Skip to main content

'Scanner Sombre' is Introversion's take on the pretty walking simulator

Scanner Sombre Launch Trailer
Introversion, the developer behind such classics as Uplink and Darwinia and more recently the hit Prison Architect, has debuted a new game: Scanner Sombre. First seen in an update video as a prototype back in April 2016, the game is now complete and will be available to buy on Steam in just two days’ time.

Said to be inspired by games like Gone Home and Dear Esther, Scanner Sombre is an experience of exploration through points of light. Using a handheld LIDAR scanner and an in-game headset that paints the world in points that the user highlights, players gradually build up the physical make-up of the world, with color coding used to designate distance in a subterranean system.

Introversion describes the game as having a “terrifying theme,” so it seems likely to go beyond awe-inspiring visuals as it proceeds. The figures that seem frozen in place suggest something has gone awry, though it is clear from the trailer and screenshots that Scanner Sombre will be a game that awes the audience with its aesthetics.

The creators have in the past said that they hope it will be an experience that people feel something with, which certainly puts it in the same category as games like Firewatch and Gone Home, despite those titles being derided as ‘walking simulators’ by some.

It isn’t likely to be the longest of games, but its sub-$15 price tag keeps it far from the AAA expectations many gamers may have had otherwise.

One of the more surprising features of the game though has been the lack of fanfare attending its launch. Apart from the original prototype gameplay shown in April last year, Introversion hasn’t said much about it. Most contemporary games are teased for months or even years before release, with much discussion between fans and the developers. Not so with Scanner Sombre, which has remained under the LIDAR, so to speak, until now.

Scanner Sombre is currently up on Steam, but interested potential buyers will need to wait until Wednesday, April 26 for it to go on sale. However, it can be pre-ordered on GoG for $9.50 and if you do so now, you’ll receive several previous Introversion games for free, including Uplink, Darwinia and Defcon.

Editors' Recommendations

Jon Martindale
Jon Martindale is the Evergreen Coordinator for Computing, overseeing a team of writers addressing all the latest how to…
All Baobab Tree locations in Tales of Kenzera
Zau fights a dragon in Tales of Kenzera: Zau.

While it wasn't marketed as being a particularly punishing game, Tales of Kenzera: Zau is by no means easy. You will have plenty of environmental challenges that can instantly sap your life, and the enemies you face -- especially the bosses -- are no slouches. When you first begin, it will only take a couple of bad hits to send Zau to the land of the dead himself. Alongside the Trinkets you can unlock through hidden challenges around the map, there are also Baobab Trees where Zau can stop to reflect on his journey thus far, have a short dialogue with Kalunga, and get a small addition to his health bar. Like everything in the game, these trees aren't prohibitively hidden, but you could easily pass one by and have no idea where it was when trying to backtrack. These are all the Baobab Tree locations so you can max out your health bar.
All Baobab Tree locations
There are six Baobab Trees to find in Tales of Kenzera: Zau and each adds a small segment of health to your total. When you collect them all, you will roughly double your HP bar. Here are each of their locations in the rough order you should naturally find them in. Most can be picked up on your first time through that area.
Ikakaramba

This one is very hard to miss as it is directly on your critical path. If you do, you can fast travel to the nearby campfire to grab it.
The Great Cliffs

Read more
All Fallout games, ranked
The courier in his nuclear gear and holding his gun in Fallout: New Vegas key art.

Who would've thought the post-apocalypse could be such a fun time? The Fallout franchise has taken the idea of a Mad Max-like future and not only made it into a wildly popular game franchise but also a hit TV series. The core franchise has been around since the late '90s, and yet we've had only a handful of mainline entries in the series since it was revived by Bethesda with Fallout 3. With Starfield in the rearview mirror and the next Elder Scrolls title currently being the dev team's focus, it could be close to another decade before we can set foot in the wasteland ourselves once again. What better time, then, to look back at the franchise and rank all the games from best to worst?

Fallout: New Vegas

Read more
Super Monkey Ball: Banana Rumble is as fun to watch as it is to play
Monkeys race one another in Super Monkey Ball: Banana Rumble.

I couldn’t tell you what the last Super Monkey Ball game I played was, but I can still talk your ear off about the series. That’s thanks to the speedrunning community that has formed around the franchise, making it into the most exciting game to watch when it's played at a high level. After spending close to a decade watching old games turned inside and out, I’m ready to finally dig into a new entry for myself.

Thankfully, I’m getting that chance on June 25 when Super Monkey Ball: Banana Rumble launches on Nintendo Switch. The latest entry in Sega’s precise platforming series comes loaded with content, from an adventure mode with 200 stages to multiple 16-player multiplayer modes. That’s all exciting, but my attention was on one question when I sat down to demo all of that last week: How fun will it be to watch players master it?

Read more