Skip to main content

InXile once again obliterates its Kickstarter goals with a spiritual successor to ‘Planescape: Torment’

torment
Image used with permission by copyright holder

If Kickstarter needs a poster child for the crowd-funded video game development movement, it will find an ideal candidate in Brian Fargo. Fargo and his studio InXile Entertainment helped kick off the crowd-funding boom of 2012, setting out to get $900,000 and raising nearly $3 million to fund the development of Wasteland 2, a sequel to the 1980s roleplaying game that begat Fallout. One year later, and Wasteland 2 is trucking along, on track for an October 2013 release right in the window Fargo promised last year. Now InXile is funding its next project, Torment: Tides of Numenera, a spiritual successor to another Interplay role-playing classing, Planescape: Torment.

InXile’s done it again.

It set out to raise $900,000 on Wednesday, and as of this writing it’s already raised nearly $1.9 million, with more than four weeks of fundraising still to go. We caught up with Fargo to talk Torment.

“I’ve been working on getting a robust team for Torment since September of 2012,” Fargo says, “I’ve been fortunate that there was no rush or financial pressure to assemble this really strong team. And while we don’t have the full team on board we certainly have many of the key players that helped launch either Planescape: Torment or Planescape itself.”

On that staff is Planescape: Torment artist Aaron Meyeres, as well as composer Mark Morgan. Spearheading the project are writers Monte Cook and Colin McComb who were behind the world of the Planescape RPG, and creators of the Numenera world this new game will take place in. But the loss of the Planescape setting isn’t a thorn in the team’s side according to Fargo.

“We are locked and loaded with Monte Cook’s Numenera and are very happy about it,” says the designer, “We love what Monte is doing and we will have greater latitude to do what we want in his universe. I have little concerns about the team’s ability to create a detailed and fantastical world around this new game. Fear not!”

With far more money than the team expected to raise for the game, Fargo is keeping with InXile’s approach to crowdfunding. Every extra dollar is going towards more game features. ”Having the extra funding increases the scope and scale of the game across all fronts. We budget for the game in a modular fashion so that we can create a core experience at the minimum funding level but as the dollars increase we add more locations, more writers, more music, extra novellas and even an orchestra.”

“We don’t look to make any profit from the dollars raised through crowd funding.”

The plan is to have Torment out by the end of 2014, sticking to a similar development cycle as with Wasteland 2.

Anthony John Agnello
Former Digital Trends Contributor
Anthony John Agnello is a writer living in New York. He works as the Community Manager of Joystiq.com and his writing has…
All Baobab Tree locations in Tales of Kenzera
Zau fights a dragon in Tales of Kenzera: Zau.

While it wasn't marketed as being a particularly punishing game, Tales of Kenzera: Zau is by no means easy. You will have plenty of environmental challenges that can instantly sap your life, and the enemies you face -- especially the bosses -- are no slouches. When you first begin, it will only take a couple of bad hits to send Zau to the land of the dead himself. Alongside the Trinkets you can unlock through hidden challenges around the map, there are also Baobab Trees where Zau can stop to reflect on his journey thus far, have a short dialogue with Kalunga, and get a small addition to his health bar. Like everything in the game, these trees aren't prohibitively hidden, but you could easily pass one by and have no idea where it was when trying to backtrack. These are all the Baobab Tree locations so you can max out your health bar.
All Baobab Tree locations
There are six Baobab Trees to find in Tales of Kenzera: Zau and each adds a small segment of health to your total. When you collect them all, you will roughly double your HP bar. Here are each of their locations in the rough order you should naturally find them in. Most can be picked up on your first time through that area.
Ikakaramba

This one is very hard to miss as it is directly on your critical path. If you do, you can fast travel to the nearby campfire to grab it.
The Great Cliffs

Read more
All Fallout games, ranked
The courier in his nuclear gear and holding his gun in Fallout: New Vegas key art.

Who would've thought the post-apocalypse could be such a fun time? The Fallout franchise has taken the idea of a Mad Max-like future and not only made it into a wildly popular game franchise but also a hit TV series. The core franchise has been around since the late '90s, and yet we've had only a handful of mainline entries in the series since it was revived by Bethesda with Fallout 3. With Starfield in the rearview mirror and the next Elder Scrolls title currently being the dev team's focus, it could be close to another decade before we can set foot in the wasteland ourselves once again. What better time, then, to look back at the franchise and rank all the games from best to worst?

Fallout: New Vegas

Read more
NYT Strands: answers for Wednesday, April 24
NYT Strands logo.

Strands is a brand new daily puzzle from the New York Times. A trickier take on the classic word search, you'll need a keen eye to solve this puzzle.

Like Wordle, Connections, and the Mini Crossword, Strands can be a bit difficult to solve some days. There's no shame in needing a little help from time to time. If you're stuck and need to know the answers to today's Strands puzzle, check out the solved puzzle below.
How to play Strands
You start every Strands puzzle with the goal of finding the "theme words" hidden in the grid of letters. Manipulate letters by dragging or tapping to craft words; double-tap the final letter to confirm. If you find the correct word, the letters will be highlighted blue and will no longer be selectable.

Read more