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Resident Evil 4, 5, and 6 head to PlayStation 4, Xbox One in 2016

Capcom announced an upcoming slate of remastered releases for its Resident Evil series, revealing that Xbox One and PlayStation 4 owners can expect to see upgraded versions of Resident Evil 4, 5, and 6 over the course of 2016.

Resident Evil 6 will hit the current generation of consoles on March 29th. Resident Evil 5 will  launch for the PlayStation 4 and Xbox One this summer, and an upgraded port of Resident Evil 4 will debut for both platforms this fall. The three games will be priced at $20 apiece digitally, and physical disc versions are also in the works.

The upcoming trio revisits the three most recent mainline entries in the Resident Evil series. Starting with Resident Evil 4, developer Capcom adopted a gameplay style similar to third-person shooters, breaking away from the series’ horror-themed origins with a greater emphasis on action and quick-time events.

Resident Evil 4, originally released for the Nintendo GameCube in 2005, overhauled series-standard mechanics with an over-the-shoulder gameplay perspective, an in-depth inventory system, and refined combat. The game saw multiple ports and remasters in the years following its initial launch, including a visually updated version, Resident Evil 4 HD released for the Xbox 360 and PlayStation 3 in 2011.

Capcom followed up with Resident Evil 5 for the PlayStation 3 and Xbox 360 in 2009, introducing a co-op component that allowed players to take on undead hordes with an AI partner or a second player via an included split-screen mode. 2012’s Resident Evil 6 was the most radical departure for the series to date, offering multiple co-op campaigns that each featured different playable characters.

In the years following Resident Evil 6‘s release, Capcom shifted its focus to remastering previous Resident Evil games for current-generation platforms. An upgraded version of the original game in the series, Resident Evil HD Remaster, premiered for consoles and PCs in 2015, and a similar update for Resident Evil 0 debuted earlier this year.

In addition to its upcoming batch of remastered Resident Evil games, Capcom is also working on a fully fledged remake of its fan-favorite PlayStation survival horror game Resident Evil 2. The project was pitched last year, and is now in production at Capcom’s studios in Japan.

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Ada Wong holds a gun in Resident Evil 4: Separate Ways.

This year’s Resident Evil 4 remake was an important victory for the horror series. Not only did it successfully reimagine a beloved classic, but it finally concocted the perfect action formula for the series at large. That’s an important milestone considering that Resident Evil has historically run into trouble when fully dropping survival horror in favor of blockbuster action (see the misunderstood, but undeniably sloppy Resident Evil 6). The remake paves the way for Capcom to once again evolve its series, taking another crack at the third-person shooter genre it struggled to nail.

In that sense, Resident Evil 4’s new Separate Ways DLC feels like a taste of what’s to come. Capcom uses Ada Wong’s solo chapter to push its action formula even further, weaving in some exciting new tricks that are already leaving me hungry for a true spinoff. It’s not the series’ finest DLC, playing more as an asset-reusing victory lap, but it gives me hope that Resident Evil’s second decent into pure action will be much more successful this time.
Grappling forward
Separate Ways follows Ada Wong, the anti-hero mercenary on a quest to retrieve a Plaga sample for Albert Wesker during the main game. The lengthy bonus episode is a remake in itself, but it's perhaps even more radical than the base game’s reinvention. Right from its completely new opening scene, it's clear that Separate Ways is diverting pretty far from the original DLC. That’s a sensible decision considering how much the new version of Resident Evil 4 reworks Ada Wong. She’s no longer a careless hired gun, but a nuanced character struggling to balance her professional responsibilities with her moral ones.

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iPhone 15 Pro can natively run the latest Resident Evil and Assassin’s Creed games
Leon and Ashley in the Resident Evil 4 remake.

In a major stride forward for mobile gaming, Apple announced during today's event that console games like Assassin's Creed Mirage, Resident Evil 4's remake, and Resident Evil Village are coming to the iPhone 15 Pro. These aren't watered-down mobile spinoffs or cloud-streamed games either; they're running natively with the help of the A17 Pro chip.

During the gaming segment of Tuesday's Apple event, the power of the iPhone 15 Pro's A17 Pro chip was highlighted. The 3-nanometer chip has 19 billion transistors, a six-core CPU, a 16-core Neural Engine that can handle 35 trillion operations per second, and a six-core GPU that supports things like mesh shading and hardware-accelerated ray tracing in video games. Several game developers were featured following its introduction to explain and show off just how powerful the A17 Pro Chip is. While this segment started with games already native to mobile, like The Division Resurgence, Honkai: Star Rail, and Genshin Impact, it didn't take long for some games made for systems like PS5 and Xbox Series X to appear.
Capcom's Tsuyoshi Kanda showed up and revealed that natively running versions of Resident Evil Village and Resident Evil 4 are coming to the iPhone 15 Pro before the end of the year. Later, Apple confirmed that Ubisoft's Assassin's Creed Mirage, which launches next month on PC and consoles, will also get a native iPhone 15 Pro port in early 2024, while Death Stranding is slated for a 2023 iPhone 15 Pro launch.
Historically, console-quality games like these have been impossible to get running on a mobile phone without the use of cloud gaming. Confirming that these three AAA games can all run natively on iPhone 15 Pro is certainly an impactful way for Apple to show just how powerful the A17 Pro chip is.

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Sony’s cloud handheld, the PlayStation Portal, will only stream certain games
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Sony has unveiled the price for its upcoming cloud gaming handheld, as well as an official name for the device: PlayStation Portal. However, one significant caveat to its functionality might sour people's interest in the handheld: It only supports PS4 and PS5 native games that the owner purchased.
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As for what you're getting for that price tag, it's essentially a decent screen attached to two halves of a DualSense controller. The controllers on each side share all the functionality of the DualSense, including things like haptic feedback and adaptive triggers. In-between is an 8-inch LCD screen that streams games over Wi-Fi at up to a 1080p resolution and 60 frames per second. All in all, that's fairly solid for a cloud gaming handheld that is this cheap.
Sony confirmed that the PlayStation Portal will have a 3.5mm audio jack, but also used the same blog post to unveil two new wireless audio options. There's the Pulse Elite wireless headset that features a retractable boom mic and a charging hanger and Pulse Explore wireless earbuds that offer similar audio quality in earbud form.
None of these products are available for preorder or have a specific release date just yet, but they are all expected to launch before the end of the year.

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