven to be the key to the billion dollar franchise success that Skylanders is.

“I think there’s a difference between letting your audience tell you what to make, and providing what you think the audience wants, and understanding the nuances of how you interact with them,” Joshua Taub, senior vice president for Skylanders business unit said.


Now that Skylanders is a proven hit, Activision and the developers involved face the difficult task of creating frequent iterations of the games that innovate without wearing down the audience. It’s a lesson that Activision learned with its first billion dollar franchise, Guitar Hero. Between 2005 and 2010, the Guitar Hero franchise produced 24 games including mobile titles, spin-offs, arcade games, and more. It effectively killed the franchise (the 11 Rock Band games in roughly the same time frame didn’t help) through exhaustion and over-saturation. There is a long term strategy and the story will continue beyond Swap Force, but Activision is taking a somewhat more conservative approach to this series than it did with its rhythm games.

“The truth is you have to evaluate it on an ongoing basis because the toys and the game have to come together in the same way,” Taub said. “But there’s an arc that’s out there.”

Skylanders may never have the name recognition that Call of Duty or Guitar Hero before it did, but it is a vital piece of Activision’s financial strategy. With a billion dollars on the line, this is a franchise that is here to stay.

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