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	<title>Comments on: Microsoft Should Never Have Built the Xbox</title>
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		<title>By: RobIsAShill</title>
		<link>http://www.digitaltrends.com/gaming/microsoft-should-never-have-built-the-xbox/#comment-128366</link>
		<dc:creator>RobIsAShill</dc:creator>
		<pubDate>Mon, 01 Mar 2010 12:12:01 +0000</pubDate>
		<guid isPermaLink="false">http://www.digitaltrends.com/?p=248805#comment-128366</guid>
		<description>Did the M$ shill checks stop rolling in, Robby?</description>
		<content:encoded><![CDATA[<p>Did the M$ shill checks stop rolling in, Robby?</p>
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		<title>By: alex c</title>
		<link>http://www.digitaltrends.com/gaming/microsoft-should-never-have-built-the-xbox/#comment-128358</link>
		<dc:creator>alex c</dc:creator>
		<pubDate>Mon, 01 Mar 2010 08:53:52 +0000</pubDate>
		<guid isPermaLink="false">http://www.digitaltrends.com/?p=248805#comment-128358</guid>
		<description>i have something for you , feel the love…. real news./…..here wweee goooo&lt;br&gt;&lt;br&gt;obv resistance 3 is comin, killzone 3 is comming… n&lt;br&gt;&lt;br&gt;1…ssx – ps3 exclusive o dere…the best game in the world epic epic savage gameplay wiked game&lt;br&gt;&lt;br&gt;2…ace combat 7 – ps3 exclusive – afetr xbox paying namco for 6 exclusive, and all the framework for xbox, 7 is completely re-done for ps3 bluray tech.&lt;br&gt;&lt;br&gt;3…the mark or kri – check youtube for footage of the first&lt;br&gt;ps3 exclusive obv….. ahha keeps getting better&lt;br&gt;&lt;br&gt;4… twisted metal 5. check youtube again, for number 4, or the ps2 vrsions, but the psone versions were the classics.&lt;br&gt;&lt;br&gt;5…grantheft auto 5, ps3 exclusive, 2 or 3 weeks till unveiling&lt;br&gt;not long to go people&lt;br&gt;&lt;br&gt;6. AGENT – need i say more&gt;? wel, actually , i cant say more, as this is the most secretive ps3 exclusive ever. or infact any game, ever, there is nothing on this game, and i bet thats jus how rockstarr want it. those sik scottish basterds.. kill it every time, they cant fail.. people like siknes&lt;br&gt;&lt;br&gt;7. motorstorm 3. ps3 exclusive…getting tired yet&gt;?&lt;br&gt;&lt;br&gt;8. modnation racers, june 1st release… yes….ps3 exclusi…&lt;br&gt;&lt;br&gt;9. do you need a number 9&gt;? afer all that..really..&lt;br&gt;&lt;br&gt;ok&lt;br&gt;&lt;br&gt;syphon filter 5, ps3 exclusive&lt;br&gt;&lt;br&gt;naughty dogs immense uncharted 3 is a surefire fact&lt;br&gt;&lt;br&gt;and to finish infamous 2,…….&lt;br&gt;&lt;br&gt;okay one more ‘the last guardian’ and ico collosus double pack&lt;br&gt;&lt;br&gt;that makes 12, one a month my babies,,,,start saving,,, ps3’s got you covered.&lt;br&gt;&lt;br&gt;peace . …out…..follow twitter mrpurple101</description>
		<content:encoded><![CDATA[<p>i have something for you , feel the love…. real news./…..here wweee goooo</p>
<p>obv resistance 3 is comin, killzone 3 is comming… n</p>
<p>1…ssx – ps3 exclusive o dere…the best game in the world epic epic savage gameplay wiked game</p>
<p>2…ace combat 7 – ps3 exclusive – afetr xbox paying namco for 6 exclusive, and all the framework for xbox, 7 is completely re-done for ps3 bluray tech.</p>
<p>3…the mark or kri – check youtube for footage of the first<br />ps3 exclusive obv….. ahha keeps getting better</p>
<p>4… twisted metal 5. check youtube again, for number 4, or the ps2 vrsions, but the psone versions were the classics.</p>
<p>5…grantheft auto 5, ps3 exclusive, 2 or 3 weeks till unveiling<br />not long to go people</p>
<p>6. AGENT – need i say more&gt;? wel, actually , i cant say more, as this is the most secretive ps3 exclusive ever. or infact any game, ever, there is nothing on this game, and i bet thats jus how rockstarr want it. those sik scottish basterds.. kill it every time, they cant fail.. people like siknes</p>
<p>7. motorstorm 3. ps3 exclusive…getting tired yet&gt;?</p>
<p>8. modnation racers, june 1st release… yes….ps3 exclusi…</p>
<p>9. do you need a number 9&gt;? afer all that..really..</p>
<p>ok</p>
<p>syphon filter 5, ps3 exclusive</p>
<p>naughty dogs immense uncharted 3 is a surefire fact</p>
<p>and to finish infamous 2,…….</p>
<p>okay one more ‘the last guardian’ and ico collosus double pack</p>
<p>that makes 12, one a month my babies,,,,start saving,,, ps3’s got you covered.</p>
<p>peace . …out…..follow twitter mrpurple101</p>
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		<title>By: Allan</title>
		<link>http://www.digitaltrends.com/gaming/microsoft-should-never-have-built-the-xbox/#comment-128328</link>
		<dc:creator>Allan</dc:creator>
		<pubDate>Sun, 28 Feb 2010 23:44:52 +0000</pubDate>
		<guid isPermaLink="false">http://www.digitaltrends.com/?p=248805#comment-128328</guid>
		<description>I really can&#039;t see how point 3 could be considered valid. The Xbox 360 has around a 50% failure rate - ie. half of all the consoles sold fail, often with the red ring of death. Even after they are fixed, many of them fail again later on.&lt;br&gt;&lt;br&gt; This is not what I&#039;d consider to be good QA for their hardware. It&#039;s more like a fundamental design flaw that the designers either didn&#039;t spot or couldn&#039;t fix.</description>
		<content:encoded><![CDATA[<p>I really can&#39;t see how point 3 could be considered valid. The Xbox 360 has around a 50% failure rate &#8211; ie. half of all the consoles sold fail, often with the red ring of death. Even after they are fixed, many of them fail again later on.</p>
<p> This is not what I&#39;d consider to be good QA for their hardware. It&#39;s more like a fundamental design flaw that the designers either didn&#39;t spot or couldn&#39;t fix.</p>
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		<title>By: DCBronco</title>
		<link>http://www.digitaltrends.com/gaming/microsoft-should-never-have-built-the-xbox/#comment-128147</link>
		<dc:creator>DCBronco</dc:creator>
		<pubDate>Fri, 26 Feb 2010 20:23:22 +0000</pubDate>
		<guid isPermaLink="false">http://www.digitaltrends.com/?p=248805#comment-128147</guid>
		<description>The reason it was a good choice for MS was because the console market is growing. At a cost to the PC market. Developers would prefer a steady platform with known variables to to constantly changing PC world where you have to worry about a thousand different parts. AMD and Nvidia are both struggling to keep up the top card model where it is stave or thrive, never a middle ground. Somebody is the winner and somebody loses, not everyone is prospering. Nintendo is doing extremely well. MS is doing great and Sony is about to turn the corner, maybe. In graphics cards it&#039;s always one dominant company and the other(s) hanging on for dear life.&lt;br&gt;&lt;br&gt;MS did a lot of market research and focus groups before launching GfW. Time and again the word came back that PC gamers would not pay for things that had been free to them for years. Throw in piracy and the ability for anyone with the know how to make free updates and where is the platform holder. Look at Falcon 4.0, how old is the core game and what company that generates an income updates it. In fact, who is the platform holder. With the PC, the holder is all of the people that make the parts. None of which receives royalties. And no developer is paying MS anything to make a game on their OS. With Xbox, everyone pays $10 per game just to be on the system. Everyone pays for the right to play multi-player online. You can be the publisher for the sure fire hit, wave or half the royalty, provide the advertising budget or pay part of the development cost to a dev to gain exclusivity. Or loan the dev money for exclusivity. &lt;br&gt;&lt;br&gt;Once consoles move to a direct download model, they will own every part of the games movement. The game, the ability to re-sell, the DLC. No more Gamestop or online exchanges., the game is tied to a specific account and only that user can use that copy. He will have the right to download again and again so that he doesn&#039;t have to worry about  having a physical copy. This will lead to millions more in sales. And since the 360 design is basically a PC, what if they allowed PC owners to devlop mods that would then be ported to the Xbox with XNA. And sold as DLC for a share of that money. You can&#039;t force a share with a PC mod. &lt;br&gt;&lt;br&gt;The PC is wide open and there is no guaranteed control for any company. Consoles are closed and you can develop ways to assure that you get a piece of everything sold for it. When you own the parts of your console, you can make sure that the architecture follows a certain path which guarantees backward comparability. &lt;br&gt;&lt;br&gt;Imagine a $100 360 two years from now that can act as a mod kit for a new Xbox console that consist of a modified Xenon and Xenos. Mods submitted to MS for approval and then placed on Live. It seems to be their thinking. XNA Indie games appear on Live. Make those tools more robust and there will be a PC like mod community on the XBox. MS made the right decision for them. Consoles are where the money is because of control and royalties. And when someone buys a console you know it&#039;s for games. When someone buys a PC, it could be for 10 other reasons.</description>
		<content:encoded><![CDATA[<p>The reason it was a good choice for MS was because the console market is growing. At a cost to the PC market. Developers would prefer a steady platform with known variables to to constantly changing PC world where you have to worry about a thousand different parts. AMD and Nvidia are both struggling to keep up the top card model where it is stave or thrive, never a middle ground. Somebody is the winner and somebody loses, not everyone is prospering. Nintendo is doing extremely well. MS is doing great and Sony is about to turn the corner, maybe. In graphics cards it&#39;s always one dominant company and the other(s) hanging on for dear life.</p>
<p>MS did a lot of market research and focus groups before launching GfW. Time and again the word came back that PC gamers would not pay for things that had been free to them for years. Throw in piracy and the ability for anyone with the know how to make free updates and where is the platform holder. Look at Falcon 4.0, how old is the core game and what company that generates an income updates it. In fact, who is the platform holder. With the PC, the holder is all of the people that make the parts. None of which receives royalties. And no developer is paying MS anything to make a game on their OS. With Xbox, everyone pays $10 per game just to be on the system. Everyone pays for the right to play multi-player online. You can be the publisher for the sure fire hit, wave or half the royalty, provide the advertising budget or pay part of the development cost to a dev to gain exclusivity. Or loan the dev money for exclusivity. </p>
