Skip to main content

'Everest VR' arrives on the Oculus Rift, bearing a big update for VR headsets

oculus rift everest vr update god mode
Image used with permission by copyright holder
Adventurous PC gamers wanting to scale Mount Everest but don’t have the resources and/or strength to reach its 29,029-foot peak can now reach its summit through the Oculus Rift in Everest VR. Developed specifically for VR by Solfar Studios, the first-person mountain climbing simulation first hit the HTC Vive in August, and is now offered on the Rift as well ($15) now that the Touch controllers are on the market.

“Experience Everest in five iconic scenes,” the product listing states. “Prepare for your expedition at Basecamp, traverse the terrifying Khumbu Icefalls, scale the vertiginous Lhotse Face to overnight at Camp 4, ascend the perilous Hillary Step, and finally conquer the summit of Everest.”

In addition to serving up Everest VR on the Oculus Rift, the studio is also releasing a huge, free update across all platforms. Most of the major changes will be experienced in God Mode, which can be accessed from the lobby. Here players can scale the scene to match the desired experience, whether it’s in a 1:1 confrontation with the bitter cold or becoming a mile-high giant to enjoy the scenery.

The update also inserts photographic material of the 1953 Hillary expedition provided by London’s Royal Geographical Society into the experience. These items will be made available in God Mode and scattered throughout the trip up to Mount Everest’s summit, placed at the actual points where the photographs were originally taken decades ago. There are also now 18 new pathways to the summit that are widely known as the best ways to reach the mountain peak.

For an even bigger and immersive thrill, the update now adds the ascent of Lhotse Face, a “nearly” vertical wall of ice rising 5,000 feet high between Camp 2 and Camp 4. This icy wall requires a roped ascent spanning two phases broken up by spending the night in Camp 3 that’s located on the wall itself. Players will leave Camp 3 and make their journey to Camp 4 with a group of climbers moving in a single row.

“We feel that with this addition, you now have a fairly accurate collection of all the key moments of climbing Everest,” the studio states in a blog. “If you´ve personally made Summit, do let us know whether we captured the most meaningful moments. If not, we think this is as close as most of us will get.”

In addition to requiring the HTC Vive or Oculus Rift, here are the system requirements for Everest VR:

Minimum Maximum
Operating system: Windows 7 SP1 Windows 10
Processor: Intel Core i5-4590 Intel Core i7-4790
Graphics card: Nvidia GeForce GTX 970
AMD Radeon RX 480
Nvidia GeForce GTX 1060
Memory: 8GB 8GB
Storage: 11GB 11GB

Note that the developer suggests installing the game on a solid-state drive for faster performance. Also, note that God Mode isn’t available until players complete their first summit attempt. Everest VR can be purchased for the HTC Vive via Steam for $15 right here.

Editors' Recommendations

Kevin Parrish
Former Digital Trends Contributor
Kevin started taking PCs apart in the 90s when Quake was on the way and his PC lacked the required components. Since then…
These XR gaming glasses just raised more on Kickstarter than the Oculus Rift
Man playing a Steam Deck with the Viture One glasses on his face.

When the original Oculus Rift landed on Kickstarter, it managed to raise over $2.43 million. But now, there's a new name in town -- at least when it comes to futuristic gaming.

The Viture One mixed reality (XR) glasses allow you to play games or watch movies from basically anywhere -- and it just surpassed the Oculus Rift's astonishing original fundraising effort on Kickstarter.

Read more
Researchers develop VR headset with mouth haptics
VR headset on woman with mouth sensor.

Whether we like it or not, the metaverse is coming -- and companies are trying to make it as realistic as possible. To that end, researchers from Carnegie Mellon University have developed haptics that mimic sensations around the mouth.

The Future Interfaces Group at CMU created a haptic device that attaches to a VR headset. This device contains a grid of ultrasonic transducers that produce frequencies too high for humans to hear. However, if those frequencies are focused enough, they can create pressure sensations on the skin.

Read more
Meta wants its next VR headset to replace your laptop
Oculus Quest VR Headset

Mark Zuckerberg wants the announcement of his company's next premium VR headset to be an "iPhone moment" -- a defining shift for virtual reality with mass consumer adoption of the technology. To achieve that vision, Meta, the company that Zuckerberg helms, will first start by replacing your trusty laptop with goggles.

Meta, which owns Facebook and the company and technology behind Oculus, is working on an unannounced premium virtual reality headset called Project Cambria, which the company briefly teased at its Connect conference. Project Cambria comes with new technology that isn’t yet available on current VR headsets, like eye-tracking and facial recognition monitoring to record your facial expressions -- as well as new optics.

Read more