Skip to main content

Rez, Space Channel 5 creator Tetsuya Mizuguchi no longer making games

Tetsuya Mizuguchi
Image used with permission by copyright holder

Of the many minds that transformed the video game industry at the turn of the century, Tetsuya Mizuguchi was by no means the most famous and his games were not the most widely played. He was perhaps the most colorful, though, his games the most buoyantly joyful. Unfortunately, it looks like Child of Eden will be the last game he makes. According to a Thursday report, Mizuguchi has stopped producing games for his studio Q Entertainment.

Speaking with Eurogamer at the Tokyo Game Show, Q Entertainment’s Nobuhiko Shimizu confirmed that Mizuguchi has stepped down from his creative role with the company. “Right now Mizuguchi does not produce the games. He’s now more of a spokesperson,” said Shimizu, “He’s not developing stuff right now.”

Mizuguchi made a name for himself in the video game industry during the mid-‘90s when he was responsible for high quality home conversions of Sega’s arcade games. Most notable among them was a stellar version of Sega Rally for the Sega Saturn that not only admirably recreated the complex 3D graphics of the arcade game, but also its unusual car physics. It was after Sega Rally though that Mizuguchi began working on the music and rhythm games that defined his career.

Starting with Space Channel 5 on Sega’s Dreamcast and then Rez, Mizuguchi fostered a unique identity as a game developer, mixing vibrantly colored graphics, surreal settings, and ecstatic electronic and pop music in his games. In 2004, he began developing games at his own studio Q Entertainment, publishing excellent rhythm puzzle games for the Nintendo DS and PSP including Meteos and Lumines. In the years since though, Mizuguchi increasingly focused on re-releasing his existing games as well as his band Genki Rockets.

Child of Eden, a spiritual successor to Rez, was released on Xbox 360 and PlayStation 3 in 2011, and while that game worked hard to create the same transcendent atmosphere as his earlier work, it felt hollow and overly sentimental by comparison. It also failed to connect with gamers, selling just 34,000 copies in its first month on shelves. That being the case, a break from games might be just what Mizuguchi needs to get his groove back.

Editors' Recommendations

Anthony John Agnello
Former Digital Trends Contributor
Anthony John Agnello is a writer living in New York. He works as the Community Manager of Joystiq.com and his writing has…
PS5 Pro: news, rumored release date, price, and specs
A PS5 standing on a table, with purple lights around it.

Rumors are running rampant about a supposed PlayStation 5 Pro, or PS5 Pro for short. Just like we got a mid-generation upgrade with the PS4 Pro  during the last console cycle, many people are expecting PlayStation to release an incrementally more powerful machine to bridge the gap between the launch unit and an eventual PlayStation 6. Leaks have been coming out from some fairly credible sources, with a lot of juicy and very specific details about what a hypothetical PS5 Pro could look like. As credible as these sources may be, we do still need to take everything we see with some skepticism until Sony officially confirms that this system even exists. Until then, here are all the rumors out there regarding the PS5 Pro.
Rumored release window

A constant release window that all leaks have pointed to is sometime in Fall of 2024. That's right around the corner, probably in the September through November range, meaning we should be getting an official announcement on the console if that is indeed the plan. It appears that PS5 Pro dev kits are now in the hands of more developers, who have been asked that PS5 Pro-enhanced games be submitted for certification in August. These developments point toward a 2024 release.

Read more
Nintendo Switch 2: release date rumors, features we want, and more
Prime Day Nintendo Switch Deals

Rumors of a Nintendo Switch 2 (or Switch Pro) have been circulating for years. Whispers of the next-gen Nintendo console first started when The Legend of Zelda: Tears of the Kingdomwas first teased in 2019, gained steam when the Switch OLED launched in 2021, and are increasing now that the standard Switch has been out for six years.

There's no doubt that the Nintendo Switch is a fantastic console -- it has a unique and impressive game library (with more upcoming games slated for this year), the number of features included with Nintendo Switch Online is constantly improving, and it's still our favorite portable console -- but it isn't without its flaws. There's enough room for improvement tod warrant an entirely new console in the near future. Nintendo recently announced that we won't see a Switch upgrade in the next fiscal year, meaning the absolute earliest we get a look at a new Nintendo console would be in late 2024.

Read more
Frostpunk 2’s beta offers a gripping slice of stressful city-building
Key art for Frostpunk 2

Typically, playing city-based or civilization-building games is a relaxing experience for me. There’s an inherent satisfaction in something I created in Cities: Skylines 2 or Mini Motorways running efficiently based on my actions. I’m content with spending dozens of hours crafting a functioning world, and only occasionally having my skills tested in a high-intensity situation. Frostpunk 2 from 11 bit Studios is a city-builder where those feelings are often reversed. Most of my time playing its beta was extremely stressful, as I constantly had to make difficult decisions in order to preserve a society that established itself in a frosty postapocalypse.

For all 300 in-game weeks of playtime that Frostpunk 2’s Utopia Builder mode beta offers, I was constantly facing the looming threat of dwindling resources and multiple political factions all vying for my attention and power, all while trying to build a civilization up. While that got extremely stressful, I'm already gripped by my short time with Frostpunk 2.
Stay frosty
While the original Frostpunk was a real-time strategy game about rebuilding a single settlement, 11 bit Studios has previously explained that this sequel is about leading that established settlement into a thriving civilization. The world of Frostpunk has not gotten any more forgiving; it’s still a postapocalyptic place with intense frost and little in the way of resources. The mose I played, Utopia Builder, is Frostpunk 2’s free-building mode. In it, players aren’t tied down to a prewritten story; as such, this beta is designed purely to give players a look into most of Frostpunk 2’s gameplay system -- and it does that in spectacular fashion. At a basic level, players need to build up their city while earning money and providing enough heat, shelter, and food to minimize death.

Read more