<p>Once consoles move to a direct download model, they will own every part of the games movement. The game, the ability to re-sell, the DLC. No more Gamestop or online exchanges., the game is tied to a specific account and only that user can use that copy. He will have the right to download again and again so that he doesn&#39;t have to worry about  having a physical copy. This will lead to millions more in sales. And since the 360 design is basically a PC, what if they allowed PC owners to devlop mods that would then be ported to the Xbox with XNA. And sold as DLC for a share of that money. You can&#39;t force a share with a PC mod. </p>
<p>The PC is wide open and there is no guaranteed control for any company. Consoles are closed and you can develop ways to assure that you get a piece of everything sold for it. When you own the parts of your console, you can make sure that the architecture follows a certain path which guarantees backward comparability. </p>
<p>Imagine a $100 360 two years from now that can act as a mod kit for a new Xbox console that consist of a modified Xenon and Xenos. Mods submitted to MS for approval and then placed on Live. It seems to be their thinking. XNA Indie games appear on Live. Make those tools more robust and there will be a PC like mod community on the XBox. MS made the right decision for them. Consoles are where the money is because of control and royalties. And when someone buys a console you know it&#39;s for games. When someone buys a PC, it could be for 10 other reasons.</p>
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		<title>By: SWKerr</title>
		<link>http://www.digitaltrends.com/gaming/microsoft-should-never-have-built-the-xbox/#comment-128141</link>
		<dc:creator>SWKerr</dc:creator>
		<pubDate>Fri, 26 Feb 2010 18:53:38 +0000</pubDate>
		<guid isPermaLink="false">http://www.digitaltrends.com/?p=248805#comment-128141</guid>
		<description>Microsoft is sitting on more capital than they can invest at this point.  The decision it to return it to investors on invest it into additional product line.  There is only so much additional investment in R&amp;D they can do with Windows and Office and get additional returns.  (They already own the market.)  The investment in the Xbox was a belief they could make a reasonable return for their shareholders above and beyond what is available in the market.  The better then average return assumption would have come from the ability to leverage existing Infrastructure, Marketing and Talent pool as compared to any possible competitor.  When Microsoft started this adventure Nintendo and Sony had already proved there was a good market for console gaming.  PC gaming was already a casualty of this trend.&lt;br&gt;&lt;br&gt;PC gaming is not for the masses.  You need expensive hardware and computer know how well beyond the average consumer.  PC can be better but not to the point where a casual gamer would care.  &lt;br&gt;&lt;br&gt;Microsoft never abandoned PC gaming or under invested in it.  It invested at the level to justify the expected return.  It also invested in the console market with an expected return.&lt;br&gt;&lt;br&gt;You can fault Microsoft&#039;s execution if you want but probably not their reasoning for want to get into a profitable market segment.  Fact is they have a lot of capital to invest and diversifying their revenue stream makes perfect sense as long as those investments on average will pay off in reasonable profits.</description>
		<content:encoded><![CDATA[<p>Microsoft is sitting on more capital than they can invest at this point.  The decision it to return it to investors on invest it into additional product line.  There is only so much additional investment in R&#038;D they can do with Windows and Office and get additional returns.  (They already own the market.)  The investment in the Xbox was a belief they could make a reasonable return for their shareholders above and beyond what is available in the market.  The better then average return assumption would have come from the ability to leverage existing Infrastructure, Marketing and Talent pool as compared to any possible competitor.  When Microsoft started this adventure Nintendo and Sony had already proved there was a good market for console gaming.  PC gaming was already a casualty of this trend.</p>
<p>PC gaming is not for the masses.  You need expensive hardware and computer know how well beyond the average consumer.  PC can be better but not to the point where a casual gamer would care.  </p>
<p>Microsoft never abandoned PC gaming or under invested in it.  It invested at the level to justify the expected return.  It also invested in the console market with an expected return.</p>
<p>You can fault Microsoft&#39;s execution if you want but probably not their reasoning for want to get into a profitable market segment.  Fact is they have a lot of capital to invest and diversifying their revenue stream makes perfect sense as long as those investments on average will pay off in reasonable profits.</p>
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		<title>By: DCBronco</title>
		<link>http://www.digitaltrends.com/gaming/microsoft-should-never-have-built-the-xbox/#comment-128112</link>
		<dc:creator>DCBronco</dc:creator>
		<pubDate>Fri, 26 Feb 2010 14:10:39 +0000</pubDate>
		<guid isPermaLink="false">http://www.digitaltrends.com/?p=248805#comment-128112</guid>
		<description>I can see I have to be really direct and can&#039;t be sarcastic with you. And you question my comprehension ability. MS studies were fallacious? And you use Steam as proof. Then tell me how much it is for a Steam account. Do they make over a billion in subscription fees or is it free. Do any of the digital download services for the PC use a subscription based account model. If so, name them. Besides subscription fees to actually play MMOs, name another subscription based model for PCs. And remember that MMOs will soon appear on consoles. And if you can get someone to pay 12,000 for a dev kit, how is that bad for the console maker? Your argument is based on it being better for the individual. I&#039;m all for that. But the companies involved are companies, and they want it to be best for them.&lt;br&gt;&lt;br&gt;You and obviously the author are missing MS and Sony&#039;s point. Your second paragraph is all about how open the PC is. That&#039;s not what Sony and MS want. They are like the mob. They want a piece of everything done. If an Indie game is sold to a kid on the corner, they want in. And the way to do that is by controlling the territory, that being the thing it&#039;s played on. You can&#039;t do that with the PC. Like you said it&#039;s the most open. You can with a console, to a certain extent. And that is exactly what they want. And that is where the real money is made. And pirating is far worst on the PC. See, Crysis.&lt;br&gt;&lt;br&gt;Where do you get numbers from. Buddy, there are companies for that. Have you ever heard of NPD? There are others. For each region of the world. ChartTrack in Europe. Major corporations use these companies to gauge the success of products in the market place and to help them understand trends. Other companies use them to understand their bargaining position and what products actually move. The console makers release this information each month. Just check the Wall Street Journal. There are also these things called annual reports that each company has to file. Most companies try to hide certain things, like Sony and the cost of the PS3 or MS and the loses of the original Xbox. But these numbers are available to the public(&lt;a rel=&quot;nofollow&quot; href=&quot;http://www.microsoft.com/msft/reports/default.mspx).&quot;&gt;http://www.microsoft.com/msft/reports/default.mspx).&lt;/a&gt; This doesn&#039;t give actual numbers, but it gives you and idea. &lt;a href=&quot;&lt;a rel=&quot;nofollow&quot; href=&quot;http://www.gamasutra.com/view/news/23183/Weekly_PC_Sales_Charts_NPD_Steam_Direct2Drive.php&quot;&quot;&gt;http://www.gamasutra.com/view/news/23183/Weekly_PC_Sales_Charts_NPD_Steam_Direct2Drive.php&quot;&lt;/a&gt; rel=&quot;nofollow&quot;&gt;&lt;a rel=&quot;nofollow&quot; href=&quot;http://www.gamasutra.com/view/news/23183/Weekly...&quot;&gt;http://www.gamasutra.com/view/news/23183/Weekly...&lt;/a&gt;&lt;/a&gt;. Do you really believe Braid is pulling in 10 million a week. And Steam usually sells at bargain prices. And that info is directly from Valve. Here&#039;s a article about one of the rare PC games that competes with console sales. And that is always very temporary. &lt;a href=&quot;&lt;a rel=&quot;nofollow&quot; href=&quot;http://www.gamasutra.com/php-bin/news_index.php?story=24505&quot;&quot;&gt;http://www.gamasutra.com/php-bin/news_index.php?story=24505&quot;&lt;/a&gt; rel=&quot;nofollow&quot;&gt;&lt;a rel=&quot;nofollow&quot; href=&quot;http://www.gamasutra.com/php-bin/news_index.php...&quot;&gt;http://www.gamasutra.com/php-bin/news_index.php...&lt;/a&gt;&lt;/a&gt;. This one really breaks down the European positions.&lt;a rel=&quot;nofollow&quot; href=&quot;http://www.mcvuk.com/features/624/UK-Monthly-Charts-December.&quot;&gt;http://www.mcvuk.com/features/624/UK-Monthly-Charts-December.&lt;/a&gt; Like I said, PC doesn&#039;t compare. DD or not.&lt;br&gt;&lt;br&gt;So your year old machine can play Crysis at how many frames a second? And it does DX11 right? And it can play every game too at the highest setting. I know more than you think. Are you hitting the specs for all of your games or the recommended specs? Are you really playing everything with all of the bells and whistles? I mean 4x AA,  90 frames at 1680x1050? Are you really? I kinda doubt it. And when I mentioned WoW, it was because your current most successful game is NOT a graphical powerhouse. So for all of your talk of graphical power, it doesn&#039;t really seem to matter when the money comes in. And you do know that you are comparing your year old PC to a Almost 6 year old console? Compare your 5 year old PC to it. Was that DX10 too. And the next generation of console will only cost $399. Even Sony understands that is the starting point. So once you add DDR5 RAM and a new mid-range Graphics card, it will be behind the new consoles that comes out a year later. &lt;br&gt;&lt;br&gt;The new Xbox or PS4(if Sony decides to participate so soon), will be at least DX10 with components of DX11 if not full DX11. It will have 4 Gbs of RAM. It will have a proprietary Graphics card that will be on par with the best available in the PC market at the time of release or better. It will have every water or physics or lighting that will be available at that time and it might even be upgradable. It will have a large HD for DD, since it is being called for by the devs to cut off re-sellers like Gamestop(&lt;a rel=&quot;nofollow&quot; href=&quot;http://online.wsj.com/article/SB123249378212700025.html)&quot;&gt;http://online.wsj.com/article/SB123249378212700025.html)&lt;/a&gt; or DLC will be attached to accounts linked to your Live account like on ME2. That will add billions to the devs sales. &lt;br&gt;&lt;br&gt;Your problem is that you&#039;re stuck in the past. What you believe was once true. Read some recent news. Read some annual reports. Look at how the Entertainment and Devices Division of MS that contains the Xbox made a profit last fiscal year despite the fact that it contains many items that are nothing but a money drain. Things like Zune(which should have changes recently), Surface, Internet TV and advertising for Mac Office(how&#039;d that get in there, especially at over 400 million some years with none of the resulting profits from that product coming back to the division). How about the R &amp; D for all of those none income generating products.Or for products like Natal. I actually read things like that and know a little bit about where those numbers come from. They are released constantly. I still have a lot to learn about them. I may not be the genius that your are(that&#039;s called sarcasm, not trolling), but I do know a little bit about this stuff. So just keep clicking those heels and repeating that PC games rule the roost, and one day your dreams may come true.</description>
