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‘Need for Speed Rivals’ announced for PlayStation 4, Xbox One, and other platforms

Need-for-Speed-Rivals
Image used with permission by copyright holder

Need for Speed Rivals was revealed today as the next game in the popular Electronic Arts racing series and the first one coming to PlayStation 4 and Xbox One consoles. The release date for the next-gen version is unknown, but Rivals comes to PlayStation 3, Xbox 360, and PC on November 19. The Frostbite 3-powered game is in development at EA’s Ghost Games studio (formerly EA Gothenburg) in partnership with the NFS team at Criterion Games.

Rivals is an “open road” game that pits cops against street racers in “the ultimate rivalry.” It’s a familiar formula for fans of Criterion’s last two NFS games, Hot Pursuit and Most Wanted: play as a cop or a racer and take risks to either earn points or bust the racers.

What sets Rivals apart is a new feature called “AllDrive” that provides for seamless transition between single player and multiplayer. Other players will be able to enter your races “on-the-fly,” much like what Bungie promised for Destiny or what thatgamecompany did with Journey.

Finally, Ferrari makes its return to the franchise in Need for Speed: Rivals after being absent from the series for the last seven years. Expect to see more on Rivals at E3.

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Michael Rougeau
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Mike Rougeau is a journalist and writer who lives in Los Angeles with his girlfriend and two dogs. He specializes in video…
PlayStation Plus Premium is off to a rough start overseas
A person plays Crash Bandicoot using a PS5 DualSense controller.

As gamers debate whether Xbox Game Pass burnout is actually here, Sony is launching its own enhanced PlayStation Plus subscription service on PS4 and PS5. New higher PlayStation Plus tiers started rolling out in Asia on May 23 and will make their way to the rest of the world over the next month. Unfortunately, a couple of issues already seem to be plaguing PlayStation Plus Premium during its first days on the market.
From how much people have to pay for the service to how the retro games themselves play, customers are running into a slew of problems with Sony's service. While it's a rough start for PlayStation Plus Premium and its chances compared to the notable success of Xbox Game Pass, Sony's project isn't quite doomed.
A lacking game library
While this issue is subjective depending on how many games you've played and what you're looking for out of this subscription service, the launch library for PlayStation Plus Premium has been largely painted as underwhelming by fans. Even if it's a bit better than what a blog post earlier this month initially suggested, it mainly contains PS4 games a lot of hardcore PlayStation fans like myself have already paid for and played. Some questionable games like Balan Wonderworld and Mighty No. 9 also stand out even more thanks to the limited selection.
Introducing the all-new PlayStation Plus | PS5 & PS4 Games
The PS1, PSP, and PS2 game lineups are thin at launch, with major franchises like Sly Cooper and Metal Gear Solid completely missing. Trophy support isn't ubiquitous across all retro games, which is frustrating for trophy hunters. PS3 games are not natively emulated on the console; they stream from the cloud and don't include DLC originally released for them, according to VGC.
While this differs from person to person, the PlayStation Plus Premium lineup is starting off on shaky ground compared to Xbox Game Pass, which already gets flack for whether it has a good month or not.
Problems playing games
Unfortunately, there aren't just subjective problems with the library, as Sony actively seems to be releasing poor versions of classic PS1 games onto the service. According to VGC, the first-party PS1 games in the PlayStation Plus Deluxe tier -- the highest tier in Southeast Asia where the service has started rolling out -- are based on the PAL versions of each game, not the NTSC version. PAL PS1 games only run at a 50Hz refresh rate because they had to accommodate the dominant video format in places like Europe and Australia. Meanwhile, North American players experienced the NTSC versions of these PS1 games, which run at a 60Hz refresh rate.
If Sony uses the PAL versions of its PS1 games when the service expands to North America, then those retro games on the PlayStation Plus Premium tier will run slower than North American players experienced in the 1990s. We don't know for sure if the North American version of the service will use the PAL versions just yet, but it's still a worrying development as the PlayStation Classic also had this problem. Some technical issues in games like Oddworld: Abe's Oddysee are also being reported by VGC, raising further questions about the quality of the classic PS1 ports. Playing retro games seems to be a rougher experience on PlayStation than trying original Xbox and 360 games on Xbox Game Pass, even if it's nice that Sony finally acknowledged its back catalog of classics. 

