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Kiefer Sutherland confirms he’s involved in a new Mortal Kombat game

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Fresh from his work on Metal Gear Solid V: The Phantom Pain, Kiefer Sutherland has let slip that he’s also working on a new Mortal Kombat game. There has been no official announcement that a Mortal Kombat title is in the works — the last we saw of the iconic series was NetherRealm’s reboot in 2011 — but it seems that Sutherland has let the cat out of the bag early.

“I did Mortal Kombat, and that’s such a huge game, but it’s so not like Metal Gear Solid V,” Sutherland said in an interview with IGN. Despite giving no clues as to which character he was playing or what shape the game would take, he did say that he completed his recording “pretty quickly”.

This isn’t actually the first rumor we’ve heard of a new Mortal Kombat video game. At last year’s San Diego Comic Con, Mortal Kombat: Legacy Web series producer Lance Sloane said that developers were trying to find the best time to sync a Mortal Kombat movie and video game for a joint release. The original Mortal Kombat appeared back in 1992.

As for this potential movie, we listed it in the “Sort Of Alive” section of our Hollywood video game adaptations round-up posted earlier this month. Would you be excited about another instalment of Mortal Kombat action? Or has its time long since come and gone? As for Sutherland, his next appearance will be in the Fox television series 24: Live Another Day which airs on May 5th.

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David Nield
Dave is a freelance journalist from Manchester in the north-west of England. He's been writing about technology since the…
How to unlock all Kameo Fighters in Mortal Kombat 1
Rain stands next to Sektor in Mortal Kombat 1.

Despite always sticking to the traditional one-versus-one format for the main series, Mortal Kombat 1 has introduced a secondary system using Kameo Fighters that you can call in to assist you during a fight. This helps expand the roster from its already impressive ranks by including some fan favorites, but more importantly, it adds a new level of depth to the fighter to consider when picking your backup. These assists even have their own unique Fatalities as well! Even so, just like Havik, you have to do a little work to unlock these Kameo Fighters. If you want to take the fight to the online ranks, you will need to have all the Kameo Fighters at your disposal. Here's how to unlock them all in Mortal Kombat 1.
How to unlock all Kameo Fighters
Unlocking Kameo Fighters is tied to your overall profile level. You level up your profile by doing basically any activity in the game, such as playing Invasions mode and the Tower. Whatever you pick, every five levels you reach will reward you with one new Kameo Fighter. Here's which ones you unlock at each milestone:

Level 5 - Scorpion

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Mortal Kombat 1 Fatalities: how to do every character’s Fatality
Shang Tsung stealing someone's soul in Mortal Kombat 1.

What set the Mortal Kombat franchise apart when it first hit arcades was just how brutally violent the games were. It looks tame now, but the Fatalities of the original game were some of the most shocking things anyone had seen in a game up to that point, pixelated graphics and all. With Mortal Kombat 1, NetherRealm continues to churn our stomachs with some of the most disgustingly detailed ways to dismantle your opponent. Everyone loves seeing these creative ways your favorite fighter can definitively end a fight, but if you want to show off to your friends and humiliate your enemy, you have to know the specific button input to pull it off for each character. There are more that you can unlock, but here is how to perform every character's basic Fatality in Mortal Kombat 1.
How to perform all basic Fatalities
Here are all the default inputs for every character's Fatality on PlayStation and Xbox controls in alphabetical order, as well as what range you need to be at to trigger the Fatality. Once you have reduced your opponent's health to 0 and they are susceptible to a Fatality, which you will know from the announcer calling out "Finish him" or "Finish her," you will have five seconds to input the correct sequence.
Ashrah - Mid range
Down, Forward, Down, Triangle/Y
Baraka - Close range
Back, Forward, Down, Square/X
General Shao - Mid range
Back, Forward, Down, Square/X
Geras - Mid range
Forward, Down, Down, Circle/B
Havik - Close range
Down, Forward, Down, Circle/B
Johnny Cage - Close range
Forward, Back, Down, Triangle/Y
Kenshi - Close range
Forward, Down, Down, Triangle/Y
Kitana - Mid range
Down, Forward, Down, Circle/B
Kung Lao - Mid range
Down, Down, Back, Circle/B
Li Mei - Close range
Forward, Back, Forward, Cross/A
Lui Kang - Close range
Back, Forward, Down, Circle/B
Mileena - Close range
Back, Forward, Back, Square/X
Nitara - Mid range
Down, Down, Back, Square/X
Raiden - Close range
Back, Forward, Back, Triangle/Y
Rain - Close range
Down, Down, Back, Circe/B
Reiko - Mid range
Down, Down, Back, Triangle/Y
Reptile - Mid range
Forward, Back, Down, Circle/B
Scorpion - Mid range
Down, Forward, Back, RT
Shang Tsung - Close range
Back, Down, Down, Circle/B
Sindel - Mid range
Down, Back, Down, Square/X
Smoke - Any range
Back, Forward, Down, Square/X
Sub Zero - Any range
Forward, Down, Down, Triangle/Y
Tanya - Close range
Down, Back, Down, Cross/A
All Kameo Fighter Fatalities
Cyrax - Mid range
Forward, Back, Forward, RB
Darrius - Mid range
Down, Back, Forward, RB
Frost - Mid range
Back, Down, Back, RB
Goro - Close range
Back, Forward, Down, RB
Jax - Far range
Down, Forward, Down, RB
Kano Mid range
Back, Down, Forward, RB
Kung Lao - Mid range
Forward, Back, Forward, RB
Sareena - Mid range
Back, Down, Down, RB
Scorpion - Mid range
Down, Forward, Down, RB
Sektor - Mid range
Back, Forward, Back, RB
Shunjiko - Mid range
Down, Back, Down, RB
Sonya - Mid range
Back, Forward, Down, RB
Stryker - Mid range
Forward, Down, Forward, RB
Sub-Zero - Mid range
Forward, Down, Forward, RB

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Key art for Mortal Kombat 1 shows Liu Kang.

NetherRealm Studios has perfected the cinematic fighting game story mode.

Ever since 2008’s Mortal Kombat vs. DC Universe, the Chicago-based studio has played a critical role in fleshing out what single-player, story-focused narratives in fighting games should look like, forever changing a genre that historically focused on multiplayer. By now, the formula for these story modes feels like it’s down to a science. They’re split into multiple chapters, each focusing on one character and featuring four fights between cinematic action and character-focused scenes.

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