		<content:encoded><![CDATA[<p>I can see I have to be really direct and can&#39;t be sarcastic with you. And you question my comprehension ability. MS studies were fallacious? And you use Steam as proof. Then tell me how much it is for a Steam account. Do they make over a billion in subscription fees or is it free. Do any of the digital download services for the PC use a subscription based account model. If so, name them. Besides subscription fees to actually play MMOs, name another subscription based model for PCs. And remember that MMOs will soon appear on consoles. And if you can get someone to pay 12,000 for a dev kit, how is that bad for the console maker? Your argument is based on it being better for the individual. I&#39;m all for that. But the companies involved are companies, and they want it to be best for them.</p>
<p>You and obviously the author are missing MS and Sony&#39;s point. Your second paragraph is all about how open the PC is. That&#39;s not what Sony and MS want. They are like the mob. They want a piece of everything done. If an Indie game is sold to a kid on the corner, they want in. And the way to do that is by controlling the territory, that being the thing it&#39;s played on. You can&#39;t do that with the PC. Like you said it&#39;s the most open. You can with a console, to a certain extent. And that is exactly what they want. And that is where the real money is made. And pirating is far worst on the PC. See, Crysis.</p>
<p>Where do you get numbers from. Buddy, there are companies for that. Have you ever heard of NPD? There are others. For each region of the world. ChartTrack in Europe. Major corporations use these companies to gauge the success of products in the market place and to help them understand trends. Other companies use them to understand their bargaining position and what products actually move. The console makers release this information each month. Just check the Wall Street Journal. There are also these things called annual reports that each company has to file. Most companies try to hide certain things, like Sony and the cost of the PS3 or MS and the loses of the original Xbox. But these numbers are available to the public(<a rel="nofollow" href="http://www.microsoft.com/msft/reports/default.mspx)."></a><a href="http://www.microsoft.com/msft/reports/default.mspx" rel="nofollow">http://www.microsoft.com/msft/reports/default.mspx</a>). This doesn&#39;t give actual numbers, but it gives you and idea. <a href="<a rel="nofollow" href="http://www.gamasutra.com/view/news/23183/Weekly_PC_Sales_Charts_NPD_Steam_Direct2Drive.php""></a><a href="http://www.gamasutra.com/view/news/23183/Weekly_PC_Sales_Charts_NPD_Steam_Direct2Drive.php" rel="nofollow">http://www.gamasutra.com/view/news/23183/Weekly_PC_Sales_Charts_NPD_Steam_Direct2Drive.php</a>&#8220; rel=&#8221;nofollow&#8221;><a rel="nofollow" href="http://www.gamasutra.com/view/news/23183/Weekly...">http://www.gamasutra.com/view/news/23183/Weekly&#8230;</a>. Do you really believe Braid is pulling in 10 million a week. And Steam usually sells at bargain prices. And that info is directly from Valve. Here&#39;s a article about one of the rare PC games that competes with console sales. And that is always very temporary. <a href="<a rel="nofollow" href="http://www.gamasutra.com/php-bin/news_index.php?story=24505""></a><a href="http://www.gamasutra.com/php-bin/news_index.php?story=24505" rel="nofollow">http://www.gamasutra.com/php-bin/news_index.php?story=24505</a>&#8220; rel=&#8221;nofollow&#8221;><a rel="nofollow" href="http://www.gamasutra.com/php-bin/news_index.php...">http://www.gamasutra.com/php-bin/news_index.php&#8230;</a>. This one really breaks down the European positions.<a rel="nofollow" href="http://www.mcvuk.com/features/624/UK-Monthly-Charts-December.">http://www.mcvuk.com/features/624/UK-Monthly-Charts-December.</a> Like I said, PC doesn&#39;t compare. DD or not.</p>
<p>So your year old machine can play Crysis at how many frames a second? And it does DX11 right? And it can play every game too at the highest setting. I know more than you think. Are you hitting the specs for all of your games or the recommended specs? Are you really playing everything with all of the bells and whistles? I mean 4x AA,  90 frames at 1680&#215;1050? Are you really? I kinda doubt it. And when I mentioned WoW, it was because your current most successful game is NOT a graphical powerhouse. So for all of your talk of graphical power, it doesn&#39;t really seem to matter when the money comes in. And you do know that you are comparing your year old PC to a Almost 6 year old console? Compare your 5 year old PC to it. Was that DX10 too. And the next generation of console will only cost $399. Even Sony understands that is the starting point. So once you add DDR5 RAM and a new mid-range Graphics card, it will be behind the new consoles that comes out a year later. </p>
<p>The new Xbox or PS4(if Sony decides to participate so soon), will be at least DX10 with components of DX11 if not full DX11. It will have 4 Gbs of RAM. It will have a proprietary Graphics card that will be on par with the best available in the PC market at the time of release or better. It will have every water or physics or lighting that will be available at that time and it might even be upgradable. It will have a large HD for DD, since it is being called for by the devs to cut off re-sellers like Gamestop(<a rel="nofollow" href="http://online.wsj.com/article/SB123249378212700025.html)"></a><a href="http://online.wsj.com/article/SB123249378212700025.html" rel="nofollow">http://online.wsj.com/article/SB123249378212700025.html</a>) or DLC will be attached to accounts linked to your Live account like on ME2. That will add billions to the devs sales. </p>
<p>Your problem is that you&#39;re stuck in the past. What you believe was once true. Read some recent news. Read some annual reports. Look at how the Entertainment and Devices Division of MS that contains the Xbox made a profit last fiscal year despite the fact that it contains many items that are nothing but a money drain. Things like Zune(which should have changes recently), Surface, Internet TV and advertising for Mac Office(how&#39;d that get in there, especially at over 400 million some years with none of the resulting profits from that product coming back to the division). How about the R &#038; D for all of those none income generating products.Or for products like Natal. I actually read things like that and know a little bit about where those numbers come from. They are released constantly. I still have a lot to learn about them. I may not be the genius that your are(that&#39;s called sarcasm, not trolling), but I do know a little bit about this stuff. So just keep clicking those heels and repeating that PC games rule the roost, and one day your dreams may come true.</p>
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		<title>By: darren</title>
		<link>http://www.digitaltrends.com/gaming/microsoft-should-never-have-built-the-xbox/#comment-128104</link>
		<dc:creator>darren</dc:creator>
		<pubDate>Fri, 26 Feb 2010 13:46:06 +0000</pubDate>
		<guid isPermaLink="false">http://www.digitaltrends.com/?p=248805#comment-128104</guid>
		<description>Nice article. Maybe i am mistaken, but I think a lot of people are missing the point of this article. I am fairly certain the author would agree that gamers are glad the 360 is here, but was it a good choice for microsoft, in comparison to focusing on another market where they stood to make a great deal more money. I own both a ps3 and 360 and I am glad I do. No doubt i am glad microsoft built the 360, but the debate is whether it was a wise business decision for them. just because it may have made our gaming lives better (adding competition), doesnt mean it was better for microsoft and its stockholders.</description>
		<content:encoded><![CDATA[<p>Nice article. Maybe i am mistaken, but I think a lot of people are missing the point of this article. I am fairly certain the author would agree that gamers are glad the 360 is here, but was it a good choice for microsoft, in comparison to focusing on another market where they stood to make a great deal more money. I own both a ps3 and 360 and I am glad I do. No doubt i am glad microsoft built the 360, but the debate is whether it was a wise business decision for them. just because it may have made our gaming lives better (adding competition), doesnt mean it was better for microsoft and its stockholders.</p>
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		<title>By: dreamhunk</title>
		<link>http://www.digitaltrends.com/gaming/microsoft-should-never-have-built-the-xbox/#comment-128093</link>
		<dc:creator>dreamhunk</dc:creator>
		<pubDate>Fri, 26 Feb 2010 11:02:21 +0000</pubDate>
		<guid isPermaLink="false">http://www.digitaltrends.com/?p=248805#comment-128093</guid>
		<description>here this link will tell  you why this generation of consoles is so long enough said!&lt;br&gt;&lt;br&gt;&lt;a href=&quot;&lt;a rel=&quot;nofollow&quot; href=&quot;http://www.wired.com/gamelife/2009/05/e3-predictions/&quot;&quot;&gt;http://www.wired.com/gamelife/2009/05/e3-predictions/&quot;&lt;/a&gt; rel=&quot;nofollow&quot;&gt;&lt;a rel=&quot;nofollow&quot; href=&quot;http://www.wired.com/gamelife/2009/05/e3-predic...&quot;&gt;http://www.wired.com/gamelife/2009/05/e3-predic...&lt;/a&gt;&lt;/a&gt;</description>
