Skip to main content

Media-hungry Microsoft adds Slingbox entrepreneur to Xbox team

Blake Kikorian
Image used with permission by copyright holder

We’re at a peculiar point in the current video game console cycle. It’s been nearly seven years since the debut of the Xbox 360, and while common sense dictates that Microsoft must be working on the next version of its flagship console, we don’t really know anything solid about it. Further, both Microsoft and its biggest competitor, Sony, are ramping up attempts to assemble teams to manage their next consoles, which brings us to today’s news that Blake Kikorian has been assigned to serve as corporate vice president for Microsoft’s Xbox entertainment division.

Previously, Kikorian served on the board of directors at Amazon. He also founded Sling Media, the company that created the Slingbox media streaming device, before selling the firm to EchoStar Communications in 2007. Most recently Kikorian worked as the head of id8 Group R2 Studios, a company that specialized in creating application for smartphones. Microsoft recently acquired the firm, in what was then presumed to be an attempt to add its expertise to Microsoft’s expanded stable of developers. As it turns out, the company also had its eye on Kikorian.

We are thrilled to have Blake join the Xbox team,” writes Marc Whitten, chief product officer for Microsoft’s Interactive Entertainment Business. “He’s a proven innovator and well-respected leader in both the media and technology industries, having created simple, elegant products that have transformed the way people engage with and consume content. We look forward to his contribution to our team as Xbox continues to evolve and transform the games and entertainment landscape.”

While there’s currently no specific word on what Kikorian is working on at Microsoft, he seems diplomatically pleased with his new role. “I  am excited to join Microsoft and be a part of the Xbox team. As a 10-year Xbox LIVE subscriber, I have seen firsthand how Xbox has delighted us by reinventing how consumers experience games and entertainment,” Krikorian writes. “I look forward to helping the team define the future of entertainment and contribute to the next decade of continued innovation.”

Despite that lack of specifics however, it’s pretty easy to see why Microsoft might value Kikorian so highly. The company has long been adding new, innovative media applications and services to the Xbox 360, and this trend is expected to continue on into whatever console Microsoft issues next. Kikorian, as the man behind the Slingbox, has a huge amount of experience in bringing various media formats to the general public in an attractive, functional package, and is thus a pretty solid complement to Microsoft’s established media team. In truth, for all we know Microsoft could opt to put Kikorian to work testing games, but we feel that his past speaks for itself. Expect the next Xbox to continue Microsoft’s ongoing effort to kill off the cable box.

Earnest Cavalli
Former Digital Trends Contributor
Earnest Cavalli has been writing about games, tech and digital culture since 2005 for outlets including Wired, Joystiq…
All Baobab Tree locations in Tales of Kenzera
Zau fights a dragon in Tales of Kenzera: Zau.

While it wasn't marketed as being a particularly punishing game, Tales of Kenzera: Zau is by no means easy. You will have plenty of environmental challenges that can instantly sap your life, and the enemies you face -- especially the bosses -- are no slouches. When you first begin, it will only take a couple of bad hits to send Zau to the land of the dead himself. Alongside the Trinkets you can unlock through hidden challenges around the map, there are also Baobab Trees where Zau can stop to reflect on his journey thus far, have a short dialogue with Kalunga, and get a small addition to his health bar. Like everything in the game, these trees aren't prohibitively hidden, but you could easily pass one by and have no idea where it was when trying to backtrack. These are all the Baobab Tree locations so you can max out your health bar.
All Baobab Tree locations
There are six Baobab Trees to find in Tales of Kenzera: Zau and each adds a small segment of health to your total. When you collect them all, you will roughly double your HP bar. Here are each of their locations in the rough order you should naturally find them in. Most can be picked up on your first time through that area.
Ikakaramba

This one is very hard to miss as it is directly on your critical path. If you do, you can fast travel to the nearby campfire to grab it.
The Great Cliffs

Read more
All Fallout games, ranked
The courier in his nuclear gear and holding his gun in Fallout: New Vegas key art.

Who would've thought the post-apocalypse could be such a fun time? The Fallout franchise has taken the idea of a Mad Max-like future and not only made it into a wildly popular game franchise but also a hit TV series. The core franchise has been around since the late '90s, and yet we've had only a handful of mainline entries in the series since it was revived by Bethesda with Fallout 3. With Starfield in the rearview mirror and the next Elder Scrolls title currently being the dev team's focus, it could be close to another decade before we can set foot in the wasteland ourselves once again. What better time, then, to look back at the franchise and rank all the games from best to worst?

Fallout: New Vegas

Read more
Super Monkey Ball: Banana Rumble is as fun to watch as it is to play
Monkeys race one another in Super Monkey Ball: Banana Rumble.

I couldn’t tell you what the last Super Monkey Ball game I played was, but I can still talk your ear off about the series. That’s thanks to the speedrunning community that has formed around the franchise, making it into the most exciting game to watch when it's played at a high level. After spending close to a decade watching old games turned inside and out, I’m ready to finally dig into a new entry for myself.

Thankfully, I’m getting that chance on June 25 when Super Monkey Ball: Banana Rumble launches on Nintendo Switch. The latest entry in Sega’s precise platforming series comes loaded with content, from an adventure mode with 200 stages to multiple 16-player multiplayer modes. That’s all exciting, but my attention was on one question when I sat down to demo all of that last week: How fun will it be to watch players master it?

Read more