Tinker and publish the game. We can’t emphasize enough how much of your video game relies on the trial-and-error process. There’s going to be a great deal of simple things you want to do, but can’t wrap your head around how to accomplish them. Don’t fret, you’re game isn’t going anywhere. Take the time to peruse the software forums — they’ll provide you with anything and everything you need to know — and don’t get discouraged when things don’t click right away. You’re probably not on a deadline.
That’s it! Once you feel you’re game is ready for the market, however big or little, publish it. Each game-making program offers different publishing options based on the software version you’re running and whether you opted for the premium or light edition. You can always publish your game to another platform later, so don’t worry if you can only port it to one device, or only offer it only as an .EXE file. Share your creation with others and continue to build upon your success (or failure).
* Publishing the DT Express Quest. We chose not to purchase any software, so our publishing options were limited. We also chose to distribute as .EXE file, though the more robust versions of GameMaker allow ports for the desktop, mobile devices and even consoles.
What did you think of our guide on how to make a video game? Better yet, how did you like our little video game? Let us know in the comments below and be sure to share with us some of your own creative endeavors.