		<content:encoded><![CDATA[<p>here this link will tell  you why this generation of consoles is so long enough said!</p>
<p><a href="<a rel="nofollow" href="http://www.wired.com/gamelife/2009/05/e3-predictions/""></a><a href="http://www.wired.com/gamelife/2009/05/e3-predictions/" rel="nofollow">http://www.wired.com/gamelife/2009/05/e3-predictions/</a>&#8220; rel=&#8221;nofollow&#8221;><a rel="nofollow" href="http://www.wired.com/gamelife/2009/05/e3-predic...">http://www.wired.com/gamelife/2009/05/e3-predic&#8230;</a></p>
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		<title>By: dreamhunk</title>
		<link>http://www.digitaltrends.com/gaming/microsoft-should-never-have-built-the-xbox/#comment-128092</link>
		<dc:creator>dreamhunk</dc:creator>
		<pubDate>Fri, 26 Feb 2010 10:57:50 +0000</pubDate>
		<guid isPermaLink="false">http://www.digitaltrends.com/?p=248805#comment-128092</guid>
		<description>Pc gaming as never dead!  The ehole pc gaming was garbage was made because of sony and microsoft. Yea them consoles are so great that 11 000 console game devs have now gone bankuprt because of pircay,rented games,,used game market and high production costs. Yea consoles are so great when both sony and microsoft have lost billions on consoles. The reason your having a longer console generation is because sony and mircosoft have lost billions on consoles.&lt;br&gt;&lt;br&gt;&lt;a href=&quot;&lt;a rel=&quot;nofollow&quot; href=&quot;http://adrianwerner.wordpress.com/games-of-2010/&quot;&quot;&gt;http://adrianwerner.wordpress.com/games-of-2010/&quot;&lt;/a&gt; rel=&quot;nofollow&quot;&gt;&lt;a rel=&quot;nofollow&quot; href=&quot;http://adrianwerner.wordpress.com/games-of-2010/&quot;&gt;http://adrianwerner.wordpress.com/games-of-2010/&lt;/a&gt;&lt;/a&gt;&lt;br&gt;&lt;br&gt;what a dumb statment pc gaming will never die,, why because there are millions of game devs making games for the pc.</description>
		<content:encoded><![CDATA[<p>Pc gaming as never dead!  The ehole pc gaming was garbage was made because of sony and microsoft. Yea them consoles are so great that 11 000 console game devs have now gone bankuprt because of pircay,rented games,,used game market and high production costs. Yea consoles are so great when both sony and microsoft have lost billions on consoles. The reason your having a longer console generation is because sony and mircosoft have lost billions on consoles.</p>
<p><a href="<a rel="nofollow" href="http://adrianwerner.wordpress.com/games-of-2010/""></a><a href="http://adrianwerner.wordpress.com/games-of-2010/" rel="nofollow">http://adrianwerner.wordpress.com/games-of-2010/</a>&#8220; rel=&#8221;nofollow&#8221;><a rel="nofollow" href="http://adrianwerner.wordpress.com/games-of-2010/">http://adrianwerner.wordpress.com/games-of-2010/</a></p>
<p>what a dumb statment pc gaming will never die,, why because there are millions of game devs making games for the pc.</p>
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		<title>By: bob</title>
		<link>http://www.digitaltrends.com/gaming/microsoft-should-never-have-built-the-xbox/#comment-128088</link>
		<dc:creator>bob</dc:creator>
		<pubDate>Fri, 26 Feb 2010 09:58:50 +0000</pubDate>
		<guid isPermaLink="false">http://www.digitaltrends.com/?p=248805#comment-128088</guid>
		<description>Yeah, WoW is doing great.  and in fact it probably accounts for a huge percent of all PC gaming revenue.  PC gaming use to be vibrant and full of big titles...now there is WoW and....well not a lot.  WoW has kept the PC gaming revenue up, but it hides the fact that there are fewer games making real $$.  As the author summerized &quot;MMOs own the space and there really hasn’t been an innovative game for the PC for some time.&quot;.  Exactly.  Think of PC gaming without MMOs and what do you have?  Not a lot.</description>
		<content:encoded><![CDATA[<p>Yeah, WoW is doing great.  and in fact it probably accounts for a huge percent of all PC gaming revenue.  PC gaming use to be vibrant and full of big titles&#8230;now there is WoW and&#8230;.well not a lot.  WoW has kept the PC gaming revenue up, but it hides the fact that there are fewer games making real $$.  As the author summerized &#8220;MMOs own the space and there really hasn’t been an innovative game for the PC for some time.&#8221;.  Exactly.  Think of PC gaming without MMOs and what do you have?  Not a lot.</p>
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		<title>By: Sircapsalock</title>
		<link>http://www.digitaltrends.com/gaming/microsoft-should-never-have-built-the-xbox/#comment-128059</link>
		<dc:creator>Sircapsalock</dc:creator>
		<pubDate>Fri, 26 Feb 2010 04:46:15 +0000</pubDate>
		<guid isPermaLink="false">http://www.digitaltrends.com/?p=248805#comment-128059</guid>
		<description>I completely agree with what is said above. &lt;br&gt;I own wii and xbox. xbox is broken and not consistent, it is not reliable. &lt;br&gt;&lt;br&gt;Don&#039;t want to pay for something that is free elsewhere, I&#039;d have PSN rather than a subscription based xboxLive. No matter how good Xbox live is, you can get that same service on your PC for free. Not to mention playing games online requires a harddrive, which is free with the ps3, but overpriced in a 360.&lt;br&gt;&lt;br&gt;From what I saw on the PSN network there doesn&#039;t seem to be much missing from the experience, what is it about the PSN network that&#039;s &quot;painful&quot;?&lt;br&gt;The wii system online is painful; very, very painful (lag). But even then you could work around other shortcomings.&lt;br&gt;&lt;br&gt;The xbox services are nice, but not worth extra money.</description>
		<content:encoded><![CDATA[<p>I completely agree with what is said above. <br />I own wii and xbox. xbox is broken and not consistent, it is not reliable. </p>
<p>Don&#39;t want to pay for something that is free elsewhere, I&#39;d have PSN rather than a subscription based xboxLive. No matter how good Xbox live is, you can get that same service on your PC for free. Not to mention playing games online requires a harddrive, which is free with the ps3, but overpriced in a 360.</p>
<p>From what I saw on the PSN network there doesn&#39;t seem to be much missing from the experience, what is it about the PSN network that&#39;s &#8220;painful&#8221;?<br />The wii system online is painful; very, very painful (lag). But even then you could work around other shortcomings.</p>
<p>The xbox services are nice, but not worth extra money.</p>
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		<title>By: Brian Murphy</title>
		<link>http://www.digitaltrends.com/gaming/microsoft-should-never-have-built-the-xbox/#comment-128047</link>
		<dc:creator>Brian Murphy</dc:creator>
		<pubDate>Fri, 26 Feb 2010 02:40:36 +0000</pubDate>
		<guid isPermaLink="false">http://www.digitaltrends.com/?p=248805#comment-128047</guid>
		<description>Then MS&#039; studies were fallacious then, weren&#039;t they, given the success and obvious thriving that we&#039;re seeing happen with Steam?  Right?  Not to mention other digital distribution methods, akin to Steam but not nearly as large.  As I stated before, only a 3rd of PC sales happen at retail outlets.  The rest is online distribution.  Which, of course, blows a hole in your theories that PC users won&#039;t pay for things.  PC users certainly will pay for services, as I said, that offer a value better than the competition.  And, with the author&#039;s article in mind, it seems quite obvious that the same amount of time and effort spent on XBL, and applying it to GfW, would result in a vastly higher return.&lt;br&gt;&lt;br&gt;As for free stuff in their garages, you&#039;re absolutely right, there&#039;s a ton of free IP out there for people on PC.  There&#039;s also a virtual cornucopia of tiny to large games out there.  The reason being, it doesn&#039;t cost a couple thousand dollars for a dev kit for a PC.  Because you have the dev kit, when you have a PC.  In that regard, the PC is the most open and versatile system to utilize for small developers, as it hits the biggest audience possible, for the least amount of money.  Whereas, with the 360/PS3/Wii they have to purchase the dev kits, and then work their way through Sony/MS&#039; red-tape to get the game onto the PSN/XBL.  All that costs money to a tiny developer.  So, while creating a closed GfW system would probably result in some kind of fee of use from MS, the tiny devs would still be able to dodge the costs of the dev kits for consoles.&lt;br&gt;&lt;br&gt;Now, PC games never hit console levels, really?  You have this data?  Where?  I&#039;d really like to see it, because currently, there&#039;s not a single entity on this planet, that tracks every digital/retail sale of PC games.  There are just too many outlets that control their statistical data (sort of like tracking PSN sales...can&#039;t do it without getting Sony&#039;s data...ain&#039;t happening, likewise with XBLA...they only really announce milestones, not weekly statistics in numbers people can track), the only real source we can get (but still, not 100% itemized), is the pc gaming alliance, which states PC Gaming was a 12.7 billion dollar industry in 2008.  Console gaming wished it was that big in 2008.&lt;br&gt;&lt;br&gt;Now, I&#039;m going to suggest you stop right where you are with your comments on graphics cards and upgrading PC&#039;s, because you are clearly, not knowledgeable about such this.  Needless to say, this PC I have right now, was built January of 2009.  And since I actually have motivation and intelligence to research my purchase, I actually put together a machine that will be quite competitive for some time to come.  I won&#039;t need a new part for at least another year.  And even then, the price for upgrade is miniscule compared to what&#039;s needed for swapping to a new console.  (Think about it, sure, my GPU was $290 when I bought it, but since then, it&#039;s come down 70, in another year it&#039;ll be below 200, the next gen of consoles will most certainly cost more than that, and have nowhere near the horsepower of my pc, still).&lt;br&gt;&lt;br&gt;Now, what&#039;s with the idiotic and obvious attempt at trolling with the WoW comment?  You can&#039;t be that stupid as to think WoW has anything graphically, that&#039;d be like Valve claiming their Half-life Engine that they won&#039;t put a bullet in, is still competitive.  Seriously, you&#039;re not that dumb, are you?  Because, you know, I clearly said that your &#039;Mass Effects&#039; hit PC...are you insinuating somehow that Mass Effect has WoW-like graphics?  Because, no, that just doesn&#039;t add up.  How about this though, ever see a game in DX10 on your 360.  No, you haven&#039;t. &lt;br&gt;&lt;br&gt;I however, have volumetric water, physx, every form of lighting you can possibly imagine, FSAA up to 16x, and I run most DX10 games in excess of 100fps, and I rarely ever...ever...have loading screens.  What&#039;s so great about all that?  Because it tells me, for todays set of games, and for the foreseeable future, my PC is far far superior to current needs.  Meaning, it&#039;ll stay relevant allot longer than current consoles, and be cheaper to upgrade than it will be to buy into a whole new generation of consoles whenever the 720 or whatever comes out.&lt;br&gt;&lt;br&gt;PC Gaming&#039;s not even close to dead, you&#039;re just too complacent about your ignorance to actually look into real statistical data that isn&#039;t spoon-fed to you buy the console makers.  It&#039;s just amusing how many people just like you are out there, who think they know what they&#039;re talking about, but really just don&#039;t know squat, because all they do is read one headline, then take regurgitate it verbatim, like it&#039;s facts.  Yeah, fyi, just cause you read it on the internet, doesn&#039;t make it so.  Try double-checking your sources from time to time, and maybe, just maybe, you won&#039;t come to discussions such as these, with so very many unsubstantiated claims.</description>
