Skip to main content

L.A. Noire developer may be filing for bankruptcy

Following reports that Team Bondi, developer of L.A. Noire, may be folded into Keller Miller Mitchell (KMM) Studios, more details on the shape of Team Bondi have leaked out. According to Develop, the Australian developer has begun to sell off its IPs and additional assets, and may be preparing to file bankruptcy.

No papers have been filed yet with the Australian Securities and Investments Commission, signifying that the developer has not begun the process of trying to sell itself, but reports suggest that current Team Bondi employees have been given the opportunity of taking a new job at KMM, or accepting a severance package.

Assuming that the reports are true—and with more and more evidence supporting those reports it seems likely—then this may mark the sad end to a promising studio. Following the release of L.A. Noire after years in development, the game wowed critics and audiences on its way to selling 3.5 million units since its release in May. But despite the praise and solid sales, the behind-the-scenes issues within Team Bondi soon came to the surface.

L.A. Noire publisher Rockstar eventually decided to cut ties with Team Bondi after once toying with the idea of folding the developer into itself and rebranding them as Rockstar Sydney. But issues with the development, and especially with Noire’s director Brendan McNamara, soured relations. Several former Team Bondi employees also came forward and painted a bleak and unsafe working condition, and put much of the blame on McNamara, calling him a “bully” among other things. Other employees have since come to McNamara’s defense, but the damage was done, and Team Bondi is currently under investigation by the International Game Developers Association (IGDA).

Editors' Recommendations

Ryan Fleming
Former Digital Trends Contributor
Ryan Fleming is the Gaming and Cinema Editor for Digital Trends. He joined the DT staff in 2009 after spending time covering…
The best iPhone emulators
A collage of the delta emulator.

The market for iPhone games has become so wide and diverse that it can realistically compete with most console and PC offerings. Where we once only got cheap time-wasters, we now have complete experiences that don't feel any less impressive than what the competition offers. In fact, a lot of games made for consoles are appearing on the iPhone now that it is becoming so powerful. However, older games have paradoxically been mostly absent from the app store. That all could be about to change as emulation is now allowed on iPhone, though with some caveats that any retro fan should know about before getting too excited to play all your favorite NES games on your phone. Here's what's up with iPhone emulators, as well as our picks for a few of the best ones you can get right now.
What you need to know about emulation on iPhone
Emulators on iPhone, as well as emulation in general, are in a strange legal gray zone. Previously, the only way to get an emulator on your iPhone was through some workarounds that generally involved jailbreaking your phone, That differs from Android, which has enjoyed native emulators for years. In 2024, Apple updated its App Store guidelines to allow for emulators on its store, but with some important restrictions.

Here's the exact wording: "Apps may offer certain software that is not embedded in the binary, specifically HTML5 mini apps and mini games, streaming games, chatbots, and plug-ins. Additionally, retro game console emulator apps can offer to download games. You are responsible for all such software offered in your app, including ensuring that such software complies with these guidelines and all applicable laws. Software that does not comply with one or more guidelines will lead to the rejection of your app. You must also ensure that the software adheres to the additional rules that follow in 4.7.1 and 4.7.5. These additional rules are important to preserve the experience that App Store customers expect, and to help ensure user safety."

Read more
Cities: Skylines 2 devs offer DLC refunds as console ports get delayed
A screenshot from Cities: Skylines 2's Beach Properties DLC.

Cities: Skylines 2 developer Colossal Order confirmed that it will be offering refunds to people who purchased the Beach Properties DLC, adding more content to the Ultimate Edition version of the game, delaying the launch of Cities: Skylines 2's console ports and its first expansion, and focusing on free updates and patches in the short term.

It did so while making a massive apology in the wake of the PC city-builder's messy launch and first DLC release. When Cities: Skylines 2 initially released last October, it was very unpolished and felt a bit inferior to the original Cities: Skylines. At the time, I wrote, "It’s OK to wait until the game is a little more stable and has as vibrant a community as its predecessor." Although Colossal Order has been patching the game, it reignited ire against the city-builder in March by releasing a $10 Beach Properties DLC, an underwhelming asset pack that didn't even add beaches to the game.

Read more
How to start the Rising Tide DLC in Final Fantasy 16
Rising Tide DLC

Final Fantasy 16's base adventure is already a long and winding tale full of intrigue, but that doesn't mean there isn't more story to be told in its world. Like the Echoes of the Fallen DLC before it, The Rising Tide DLC serves as an additional journey for Clive and company to undertake, providing players the opportunity to discover various all-new enemies, locations, and characters. This fresh content even includes Leviathan as a new Eikon for Clive to encounter, making it a must-play for completionists hoping to experience everything in the game. If you're wondering how to start The Rising Tide DLC, look no further — we'll tell you how to do so below.
How to start The Rising Tide DLC in Final Fantasy 16
To access The Rising Tide DLC in Final Fantasy 16, you'll first need to be sure you've purchased and downloaded the content. You can buy The Rising Tide as a standalone DLC for $15 or as part of the Expansion Pass, which also includes the Echoes of the Fallen DLC, for $25.

Once you've purchased and downloaded the DLC, however, there's more you'll need to do before you can start tackling the new content in The Rising Tide. For starters, you'll need to have unlocked Origin as a destination on the world map, which requires you to be at the end of the main campaign. You'll also have to complete the two sidequests, "Where There's a Will" and "Priceless," for Joshua and Jill, respectively. After clearing those quests, you can finally head to Clive's quarters at the Hideaway and check the missives table. There, you'll find an unmarked letter that lets you begin a new quest called “The Rising Tide."

Read more