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The ending of ‘Metal Gear Solid V’ isn’t ‘missing,’ says Konami

Metal Gear Solid V: The Phantom Pain
Image used with permission by copyright holder
Yesterday, publisher Konami officially confirmed Metal Gear Solid V: The Definitive Experience. Bundled with every piece of DLC across both Ground Zeroes and The Phantom Pain, it looks like the best way to experience Venom Snake’s journey, but Konami has still not addressed the elephant in the room: the game’s ending is almost nonexistent.

Warning: Spoilers for Metal Gear Solid V: The Phantom Pain to follow!

The official Metal Gear Twitter account responded to several inquiries about The Definitive Edition, with many players wondering if Konami had planned to revive a scrapped third chapter in the game that would have seen Eli — a child soldier who later becomes Solid Snake’s nemesis — escape from the Diamond Dogs and launch a large-scale attack of his own.

“The ending isn’t and never has been missing, but this is a prequel game to Metal Gear,” says Konami on Twitter. “The ending is found in the missions within. Many threads continue in Metal Gear and subsequent games.”

The company remains adamant that the canceled final mission (51) was “additional story content” and was never meant to end the narrative.

The pacing and content of Metal Gear Solid V: The Phantom Pain‘s second chapter certainly suggests that the third chapter was originally intended to serve as the game’s conclusion. A shocking narrative twist occurs during the second chapter, but several loose ends are still left by the time the credits roll (again).

Though the recently revealed cooperative shooter Metal Gear Survive may not deliver the same narrative-focused experience of Hideo Kojima’s games, it at least hints that Konami could continue the series in the future. Perhaps that lost third chapter will eventually see the light of day. We can only hope.

Metal Gear Solid V: The Definitive Experience hits Xbox One, PlayStation 4, and PC on October 11.

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Gabe Gurwin
Former Digital Trends Contributor
Gabe Gurwin has been playing games since 1997, beginning with the N64 and the Super Nintendo. He began his journalism career…
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