		<content:encoded><![CDATA[<p>Then MS&#39; studies were fallacious then, weren&#39;t they, given the success and obvious thriving that we&#39;re seeing happen with Steam?  Right?  Not to mention other digital distribution methods, akin to Steam but not nearly as large.  As I stated before, only a 3rd of PC sales happen at retail outlets.  The rest is online distribution.  Which, of course, blows a hole in your theories that PC users won&#39;t pay for things.  PC users certainly will pay for services, as I said, that offer a value better than the competition.  And, with the author&#39;s article in mind, it seems quite obvious that the same amount of time and effort spent on XBL, and applying it to GfW, would result in a vastly higher return.</p>
<p>As for free stuff in their garages, you&#39;re absolutely right, there&#39;s a ton of free IP out there for people on PC.  There&#39;s also a virtual cornucopia of tiny to large games out there.  The reason being, it doesn&#39;t cost a couple thousand dollars for a dev kit for a PC.  Because you have the dev kit, when you have a PC.  In that regard, the PC is the most open and versatile system to utilize for small developers, as it hits the biggest audience possible, for the least amount of money.  Whereas, with the 360/PS3/Wii they have to purchase the dev kits, and then work their way through Sony/MS&#39; red-tape to get the game onto the PSN/XBL.  All that costs money to a tiny developer.  So, while creating a closed GfW system would probably result in some kind of fee of use from MS, the tiny devs would still be able to dodge the costs of the dev kits for consoles.</p>
<p>Now, PC games never hit console levels, really?  You have this data?  Where?  I&#39;d really like to see it, because currently, there&#39;s not a single entity on this planet, that tracks every digital/retail sale of PC games.  There are just too many outlets that control their statistical data (sort of like tracking PSN sales&#8230;can&#39;t do it without getting Sony&#39;s data&#8230;ain&#39;t happening, likewise with XBLA&#8230;they only really announce milestones, not weekly statistics in numbers people can track), the only real source we can get (but still, not 100% itemized), is the pc gaming alliance, which states PC Gaming was a 12.7 billion dollar industry in 2008.  Console gaming wished it was that big in 2008.</p>
<p>Now, I&#39;m going to suggest you stop right where you are with your comments on graphics cards and upgrading PC&#39;s, because you are clearly, not knowledgeable about such this.  Needless to say, this PC I have right now, was built January of 2009.  And since I actually have motivation and intelligence to research my purchase, I actually put together a machine that will be quite competitive for some time to come.  I won&#39;t need a new part for at least another year.  And even then, the price for upgrade is miniscule compared to what&#39;s needed for swapping to a new console.  (Think about it, sure, my GPU was $290 when I bought it, but since then, it&#39;s come down 70, in another year it&#39;ll be below 200, the next gen of consoles will most certainly cost more than that, and have nowhere near the horsepower of my pc, still).</p>
<p>Now, what&#39;s with the idiotic and obvious attempt at trolling with the WoW comment?  You can&#39;t be that stupid as to think WoW has anything graphically, that&#39;d be like Valve claiming their Half-life Engine that they won&#39;t put a bullet in, is still competitive.  Seriously, you&#39;re not that dumb, are you?  Because, you know, I clearly said that your &#39;Mass Effects&#39; hit PC&#8230;are you insinuating somehow that Mass Effect has WoW-like graphics?  Because, no, that just doesn&#39;t add up.  How about this though, ever see a game in DX10 on your 360.  No, you haven&#39;t. </p>
<p>I however, have volumetric water, physx, every form of lighting you can possibly imagine, FSAA up to 16x, and I run most DX10 games in excess of 100fps, and I rarely ever&#8230;ever&#8230;have loading screens.  What&#39;s so great about all that?  Because it tells me, for todays set of games, and for the foreseeable future, my PC is far far superior to current needs.  Meaning, it&#39;ll stay relevant allot longer than current consoles, and be cheaper to upgrade than it will be to buy into a whole new generation of consoles whenever the 720 or whatever comes out.</p>
<p>PC Gaming&#39;s not even close to dead, you&#39;re just too complacent about your ignorance to actually look into real statistical data that isn&#39;t spoon-fed to you buy the console makers.  It&#39;s just amusing how many people just like you are out there, who think they know what they&#39;re talking about, but really just don&#39;t know squat, because all they do is read one headline, then take regurgitate it verbatim, like it&#39;s facts.  Yeah, fyi, just cause you read it on the internet, doesn&#39;t make it so.  Try double-checking your sources from time to time, and maybe, just maybe, you won&#39;t come to discussions such as these, with so very many unsubstantiated claims.</p>
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		<title>By: msuciman1234</title>
		<link>http://www.digitaltrends.com/gaming/microsoft-should-never-have-built-the-xbox/#comment-128048</link>
		<dc:creator>msuciman1234</dc:creator>
		<pubDate>Fri, 26 Feb 2010 02:31:04 +0000</pubDate>
		<guid isPermaLink="false">http://www.digitaltrends.com/?p=248805#comment-128048</guid>
		<description>Investment is minimal and the Xbox Marketplace is effective and successful at moving indie titles plus, we don&#039;t have to make those really real looking outfits that they get at playstation Home.</description>
		<content:encoded><![CDATA[<p>Investment is minimal and the Xbox Marketplace is effective and successful at moving indie titles plus, we don&#39;t have to make those really real looking outfits that they get at playstation Home.</p>
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		<title>By: DCBronco</title>
		<link>http://www.digitaltrends.com/gaming/microsoft-should-never-have-built-the-xbox/#comment-128043</link>
		<dc:creator>DCBronco</dc:creator>
		<pubDate>Fri, 26 Feb 2010 01:58:46 +0000</pubDate>
		<guid isPermaLink="false">http://www.digitaltrends.com/?p=248805#comment-128043</guid>
		<description>Brian maybe you&#039;re just uninformed or stupid. MS wanted to charge for GfWs but studies showed that PC gamers are unwilling to pay for the infrastructure. That also goes for DLC and things like that. Maybe you hadn&#039;t noticed all of the free stuff available made by people in their garages. Why would anyone pay. That&#039;s the reason for a closed platform. Sorry, didn&#039;t realize you needed spoon feeding on pretty common knowledge.&lt;br&gt;&lt;br&gt;Some PC gamers, like you, are delusional. PC game sales never hit console levels. Most of the money made on PC games is from WOW. While consoles have several games each year that hit the 5 million sold mark, PC games rarely have a title come close to that nowadays. And the numbers are falling. And speaking of WOW, is that one of those graphical powerhouses you were speaking of? You&#039;re part of that 30% that cares that much. And since technology has moved so far ahead of what it was, the next generation of consoles will have more than enough power to make the graphics well enough for 85% of the public. Eventually there won&#039;t be anywhere to go graphically. Most people would prefer to have a console that is stable and you know you&#039;ll be able to play that new game instead of the upgrade your graphics card game every 6 months. And games appearing on the PC means that MS is just hitting more money while still having their console advantage over Sony. &lt;br&gt;&lt;br&gt;Just get over the PC gaming thing. Let it die with some dignity.</description>
		<content:encoded><![CDATA[<p>Brian maybe you&#39;re just uninformed or stupid. MS wanted to charge for GfWs but studies showed that PC gamers are unwilling to pay for the infrastructure. That also goes for DLC and things like that. Maybe you hadn&#39;t noticed all of the free stuff available made by people in their garages. Why would anyone pay. That&#39;s the reason for a closed platform. Sorry, didn&#39;t realize you needed spoon feeding on pretty common knowledge.</p>
<p>Some PC gamers, like you, are delusional. PC game sales never hit console levels. Most of the money made on PC games is from WOW. While consoles have several games each year that hit the 5 million sold mark, PC games rarely have a title come close to that nowadays. And the numbers are falling. And speaking of WOW, is that one of those graphical powerhouses you were speaking of? You&#39;re part of that 30% that cares that much. And since technology has moved so far ahead of what it was, the next generation of consoles will have more than enough power to make the graphics well enough for 85% of the public. Eventually there won&#39;t be anywhere to go graphically. Most people would prefer to have a console that is stable and you know you&#39;ll be able to play that new game instead of the upgrade your graphics card game every 6 months. And games appearing on the PC means that MS is just hitting more money while still having their console advantage over Sony. </p>
<p>Just get over the PC gaming thing. Let it die with some dignity.</p>
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		<title>By: Brian Murphy</title>
		<link>http://www.digitaltrends.com/gaming/microsoft-should-never-have-built-the-xbox/#comment-128036</link>
