Skip to main content

Don't sell that NES Classic: Nintendo Switch won't support Virtual Console at launch

Image used with permission by copyright holder
The Nintendo Switch will support a library of classic games through the Virtual Console, giving players the opportunity to play titles from the NES, SNES, and possibly even the GameCube, but the feature is apparently not going to be ready on March 3.

Nintendo made the announcement in a press release this morning, saying that Virtual Console games “will not be available on Nintendo Switch at launch” and that it would offer more specifics on the system later.

Nintendo has been remarkably silent regarding the Virtual Console system thus far. It’s still unclear if players will have to pay an upgrade fee in order to access previously purchased games on the Switch, or if they’ll be forced to purchase them again entirely. We do know that purchases will now be tied to users’ Nintendo Accounts rather than their Switch consoles, which should make the transferring process less painful. Any funds users previously had in their Nintendo Accounts’ wallets will also be accessible on the Switch right away, provided that they have linked their Nintendo Account and Nintendo Network ID.

Much like the systems used by Xbox and PlayStation, Switch owners won’t have to purchase eShop games directly on the console in order to play them. Games can now be ordered via Nintendo’s website so they can automatically download to the Switch, provided there is a Wi-Fi connection.

In addition to the AAA releases launching alongside the Switch like The Legend of Zelda: Breath of the Wild and 1-2 Switch, we now also know that three indie eShop games will be available on March 3. Racing game FAST RMX as well as Shovel Knight: Specter of Torment and the compilation Shovel Knight: Treasure Trove — which bundles Specter of Torment with all previous content — will be available to purchase on launch day. More information on the Switch’s lineup of independent games will be revealed during a special “Nindies Showcase” on February 28 at noon ET.

The Nintendo Switch launches on March 3.

Editors' Recommendations

Gabe Gurwin
Former Digital Trends Contributor
Gabe Gurwin has been playing games since 1997, beginning with the N64 and the Super Nintendo. He began his journalism career…
It’s the last day of Nintendo’s April Indie Sale — don’t miss these 7 great games
hades best builds key art new cropped hed 1244036

Nintendo just hosted an Indie World showcase and previewed some exciting indie games like Rift of the Necrodancer, Blasphemous 2, and Oxenfree 2: Lost Signals. While the Nintendo Switch has always been a first-party, AAA-title machine, it's also become an indie powerhouse over the years and is home to some of the best small games on the market. To celebrate its stream, Nintendo just launched a weeklong sale on some of its top indie titles, including all-time greats like Celeste and Hades.

The sale kicked off on April 19 and runs until April 26 at midnight PT. While you have a good week to browse, here are seven excellent deals that you'll want to take advantage of before time's up.
Celeste -- $5 (75% off)

Read more
Nintendo confirms that it won’t be part of E3 2023
Pikmin and Bulborb in Pikmin 4.

Nintendo has confirmed reports that it won't be participating in E3 2023, meaning the gaming trade show will be missing one of its key vendors when it returns in-person this June.
"We approach our involvement in any event on a case-by-case basis and are always considering various ways to engage with our fans," a Nintendo spokesperson said in a statement to The Verge. "Since this year’s E3 show didn’t fit into our plans, we have made the decision to not participate. However, we have been and continue to be a strong supporter of the ESA [Entertainment Software Association] and E3."
After taking 2020 and 2022 off and being digital-only in 2021, this year was supposed to mark the grand return of E3, which was once a dominant game industry trade show that attracted every big video game company. Although Sony hasn't participated since 2019, it still came as a shock in January when IGN reported that both Nintendo and Microsoft would not be attending E3 this year as well. It appears that the report is true, as Microsoft has not confirmed any E3-related events outside of its independently run Xbox & Bethesda Games Showcase.
Nintendo skipping E3 2023 not only takes away a vendor that dominated the show floor in previous years, but also raises questions about whether or not the company will hold an exciting Nintendo Direct around then. While Nintendo typically holds a big showcase with lots of first-party game announcements around June every year, in 2022 it only held a third-party driven Partner Showcase in June. Now that we know it won't be at E3 2023, we're left to wonder when exactly then next big Nintendo Direct will be. 
E3 2023 will take place between June 13 and June 16, but don't expect Nintendo, Sony, or Microsoft to have a big presence there.