Upgrading memberships is messy
Players who bought lots of PlayStation Plus or PlayStation Now subscriptions at a discounted rate in hopes of converting them to higher-tiered subscriptions were met with disappointment on May 23. Sony reportedly requires players to pay the difference of their discount if they want to upgrade to the more expensive tiers. Couple this with the fact that you must upgrade for the rest of your current subscription, not just a few months or a year of Extra or Premium, and some players are having to pay much more than they expected to upgrade PlayStation Plus. 
Yes, buying several years of PlayStation Plus or PS Now at a discounted rate in anticipation of the service for cheaper is gaming the system a bit. However, PlayStation's decision to surcharge the fans that are prepared to embrace PlayStation Plus Premium in this way doesn't feel like the best judgment call for a new service hoping to earn players' trust.
Is PlayStation Plus Premium doomed?
Despite these issues, PlayStation Plus Premium isn't doomed to fail.
Any new subscription service will have its fair share of problems, especially right out of the gate. Xbox Game Pass was not an overnight success; it had years to build up to become the popular (and sometimes controversial) subscription service it is today. The game library will improve over time as Sony makes more deals with companies for current-gen games and continues to port older PS1, PSP, and PS2 games to the service. They still have a chance to make sure it's the NTSC versions of the games available in North America, so we aren't playing slower versions of these classics. And once PlayStation Plus Premium's launch is months or years behind us, these discount surcharges won't matter to subscribers as much anymore.
Hopefully, Sony can learn from and correct these mistakes as PlayStation Plus Premium rolls out worldwide and subscribers utilize it for an extended period of time. If it does, PlayStation Plus Premium can be the Xbox Game Pass alternative that PlayStation users seem to want, rather than a rough first draft of something that Xbox is already doing pretty well. 

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Nintendo Switch lifetime sales beat PlayStation 4
Person holding Nintendo Switch, looking at the home screen.

The Nintendo Switch's versatility has made it the bestselling console for the last five years. It has sold so well, in fact, that it has surpassed the lifetime sales of the PS4, according to The NPD Group.

Mat Piscatella, executive director and gaming industry advisor for The NPD Group, tweeted the sales figures for the Switch on Friday. He points out that the Switch is now the fourth highest unit selling console in U.S, and the sixth highest selling console overall, coming behind just three other bestselling consoles of all time, the PS2, Xbox 360, and Wii, Nintendo's legacy console. He also said that the Switch sold more units than any other console last month and outpaced Xbox Series X/S year-to-date.

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PlayStation console-exclusive Godfall finally coming to Xbox
Four characters pose stoically in Godfall: Ultimate Edition's key art.

PlayStation is losing console exclusivity on one of the PS5's most notable launch games, Godfall. Developer Counterplay Games and Gearbox confirmed today that the live-service action game will come to Xbox One, Xbox Series X, and Steam on April 7.
The Xbox and Steam releases coincide with the launch of Godfall: Ultimate Edition, a new version of the game that contains all of the DLC and updates for the game thus far. Godfall: Ultimate Edition will normally cost $40, though it will be discounted to only $30 at launch on Xbox consoles and Steam. It does not appear that Godfall: Ultimate Edition will be available via Xbox Game Pass on day one, so interested players will have to go out of their way to purchase it. If they do, those players will find that the Xbox Series X version Godfall supports variable refresh rate and Dolby Vision HDR.
Godfall Ultimate Edition | Xbox
On April 7, the Exalted update for Godfall will also launch and introduce many new features to the game. In addition to combat, boss, and menu tweaks, a new Valorplate shard system will be implemented and allow players to further customize their weapons' abilities. A revive system and a recovery skill that will enable players to quickly recover from being knocked down are also coming, so Godfall shouldn't be as punishing for Xbox players. This update will also introduce two new modes. The Exalted Tower of Trials will be a tough endgame challenge that will feature enemies up to level 150 and spawn multiple bosses simultaneously. Meanwhile, the Spirit Realms mode will task six players with working together to explore the material and spirit planes as they fight enemies.
Godfall: Ultimate Edition launches for Steam, Xbox One, and Xbox Series X|S on April 7. The game is currently available on PS4, PS5, and the Epic Games Store. 

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