		<dc:creator>Brian Murphy</dc:creator>
		<pubDate>Fri, 26 Feb 2010 00:59:32 +0000</pubDate>
		<guid isPermaLink="false">http://www.digitaltrends.com/?p=248805#comment-128036</guid>
		<description>Congratulations, simple reading comprehension eludes you?  Point out where I said GfW currently has a paid subscription model.  Find it?  Thought not.  &lt;br&gt;&lt;br&gt;Obviously, I was stating that if Microsoft had invested the same amount of time and effort into GfW that they have XBL, they would have a robust closed network, capable of offering a great great many bits/pieces of DLC etc.. basically everything that&#039;s offered on XBL now, but on PC.  Which has, as I stated, a vastly, vastly higher install base.  Ooh, 1 billion for XBL gold subscriptions?  Try 228 million x $15 x 12/mo.  I&#039;m pretty sure that annihilates any number you can come up with.&lt;br&gt;&lt;br&gt;As I said, it&#039;s about what would&#039;ve made MS more money, clearly Games for Windows is a better option (as it also helps reinforce Windows Vista/7 sales), rather than taking away from them.  Think about it, DX10-11 is only capable on Vista+ OS&#039;.  The 360 can&#039;t even do it.  So, there&#039;s a ridiculous amount of gaming tech, being purposefully ignored...just so MS can make...less money?  &lt;br&gt;&lt;br&gt;As for Sony&#039;s internal devs?  Um, they&#039;ve had them for a hell of alot longer than MS has been in the console race.  SCEA/SCEE/SCEJ have been making games for over a decade.  None of which, ever have a chance of showing up on my PC, whereas, your &#039;Mass Effects&#039; are, and will always...always, look, perform, and control better on my PC.  (Most kids can&#039;t afford a gaming PC, I, however, am not a kid, nor is a self-built $2300 machine out of my price range).  Of course, your whole argument there is pretty pointless, console makers have internal devs for 1 reason, and 1 reason only.  To give you a reason to buy their console.  Problem is, Microsoft keeps letting their &#039;360 exclusives&#039; hit PC half a year later, and most people have begun to realize this by now.  To say nothing of the 360&#039;s chances of ever being able to claim &#039;exclusivity&#039; and have it be believed.</description>
		<content:encoded><![CDATA[<p>Congratulations, simple reading comprehension eludes you?  Point out where I said GfW currently has a paid subscription model.  Find it?  Thought not.  </p>
<p>Obviously, I was stating that if Microsoft had invested the same amount of time and effort into GfW that they have XBL, they would have a robust closed network, capable of offering a great great many bits/pieces of DLC etc.. basically everything that&#39;s offered on XBL now, but on PC.  Which has, as I stated, a vastly, vastly higher install base.  Ooh, 1 billion for XBL gold subscriptions?  Try 228 million x $15 x 12/mo.  I&#39;m pretty sure that annihilates any number you can come up with.</p>
<p>As I said, it&#39;s about what would&#39;ve made MS more money, clearly Games for Windows is a better option (as it also helps reinforce Windows Vista/7 sales), rather than taking away from them.  Think about it, DX10-11 is only capable on Vista+ OS&#39;.  The 360 can&#39;t even do it.  So, there&#39;s a ridiculous amount of gaming tech, being purposefully ignored&#8230;just so MS can make&#8230;less money?  </p>
<p>As for Sony&#39;s internal devs?  Um, they&#39;ve had them for a hell of alot longer than MS has been in the console race.  SCEA/SCEE/SCEJ have been making games for over a decade.  None of which, ever have a chance of showing up on my PC, whereas, your &#39;Mass Effects&#39; are, and will always&#8230;always, look, perform, and control better on my PC.  (Most kids can&#39;t afford a gaming PC, I, however, am not a kid, nor is a self-built $2300 machine out of my price range).  Of course, your whole argument there is pretty pointless, console makers have internal devs for 1 reason, and 1 reason only.  To give you a reason to buy their console.  Problem is, Microsoft keeps letting their &#39;360 exclusives&#39; hit PC half a year later, and most people have begun to realize this by now.  To say nothing of the 360&#39;s chances of ever being able to claim &#39;exclusivity&#39; and have it be believed.</p>
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		<title>By: DCBronco</title>
		<link>http://www.digitaltrends.com/gaming/microsoft-should-never-have-built-the-xbox/#comment-128035</link>
		<dc:creator>DCBronco</dc:creator>
		<pubDate>Fri, 26 Feb 2010 00:57:10 +0000</pubDate>
		<guid isPermaLink="false">http://www.digitaltrends.com/?p=248805#comment-128035</guid>
		<description>Too many people are living in Sony&#039;s past. The games division hasn&#039;t made a profit for Sony since 2005 or 06. Like Bob said, the PS3 has eaten all of the profits from the PS2 and though it is starting to break even in parts cost, it still has other cost too. MS is making enough off of the console itself to offset all of their cost. You also have to take into account that Sony&#039;s other division have been failing also. Well most of them and Sony lost over a billion last year as a company. Even during their best years they made 3-4 billion on a year. For MS, that&#039;s a quarter. &lt;br&gt;&lt;br&gt;Natal should help MS boost their lead too. The other thing about Sony starting to break even on the PS3 cost is that it&#039;s too little, too late. We will most likely see new consoles next year or the year after. That would relegate the PS3 to budget console status and it will be sold at break even prices again and competing with a Natal equipped 360. And that will also kill off the PS2. And Sony would have to release a new console and they have to realize that it needs to be $399 at launch. If they don&#039;t, MS brings out a far superior Xbox(than the PS3) that is backwards compatible and priced at $399 that will force them to budget price the PS3 just to move it. Realistically if anyone should be considering leaving the gaming business as a console manufacturer, it&#039;s Sony.</description>
		<content:encoded><![CDATA[<p>Too many people are living in Sony&#39;s past. The games division hasn&#39;t made a profit for Sony since 2005 or 06. Like Bob said, the PS3 has eaten all of the profits from the PS2 and though it is starting to break even in parts cost, it still has other cost too. MS is making enough off of the console itself to offset all of their cost. You also have to take into account that Sony&#39;s other division have been failing also. Well most of them and Sony lost over a billion last year as a company. Even during their best years they made 3-4 billion on a year. For MS, that&#39;s a quarter. </p>
<p>Natal should help MS boost their lead too. The other thing about Sony starting to break even on the PS3 cost is that it&#39;s too little, too late. We will most likely see new consoles next year or the year after. That would relegate the PS3 to budget console status and it will be sold at break even prices again and competing with a Natal equipped 360. And that will also kill off the PS2. And Sony would have to release a new console and they have to realize that it needs to be $399 at launch. If they don&#39;t, MS brings out a far superior Xbox(than the PS3) that is backwards compatible and priced at $399 that will force them to budget price the PS3 just to move it. Realistically if anyone should be considering leaving the gaming business as a console manufacturer, it&#39;s Sony.</p>
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		<title>By: DCBronco</title>
		<link>http://www.digitaltrends.com/gaming/microsoft-should-never-have-built-the-xbox/#comment-128033</link>
		<dc:creator>DCBronco</dc:creator>
		<pubDate>Fri, 26 Feb 2010 00:40:21 +0000</pubDate>
		<guid isPermaLink="false">http://www.digitaltrends.com/?p=248805#comment-128033</guid>
		<description>GfW doesn&#039;t make subscription fees for MS. If the 23 million gold number are right, that&#039;s over a billion there alone. And regardless of how many game ready PCs are sold, there are no guarantees. Consoles are a sure thing and there is money for MS no matter from royalties and console sales. With no royalties on the PC, PC owners unwilling to pay for live and the best DLC usually mods, MS loses out on a lot of potential money. On top of that they can still cut out most of their first-party publishers and pay or loan developers for the exclusives they need. Which is far more efficient than Sony&#039;s idea of buying 10 companies. MS doesn&#039;t get stuck with any more Perfect Dark Zeros, but they get more Mass Effects.</description>
		<content:encoded><![CDATA[<p>GfW doesn&#39;t make subscription fees for MS. If the 23 million gold number are right, that&#39;s over a billion there alone. And regardless of how many game ready PCs are sold, there are no guarantees. Consoles are a sure thing and there is money for MS no matter from royalties and console sales. With no royalties on the PC, PC owners unwilling to pay for live and the best DLC usually mods, MS loses out on a lot of potential money. On top of that they can still cut out most of their first-party publishers and pay or loan developers for the exclusives they need. Which is far more efficient than Sony&#39;s idea of buying 10 companies. MS doesn&#39;t get stuck with any more Perfect Dark Zeros, but they get more Mass Effects.</p>
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		<title>By: maddan</title>
		<link>http://www.digitaltrends.com/gaming/microsoft-should-never-have-built-the-xbox/#comment-128030</link>
		<dc:creator>maddan</dc:creator>
		<pubDate>Fri, 26 Feb 2010 00:02:35 +0000</pubDate>
		<guid isPermaLink="false">http://www.digitaltrends.com/?p=248805#comment-128030</guid>
		<description>The dreaded &quot;rings of red&quot;  Error 73 !!!! arrggh why make something that&#039;s guaranteed to fail after only a few months or years..ohh that&#039;s right we like to compete with others even on &quot;failing&quot;....okay Toyota we got ya beat and Microsoft&#039;s Chairman will never apoligize...everybody go back to what you do best..America   make cars....Japan video game systems...just kidding..but it  really would be nice to invest as a consumer in something that doesn&#039;t have the &quot; lazy man get it to the market quick and fix it later&quot; factor...</description>
		<content:encoded><![CDATA[<p>The dreaded &#8220;rings of red&#8221;  Error 73 !!!! arrggh why make something that&#39;s guaranteed to fail after only a few months or years..ohh that&#39;s right we like to compete with others even on &#8220;failing&#8221;&#8230;.okay Toyota we got ya beat and Microsoft&#39;s Chairman will never apoligize&#8230;everybody go back to what you do best..America   make cars&#8230;.Japan video game systems&#8230;just kidding..but it  really would be nice to invest as a consumer in something that doesn&#39;t have the &#8221; lazy man get it to the market quick and fix it later&#8221; factor&#8230;</p>