Read more
Don’t expect Zelda’s $70 price to become the new Switch standard, says Nintendo
Link looks at his hand in The Legend of Zelda: Tears of the Kingdom.

The Legend of Zelda: Tears of the Kingdom will be Nintendo's first Switch game to be priced at $70. News that Tears of the Kingdom, a sequel to one of the bestselling and most critically acclaimed titles on the system, will have an increased price compared to its predecessor came as a surprise over three-and-a-half years after its announcement. It also raised questions about what the future of pricing for Nintendo games will be, especially as Sony, Microsoft, and third-party publishers all upped the cost of their new games in recent years. 
While Nintendo will release Tears of Kingdom at $70, a spokesperson for the company tells Digital Trends that this will not always be the case for its first-party games going forward. 
"No," the spokesperson said when Digital Trends asked if this is a new standard. "We determine the suggested retail price for any Nintendo product on a case-by-case basis." 
The Legend of Zelda: Tears of the Kingdom – Official Trailer #2
To get more insight into the price shift, I spoke to Omdia Principal Analyst George Jijiashvili, who explains what has caused the price of games to go up in recent years and how Tears of the Kingdom demonstrates that Nintendo will "remain flexible about first-party title pricing." Ultimately, Nintendo fans are finally starting to feel the impact of inflation that's been sweeping across the game industry, even if it's only "on a case-by-case basis" for now.
The price is right
Nintendo claims that not every one of its significant first-party game will be $70, and we can actually already see that in action. Preorders just went live for Pikmin 4, which launches on July 21, after Tears of the Kingdom, and it only costs $60. Still, Zelda's price tag indicates that going forward, Nintendo will at least consider raising the price of its most anticipated games to $70. But why start with Tears of the Kingdom?  
When asked why it chose Tears of the Kingdom as its first $70 Nintendo Switch game, a Nintendo spokesperson simply reiterated that the company will "determine the suggested retail price for any Nintendo product on a case-by-case basis." Still, it's a surprising choice for Nintendo to make that pricing change to just one exclusive game almost six years into the Switch's life span. Jijiashvili thinks the choice to do this with Tears of the Kingdom was a pretty apparent one for Nintendo, although it won't apply to everything going forward.
"If you are going to make a game $70, it's going to be the follow-up to one of your most critically acclaimed and bestselling games ever," Jijiashvili tells Digital Trends. "I don’t think that this means that $70 will become the standard price for all major Nintendo releases. It's worth noting that Metroid Prime Remastered is priced at $40. It's clear that Nintendo will remain flexible about first-party title pricing."

It makes basic financial sense for Nintendo to ask for a little bit more for a game it knows will be one of the biggest releases of 2023. But what factors in the game industry and world's economy at large caused Nintendo to make this decision? 
Priced Out
For more than a decade, people got comfortable with AAA video games being priced at $60. Of course, there were occasional exceptions to this rule, but it was seen as an industry standard until the dawn of the PlayStation 5 and Xbox Series X. Publisher 2K was one of the first to announce a price increase, and companies like EA, Sony, and Microsoft have all followed suit. Jijiashvili chalks this up to inflation-related pressure on game publishers.
"The games industry has already been experiencing a lot of inflationary pressure," he explains. "AAA games are much more expensive to make now than they used to be, but prices have actually been declining in inflation-adjusted terms -- if prices had risen with inflation since 1990, they would now be over $90. On top of that, we’ve had a big burst of general inflation, meaning that publishers are looking at big increases in everything from salaries to tools. It’s going to be really hard for most publishers to avoid passing on all those extra costs at some point."
Jijiashvili provided us with a graphic created by Omdia that "shows what the typical price points for each generation would look like if you adjusted for inflation." As you can see, the inflation-adjusted prices are only exponentially growing, and the big game pricing shifts the graph highlights were all technically not even enough to keep up with inflation when they happened. 

Read more