Skip to main content

‘Pro Evolution Soccer 2014’ preview: Konami passes on the easy goal and focuses on the long game

PES 2014 0
Image used with permission by copyright holder

Sports video game used to be a battleground genre. During its height, there were tens of baseball, football, hockey, and soccer games released every year. Even as we entered the dark times of sports exclusivity in the ‘00s, with EA’s iron grip on the NFL, there was still competition. Soccer especially had its war, with Konami Japan’s Pro Evolution Soccer series holding its own for years against the FIFA Soccer juggernaut. In the past five years, though, Konami’s champion has withered under the increasing quality of EA’s product. 

Ever since FIFA 10, PES has faded from the limelight, tending to a dwindling base of avid fans. PES 2014, however, represents a transition for Konami. While most other sports games are looking towards the next-gen, PES 2014 will only be released on the Xbox 360, PlayStation 3, and the PSP of all things. It’s both a stop gap measure and a new technological experiment while the team takes its time and prepares to regroup next year for its first Xbox One and PlayStation 4 game.

Story/Concept

PES2014 1
Image used with permission by copyright holder

No games, just game. At the base level, PES 2014 is not demonstrably different than FIFA Soccer 14. They both seek to more perfectly simulate the experience of playing professional soccer on the international stage. PES has a conceptual purity, though, as it doesn’t include some of the ridiculous features in the FIFA package. No trading card games here, just soccer. Unfortunately, also absent is the FIFA license, which once again limits the authenticity of the series and means that only a handful of the world’s clubs are present. 

Gameplay

PES 2014 2
Image used with permission by copyright holder

Buzzwords ahoy. Pro Evolution Soccer 2014 is overburdened with a plethora of buzzword systems. It’s got “The Core,” it’s got a player personality system that takes into account their emotional state during a season, and it’s got “TrueBall Tech,” which describes the 360-degree range of control around the dribbling of the ball. You can control more than one player at a time, using two to sandwich the ball carrier and try to set up a steal, or other risk-versus-reward scenarios.

For Pros. For all its proprietary tech babble, it’s hard to get a sense of how Pro Evolution Soccer feels compared to FIFA without playing a match. Put simply, it feels less forgiving, at least in a demo setting. FIFA offers such a deep level of control underneath its approachable field game that it’s easy to forget how fun it can be for a novice. PES feels more demanding when you first pick up the controller, which could please hardcore football fans.

Presentation

PES 2014 3
Image used with permission by copyright holder

A “next-gen feel.” The big technological shakeup on the series is the introduction of the Fox Engine, the video game development tech made by Kojima Productions for Metal Gear Solid V: The Phantom Pain. PES creative producer Kei Masuda told me during the demo that even though the game isn’t on Xbox One and PlayStation 4, using the Fox Engine gives PES 2014 a “next-gen feel.”

New textures on players, new grass effects on the field, sweat literally dripping from players brows. The presentation is beefed up considerably despite the old tech. Ultimately, though, these are cosmetic changes, not big changes to how the soccer itself feels. The benefits of the new technology depend on what you want out of the game.

Takeaway

Pro Evolution Soccer 2014 is not going to topple the FIFA empire, but it is a brave game despite that fact. Masuda also said that his team is taking its time to learn the ins and outs or the new consoles, rather than rush out a new product on unfamiliar hardware. That patience could yield fine results by the time PES 2015 makes it out. This year, though, EA still controls the ball.

Topics
Anthony John Agnello
Former Digital Trends Contributor
Anthony John Agnello is a writer living in New York. He works as the Community Manager of Joystiq.com and his writing has…
All Baobab Tree locations in Tales of Kenzera
Zau fights a dragon in Tales of Kenzera: Zau.

While it wasn't marketed as being a particularly punishing game, Tales of Kenzera: Zau is by no means easy. You will have plenty of environmental challenges that can instantly sap your life, and the enemies you face -- especially the bosses -- are no slouches. When you first begin, it will only take a couple of bad hits to send Zau to the land of the dead himself. Alongside the Trinkets you can unlock through hidden challenges around the map, there are also Baobab Trees where Zau can stop to reflect on his journey thus far, have a short dialogue with Kalunga, and get a small addition to his health bar. Like everything in the game, these trees aren't prohibitively hidden, but you could easily pass one by and have no idea where it was when trying to backtrack. These are all the Baobab Tree locations so you can max out your health bar.
All Baobab Tree locations
There are six Baobab Trees to find in Tales of Kenzera: Zau and each adds a small segment of health to your total. When you collect them all, you will roughly double your HP bar. Here are each of their locations in the rough order you should naturally find them in. Most can be picked up on your first time through that area.
Ikakaramba

This one is very hard to miss as it is directly on your critical path. If you do, you can fast travel to the nearby campfire to grab it.
The Great Cliffs

Read more
All Fallout games, ranked
The courier in his nuclear gear and holding his gun in Fallout: New Vegas key art.

Who would've thought the post-apocalypse could be such a fun time? The Fallout franchise has taken the idea of a Mad Max-like future and not only made it into a wildly popular game franchise but also a hit TV series. The core franchise has been around since the late '90s, and yet we've had only a handful of mainline entries in the series since it was revived by Bethesda with Fallout 3. With Starfield in the rearview mirror and the next Elder Scrolls title currently being the dev team's focus, it could be close to another decade before we can set foot in the wasteland ourselves once again. What better time, then, to look back at the franchise and rank all the games from best to worst?

Fallout: New Vegas

Read more
Super Monkey Ball: Banana Rumble is as fun to watch as it is to play
Monkeys race one another in Super Monkey Ball: Banana Rumble.

I couldn’t tell you what the last Super Monkey Ball game I played was, but I can still talk your ear off about the series. That’s thanks to the speedrunning community that has formed around the franchise, making it into the most exciting game to watch when it's played at a high level. After spending close to a decade watching old games turned inside and out, I’m ready to finally dig into a new entry for myself.

Thankfully, I’m getting that chance on June 25 when Super Monkey Ball: Banana Rumble launches on Nintendo Switch. The latest entry in Sega’s precise platforming series comes loaded with content, from an adventure mode with 200 stages to multiple 16-player multiplayer modes. That’s all exciting, but my attention was on one question when I sat down to demo all of that last week: How fun will it be to watch players master it?

Read more