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		<title>By: Brian Murphy</title>
		<link>http://www.digitaltrends.com/gaming/microsoft-should-never-have-built-the-xbox/#comment-128012</link>
		<dc:creator>Brian Murphy</dc:creator>
		<pubDate>Thu, 25 Feb 2010 22:49:56 +0000</pubDate>
		<guid isPermaLink="false">http://www.digitaltrends.com/?p=248805#comment-128012</guid>
		<description>It&#039;s quite simple, the DLC, addons, map packs, costume packs etc... would all be supported and delivered via GfW, which is really just XBL on PC.  It&#039;s virtually the same system already, honestly.  Gamertags even carry over..., the point is that by holding back their PC division (which, let&#039;s be honest, has a horrendous headstart over the consoles), they ended up making less money in the long run.  There is no way anyone can argue the profit gains possible on PC versus Console.  There are just too many PC&#039;s out there.  Remember, we&#039;re talking 228 Million (Circa 2008) versus what, 38-39 million 360&#039;s?&lt;br&gt;&lt;br&gt;But yeah, if Microsoft had worked towards making PC gaming more attractive to the public, think about how far the Games for Windows service could&#039;ve come by now.  As I said, I think they probably would&#039;ve done better, simply because PC&#039;s are already a mainstay in households, and creating a closed, controllable network like that (that people will pay for..), well, we&#039;re talking easily the kind of money WoW pulls in monthly for Activision/Blizzard.</description>
		<content:encoded><![CDATA[<p>It&#39;s quite simple, the DLC, addons, map packs, costume packs etc&#8230; would all be supported and delivered via GfW, which is really just XBL on PC.  It&#39;s virtually the same system already, honestly.  Gamertags even carry over&#8230;, the point is that by holding back their PC division (which, let&#39;s be honest, has a horrendous headstart over the consoles), they ended up making less money in the long run.  There is no way anyone can argue the profit gains possible on PC versus Console.  There are just too many PC&#39;s out there.  Remember, we&#39;re talking 228 Million (Circa 2008) versus what, 38-39 million 360&#39;s?</p>
<p>But yeah, if Microsoft had worked towards making PC gaming more attractive to the public, think about how far the Games for Windows service could&#39;ve come by now.  As I said, I think they probably would&#39;ve done better, simply because PC&#39;s are already a mainstay in households, and creating a closed, controllable network like that (that people will pay for..), well, we&#39;re talking easily the kind of money WoW pulls in monthly for Activision/Blizzard.</p>
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		<title>By: space invader</title>
		<link>http://www.digitaltrends.com/gaming/microsoft-should-never-have-built-the-xbox/#comment-128004</link>
		<dc:creator>space invader</dc:creator>
		<pubDate>Thu, 25 Feb 2010 21:41:43 +0000</pubDate>
		<guid isPermaLink="false">http://www.digitaltrends.com/?p=248805#comment-128004</guid>
		<description>how pointless this is, the xbox is made fact ive spent hours of enjoyment on mine (i have a ps3  and a gameing computer) so im not just an xbox fanboy.If you dont like xbox then dont buy one.Yes if it had a blu ray player it would control the market but it does not people cant read the future its just like beta max and the vhs war back in the 80&#039;s yes im that old it would be better for everyone if  they could all get together and make one perfect console but that will never happen un fortunatly.thats my view for what its worth peace the space invader.</description>
		<content:encoded><![CDATA[<p>how pointless this is, the xbox is made fact ive spent hours of enjoyment on mine (i have a ps3  and a gameing computer) so im not just an xbox fanboy.If you dont like xbox then dont buy one.Yes if it had a blu ray player it would control the market but it does not people cant read the future its just like beta max and the vhs war back in the 80&#39;s yes im that old it would be better for everyone if  they could all get together and make one perfect console but that will never happen un fortunatly.thats my view for what its worth peace the space invader.</p>
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		<title>By: Danny93</title>
		<link>http://www.digitaltrends.com/gaming/microsoft-should-never-have-built-the-xbox/#comment-127994</link>
		<dc:creator>Danny93</dc:creator>
		<pubDate>Thu, 25 Feb 2010 20:50:28 +0000</pubDate>
		<guid isPermaLink="false">http://www.digitaltrends.com/?p=248805#comment-127994</guid>
		<description>Well, the first Xbox was ok, but i would 100% agree that the Xbox 360 shouldn&#039;t have been made, or at least waited to come out. Microsoft decided to rush the 360, knowing they cant compete with the juggernauts of Nintendo and Especially Sony and PlayStation 3. Right now there is a higher install base for PS3 in North America, and PS3 seems to have this year in their hands, with PS3 slim out, and all there great games coming out, and premium PSN service, Home updates, and more. One major reason i feel the 360 shouldn&#039;t have been made is because of its faulty hardware, and how limited it is, not only in performance and limitations, but also the restrictions and regulations Microsoft put on 360 like the multiple discs fee, patches smaller than a certain size, and mandated paid DLC if any planned put on their service, must pay online service, and much more. Sure competition is good, but when you pay everyone, and hold everyone back, and have only 5 true exclusives, and make games get dumbed down to meet the 360 standards on other consoles like PS3, with the biggest example recently being Lost Planet 2, where content cuts were made on PS3 when it can obviously fit the game entire, like 4 times on one disc, but no the PS3 has to be identical to the inferior 360. 360 has not really revolutionized any huge concepts, besides certain things live has brought to consoles, like friend lists and community. Sony has never failed to impress and always actually get better each next generation. The 360 should of waited to release, and needs a major upgrade in hardware as it is seen now, but its to late to really help it, the next console seems like its going to come out next year. Also, Microsoft has never made no profit of the 360, and has lost so much money its actually pretty funny that they still continue.</description>
		<content:encoded><![CDATA[<p>Well, the first Xbox was ok, but i would 100% agree that the Xbox 360 shouldn&#39;t have been made, or at least waited to come out. Microsoft decided to rush the 360, knowing they cant compete with the juggernauts of Nintendo and Especially Sony and PlayStation 3. Right now there is a higher install base for PS3 in North America, and PS3 seems to have this year in their hands, with PS3 slim out, and all there great games coming out, and premium PSN service, Home updates, and more. One major reason i feel the 360 shouldn&#39;t have been made is because of its faulty hardware, and how limited it is, not only in performance and limitations, but also the restrictions and regulations Microsoft put on 360 like the multiple discs fee, patches smaller than a certain size, and mandated paid DLC if any planned put on their service, must pay online service, and much more. Sure competition is good, but when you pay everyone, and hold everyone back, and have only 5 true exclusives, and make games get dumbed down to meet the 360 standards on other consoles like PS3, with the biggest example recently being Lost Planet 2, where content cuts were made on PS3 when it can obviously fit the game entire, like 4 times on one disc, but no the PS3 has to be identical to the inferior 360. 360 has not really revolutionized any huge concepts, besides certain things live has brought to consoles, like friend lists and community. Sony has never failed to impress and always actually get better each next generation. The 360 should of waited to release, and needs a major upgrade in hardware as it is seen now, but its to late to really help it, the next console seems like its going to come out next year. Also, Microsoft has never made no profit of the 360, and has lost so much money its actually pretty funny that they still continue.</p>
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		<title>By: dang</title>
		<link>http://www.digitaltrends.com/gaming/microsoft-should-never-have-built-the-xbox/#comment-127991</link>
		<dc:creator>dang</dc:creator>
		<pubDate>Thu, 25 Feb 2010 20:32:08 +0000</pubDate>
		<guid isPermaLink="false">http://www.digitaltrends.com/?p=248805#comment-127991</guid>
		<description>Points for throwing Dreamcast in there. :)</description>
		<content:encoded><![CDATA[<p>Points for throwing Dreamcast in there. :)</p>
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		<title>By: bob</title>
		<link>http://www.digitaltrends.com/gaming/microsoft-should-never-have-built-the-xbox/#comment-127990</link>
		<dc:creator>bob</dc:creator>
		<pubDate>Thu, 25 Feb 2010 20:24:05 +0000</pubDate>
		<guid isPermaLink="false">http://www.digitaltrends.com/?p=248805#comment-127990</guid>
		<description>Not sure where you are getting your facts, but the 360 probably has a better line-up of exclusive this year than the PS3.  Splinter Cell Conviction, Halo Reach, Alan Wake, Fable 3, ME2, Crackdown 2, Perhaps a Gears of War 3, to just name a few bigger ones.&lt;br&gt;&lt;br&gt;and the last 5 months?  So what--the last 12 months before that the 360 outsold the PS3.  These things shift.  The PS3 is as far behind the 360 as it was when it launched--and really outside of Japan, they are farther behind than when they started.  &lt;br&gt;&lt;br&gt;MS doens&#039;t wish they had never built the thing--Sony fans wish they hadn&#039;t so that the PS brand might not have went from dominant to 3rd place in a single generation while costing Sony over $6B.  The PS3 has been a collosal failure for Sony and there is no end in sight.</description>
		<content:encoded><![CDATA[<p>Not sure where you are getting your facts, but the 360 probably has a better line-up of exclusive this year than the PS3.  Splinter Cell Conviction, Halo Reach, Alan Wake, Fable 3, ME2, Crackdown 2, Perhaps a Gears of War 3, to just name a few bigger ones.</p>
<p>and the last 5 months?  So what&#8211;the last 12 months before that the 360 outsold the PS3.  These things shift.  The PS3 is as far behind the 360 as it was when it launched&#8211;and really outside of Japan, they are farther behind than when they started.  </p>
