
On the surface, Sony’s new PlayStation Move looks like an obvious Nintendo Wii copycat, but things aren’t as simple under the hood. Here’s why Sony’s upcoming PlayStation Move system will offer the most precise motion control to date.
Sony has transformed a swank event space in downtown Seattle into a sea of make believe. Journalists smack ping-pong balls, wield swords and buzz the hair off imaginary scalps. Five years ago, this demo of Sony’s upcoming PlayStation Move motion controller might have elicited giggles and raised eyebrows from the grown men and women men milling through, cocktails in hand, but this is the post-Wii age. No one bats an eye.
And that might be a problem for Sony. The glowing neon balls are new, but we know the concept all too well. Sony’s PlayStation Move looks a lot like an overhyped, late-to-market version of the Wii.
So why isn’t it the Wii, again? Despite the overwhelming similarity, Sony’s Move controller does add a new dimension to the motion control we know and love. Here’s how.
The Magic is in the Ball
Ask any of Sony’s code maestros just how the Move is different from the Wii and they’ll adopt the same look of veiled exhaustion. They’ve heard it more than a few times tonight.
“We have these!” one Sony dev grins after pausing for a moment to decide how to cover it for the hundredth time. He holds up the colored balls on the end of the Move controllers.
He’s not exaggerating. The ping-pong ball look-alikes at the end of the Move controllers are precisely what set Sony’s technology apart from anything Nintendo or even Microsoft will offer. While the accelerometers inside the controller act much as a Wii does, the balls provide what Sony calls a zero point – an absolute location in physical space for the system to peg all the other data to.
A what?
Sony engineer Anton Mikhailov compares the inertial sensors in a Wii remote to walking in a dark room: You know how quickly you’re walking, and can feel yourself turn, but without seeing your surroundings, you have only a vague idea where you actually are, even if you’ve navigated the room a dozen times.
“The problem with inertial sensors is that they tell you where you’re going, but not really where you end up,” Mikhailov explains. Although the Wii’s infrared sensor bar gives the remote some pointing ability, the triangulation used to roughly plot the Wii remote’s location results in some uncertainty. “You don’t know with the Wii sensor bar whether you’re turning – like in the pointer scenario – or moving. Because of that ambiguity, you can’t discern whether you’re moving in space.”
In contrast, the colored ball used on the Move remote tells the PlayStation exactly where you’re standing in front of the TV. Simple left and right movement of the dots can tell the system where you are on an X and Y axis, while the size of the ball tells the system how close or far you are from the TV – that critical Z axis. Attach all the accelerometer and gyroscope data to that point in space, and you have the Move.


















Showing 34 comments
RSSWhat is next? Compare the new PSP2 with the DS Phat? Or how the PS4 will kick the megabytes out of the original Xbox?
Re-read that sentence. "... takes a live feed of you..."
I understand what you said, that "Now because of Nintendo's success Sony's trying to make a "MOVE"." Didn't I say "Move was brought about mainly because of the success of the Wii..."? My point was, WHAT THE HECK DID YOU EXPECT THEM TO DO? Just sit there and do nothing while they're losing their business, in the same industry? No serious company does that, so why all the "this copied this" talk now? You don't do that anywhere else.
"Anton fires up a technical demo. It takes a live feed of you standing in front of the TV and superimposes virtual objects into your hand. The remote becomes a mallet, a globe, a sword. And every single motion translates fluidly to the screen. You can take a ping-pong paddle and twist it around in your hand, watching the item do the same.
The Wii cannot do this."
This isn't even based in reality. Wii Sports Resort does all of these things. Did you start getting into games YESTERDAY, Digital trends? Did Sony pay you a lot of money to write up a hit piece against the Wii Remote? Do you feel ashamed for being an intellectual toady?
I feel the same abotu Natal. Yeah you can kick at things, but beyond that "demo", do we really want to be crouching in front of our TVs to dodge bullets in "Call of Duty Natal"?
I mean, its the same thing, using visible light cameras instead of the Wii's infrared sensor system, and where you hold the light instead of the camera. Then they're throwing raw system horsepower at it to things that nobody's bothered to do on Wii yet (like clay sculpting...WOOO that sounds like the killer app Sony needs to take the top again, amirite?)
Looks like we can all start expecting the PS3 shovelware now. Get ready to pay eighty dollars for a flash game from the internet!
success Sony's trying to make a "MOVE". So what if Nintendo put out Waggle control. Nintendo also put out an affordable game system with "FUN" selling games that make you want to waggle while playing.
Unless they can come up with a price point of a system with a regular and a Move controller at under $200 to match the Wii, there isn't much hope. Even if they can, so many people have already chosen the Wii as their system and Sony has nothing to compete with the WiiFIT which has been used as an excuse by tons of gamers and kids to convince wives/girlfriends/mothers to buy something they would otherwise not allow. I hope it succeeds, however, unless they come out with a killer app or add-on quickly that will pull people in, it has little hope.
From my personal experience with the 360 webcam and the You're In The Movies game I can see the appeal of movement oriented controls. They are neat, they are fun. They are worth closing the blinds or maybe hanging a sheet behind you to enhance detection. But at the end of the day I sit down to play Bad Company 2 and there is no movement oriented system I can envision that is market viable to provide me with the response and quickness of a physical controller.
Bottom line this stuff is fun and worth it to a point, but a controller is a controller is a controller and gaming is built upon a mechanical interface with a human.
But you wouldn't call those "BS", right? Only PS Move, because you're a fanboy.
Now I'll admit that Move was brought about mainly because of the success of the Wii, causing Sony to bleed dollars, but this video here shows Sony's Richard Marks demo-ing the Eyetoy combined with a sphere-like controller...hmmm, sounds familiar. This was done about 8 years ago: http://www.youtube.com/watch?v=FpNdkm9s8AY