A Microsoft US spokesperson highlighted “considerations” including “the game’s progression to date and the remaining development time needed to complete such an ambitious project,” while Microsoft Japan’s press release said the game had been cancelled due to an inability to deliver a level of quality that would be acceptable to the consumer.
“The MMORPG genre, across all platforms, has become an incredibly crowded and competitive marketplace. In response, Microsoft Game Studios has decided to streamline its portfolio, making fewer bets in this genre,” said the MS US rep – something also reflected in Microsoft Game Studios’ previous decision to cancel PC MMORPG Mythica.
“We truly appreciate all the support True Fantasy Live Online has received from its fans and the games community,” the rep told US website GameSpot.
Read more at Gameindustry.biz