<p>MS doens&#39;t wish they had never built the thing&#8211;Sony fans wish they hadn&#39;t so that the PS brand might not have went from dominant to 3rd place in a single generation while costing Sony over $6B.  The PS3 has been a collosal failure for Sony and there is no end in sight.</p>
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		<title>By: bob</title>
		<link>http://www.digitaltrends.com/gaming/microsoft-should-never-have-built-the-xbox/#comment-127989</link>
		<dc:creator>bob</dc:creator>
		<pubDate>Thu, 25 Feb 2010 20:19:24 +0000</pubDate>
		<guid isPermaLink="false">http://www.digitaltrends.com/?p=248805#comment-127989</guid>
		<description>Except you haven&#039;t explained how they would make the same kinds of money.  They royalties for games published on xbox.  They don&#039;t for games published for windows.  They could have spent that money and not really have anything to show for it as there wouldn&#039;t be any revenue streams!</description>
		<content:encoded><![CDATA[<p>Except you haven&#39;t explained how they would make the same kinds of money.  They royalties for games published on xbox.  They don&#39;t for games published for windows.  They could have spent that money and not really have anything to show for it as there wouldn&#39;t be any revenue streams!</p>
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		<title>By: bob</title>
		<link>http://www.digitaltrends.com/gaming/microsoft-should-never-have-built-the-xbox/#comment-127988</link>
		<dc:creator>bob</dc:creator>
		<pubDate>Thu, 25 Feb 2010 20:17:33 +0000</pubDate>
		<guid isPermaLink="false">http://www.digitaltrends.com/?p=248805#comment-127988</guid>
		<description>You do realize that the PS3 has cost Sony more than the xbox and teh xbox360 has cost MS--COMBINED?  You also realize that the losses from the PS3 has negated all the profits from the PSP, PS2, and is now eating into the PS1 profits?  You realize that the 360 has been profitable for 2 years for MS and looks like it will continue to be, and even probably increasing over time as the installed base grows?</description>
		<content:encoded><![CDATA[<p>You do realize that the PS3 has cost Sony more than the xbox and teh xbox360 has cost MS&#8211;COMBINED?  You also realize that the losses from the PS3 has negated all the profits from the PSP, PS2, and is now eating into the PS1 profits?  You realize that the 360 has been profitable for 2 years for MS and looks like it will continue to be, and even probably increasing over time as the installed base grows?</p>
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		<title>By: David Macphail</title>
		<link>http://www.digitaltrends.com/gaming/microsoft-should-never-have-built-the-xbox/#comment-127987</link>
		<dc:creator>David Macphail</dc:creator>
		<pubDate>Thu, 25 Feb 2010 20:12:43 +0000</pubDate>
		<guid isPermaLink="false">http://www.digitaltrends.com/?p=248805#comment-127987</guid>
		<description>Well the 360 constantly gets outsold by the Wii and PS3 every week and has done for the past 5 months, with no signs of it changing anytime soon. Also, considering the 360 barely has a single exclusive lined up for 2010, it seems things are only going to get worse for Microsoft. Especially with most people expecting Natal to fall flat on it&#039;s face compared to the far superior Wiimote/Arc controllers.&lt;br&gt;&lt;br&gt;When you see your console constantly coming in last every single week in hardware sales.........you couldn&#039;t blame Microsoft for wishing they&#039;d never built the darn thing. The 360 is basically what you get if you cross a Sega Dreamcast with a hilariously high failure rate and then forget to release any exclusive games for it.</description>
		<content:encoded><![CDATA[<p>Well the 360 constantly gets outsold by the Wii and PS3 every week and has done for the past 5 months, with no signs of it changing anytime soon. Also, considering the 360 barely has a single exclusive lined up for 2010, it seems things are only going to get worse for Microsoft. Especially with most people expecting Natal to fall flat on it&#39;s face compared to the far superior Wiimote/Arc controllers.</p>
<p>When you see your console constantly coming in last every single week in hardware sales&#8230;&#8230;&#8230;you couldn&#39;t blame Microsoft for wishing they&#39;d never built the darn thing. The 360 is basically what you get if you cross a Sega Dreamcast with a hilariously high failure rate and then forget to release any exclusive games for it.</p>
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		<title>By: Brian Murphy</title>
		<link>http://www.digitaltrends.com/gaming/microsoft-should-never-have-built-the-xbox/#comment-127986</link>
		<dc:creator>Brian Murphy</dc:creator>
		<pubDate>Thu, 25 Feb 2010 20:10:44 +0000</pubDate>
		<guid isPermaLink="false">http://www.digitaltrends.com/?p=248805#comment-127986</guid>
		<description>While I agree that the Xbox business model has worked well for Microsoft, in fact, noone&#039;s denying they&#039;ve made money from their console.  What&#039;s being questioned here is, whether the console has been more lucrative to them, than say focusing that effort/money/r&amp;d into their already very well established PC gaming base.  Plainly put, the are more PC&#039;s capable of playing games out there, than the Wii+360+PS3 combined.  (228 Million desktops and laptops in 2008, projected to grow to 600 million by 2013)&lt;br&gt;&lt;br&gt;With those figures, and given Microsoft&#039;s domination in the OS market, they already have a monopoly on the largest gaming base in the world (PC Gaming made 12.7 billion in 2008), so, had Microsoft not completely abandoned the GfW network, in favor of XBL...isn&#039;t it possible that they&#039;d be making more money and games, through GfW?  The answer&#039;s obviously yes.&lt;br&gt;&lt;br&gt;Still, MS has made money, and made some pretty stiff competition for Sony.  But, as a PC Gamer first, and PS3 gamer 2nd.  I particularly wish they&#039;d stayed outta the console business.  While I will wait for games like GTAIV, CoD, Prototype, Dragon Age etc... for PC, it&#039;s annoying that MS takes such great efforts to temporarily block me access to their games.  When you&#039;ve got badass gaming rig...there&#039;s really no point to getting a 360.</description>
		<content:encoded><![CDATA[<p>While I agree that the Xbox business model has worked well for Microsoft, in fact, noone&#39;s denying they&#39;ve made money from their console.  What&#39;s being questioned here is, whether the console has been more lucrative to them, than say focusing that effort/money/r&#038;d into their already very well established PC gaming base.  Plainly put, the are more PC&#39;s capable of playing games out there, than the Wii+360+PS3 combined.  (228 Million desktops and laptops in 2008, projected to grow to 600 million by 2013)</p>
<p>With those figures, and given Microsoft&#39;s domination in the OS market, they already have a monopoly on the largest gaming base in the world (PC Gaming made 12.7 billion in 2008), so, had Microsoft not completely abandoned the GfW network, in favor of XBL&#8230;isn&#39;t it possible that they&#39;d be making more money and games, through GfW?  The answer&#39;s obviously yes.</p>
<p>Still, MS has made money, and made some pretty stiff competition for Sony.  But, as a PC Gamer first, and PS3 gamer 2nd.  I particularly wish they&#39;d stayed outta the console business.  While I will wait for games like GTAIV, CoD, Prototype, Dragon Age etc&#8230; for PC, it&#39;s annoying that MS takes such great efforts to temporarily block me access to their games.  When you&#39;ve got badass gaming rig&#8230;there&#39;s really no point to getting a 360.</p>
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		<title>By: David Macphail</title>
		<link>http://www.digitaltrends.com/gaming/microsoft-should-never-have-built-the-xbox/#comment-127985</link>
		<dc:creator>David Macphail</dc:creator>
		<pubDate>Thu, 25 Feb 2010 20:06:24 +0000</pubDate>
		<guid isPermaLink="false">http://www.digitaltrends.com/?p=248805#comment-127985</guid>
		<description>Except PS3 hardware is nearing the break - even point and Sony are making enough income from software sales to offset the loss they take on hardware.&lt;br&gt;&lt;br&gt;Also, unlike Microsoft, Sony&#039;s games division actually CONTRIBUTES to their income margins. Microsoft&#039;s income comes from Windows and it&#039;s a good thing too, had Microsoft relied as heavily on their games division as Sony and Nintendo do, they would&#039;ve gone bankrupt long ago. The original Xbox was a disaster for Microsoft - it lost them $4 billion and the 360 hasn&#039;t done a whole lot better. OK, they&#039;ve penetrated a larger share of the market, however they still lost MORE billions on the RROD fiasco.</description>
		<content:encoded><![CDATA[<p>Except PS3 hardware is nearing the break &#8211; even point and Sony are making enough income from software sales to offset the loss they take on hardware.</p>
<p>Also, unlike Microsoft, Sony&#39;s games division actually CONTRIBUTES to their income margins. Microsoft&#39;s income comes from Windows and it&#39;s a good thing too, had Microsoft relied as heavily on their games division as Sony and Nintendo do, they would&#39;ve gone bankrupt long ago. The original Xbox was a disaster for Microsoft &#8211; it lost them $4 billion and the 360 hasn&#39;t done a whole lot better. OK, they&#39;ve penetrated a larger share of the market, however they still lost MORE billions on the RROD fiasco.</p>
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		<title>By: Ian Bell</title>
		<link>http://www.digitaltrends.com/gaming/microsoft-should-never-have-built-the-xbox/#comment-127981</link>
		<dc:creator>Ian Bell</dc:creator>
		<pubDate>Thu, 25 Feb 2010 20:01:45 +0000</pubDate>
		<guid isPermaLink="false">http://www.digitaltrends.com/?p=248805#comment-127981</guid>
		<description>Cool. Nice to see someone else posting on here with more than an ounce of intelligence haha.</description>
		<content:encoded><![CDATA[<p>Cool. Nice to see someone else posting on here with more than an ounce of intelligence haha.</p>
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		<title>By: Brian Murphy</title>
		<link>http://www.digitaltrends.com/gaming/microsoft-should-never-have-built-the-xbox/#comment-127980</link>
		<dc:creator>Brian Murphy</dc:creator>
		<pubDate>Thu, 25 Feb 2010 19:59:50 +0000</pubDate>
		<guid isPermaLink="false">http://www.digitaltrends.com/?p=248805#comment-127980</guid>
		<description>Yeah I was agreeing with you, simply adding more data to the discussion =)</description>
		<content:encoded><![CDATA[<p>Yeah I was agreeing with you, simply adding more data to the discussion =)</p>
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