Skip to main content

Sony NGP news: optional 3G, physical game cards, 4-5 hrs battery

Sony NGP (Next Generation Portable)
Image used with permission by copyright holder

Sony unveiled its NGP (Next Generation Portable) yesterday, but left many questions unanswered. While the device appears to be a solid successor to the PSP, we don’t yet know how many original games it will have, what it will cost, how it will use 3G, or what kind of battery life the dual quad-core device will get. Historically, small questions like these have meant the difference between a successful handheld game player and a failure. Below are a few things we’ve learned.

Physical game cards

We knew the NGP had some form of flash card storage, but Sony seemed to imply that all games would be downloaded via Wi-Fi or 3G directly onto the device. Not so, clarifies Andy House, president of Sony’s European branch. In a blog post, he discusses the device and reveals that games will be sold in stores and on a PlayStation Store online. This means you can still go to GameStop to get a game, but it also means that the device might only be able to hold one game per flash card. Most games are the size of PS3 games, which range from 1-25 (or so) gigabytes in size, though most clock in under 10GB. Flash cards begin getting mighty expensive when they get up toward 32+ gigabytes. We’ll have to wait to see how Sony handles this storage issue.

3G or not to 3G

We also know that the NGP will have 3G, but Andy House told Eurogamer that there will be multiple NGP models and only one of them will have 3G. It is presumed that other models may vary in storage size and will probably be Wi-Fi-only.

“The first thing to clarify, which I’m not sure the presentation did a perfect job of doing today, is that all of the devices will have Wi-Fi capability; a separate SKU will have 3G,” said House. “So the user gets a choice. Wi-Fi is available wherever, which clearly is the most important aspect of connectivity and that connected experience; 3G will be a subset of that.”

House said that Sony is “working hard” on carrier partnerships for 3G access, but could not confirm how exactly it will work. Will the connection be free, like Amazon’s Kindle, and a portion of each game sale would go to the carrier? If that is the case, how would carriers be compensated for online multiplayer? A monthly fee seems like a must. Traditionally, Sony has had a difficult time obtaining support from wireless carriers in the United States–AT&T (GSM) is probably the closest thing it has to a friend here. Will the NGP have GSM 3G access? Will it include support for CDMA? And what about 4G? Wouldn’t a hardcore device like NGP benefit from a cutting edge 4G connection over HSPA or LTE?

Pricing, battery life

Sony hasn’t revealed any info on battery life and pricing, but Ars Technica pulled together a number of articles and quotes, pointing toward battery life that is about equal to the original PSP. Another source said it would be around 4-5 hours–fairly low for a handheld game machine. Hopefully the final unit will attain those stats.

Though the system will be released in at least one territory by the end of 2011, price is another mystery. The Nintendo 3DS is Nintendo’s most expensive gaming system to date at $250. It’s estimated that the NGP will cost at least as much, but likely much more. $250 was the original price of the PSP, but at the time it was $100 more expensive than the $150 Nintendo DS. The only thing we do know: executives have confirmed that it won’t be as expensive as the $600 PS3 was when it launched.

Gameplay video

Jeffrey Van Camp
Former Digital Trends Contributor
As DT's Deputy Editor, Jeff helps oversee editorial operations at Digital Trends. Previously, he ran the site's…
All Baobab Tree locations in Tales of Kenzera
Zau fights a dragon in Tales of Kenzera: Zau.

While it wasn't marketed as being a particularly punishing game, Tales of Kenzera: Zau is by no means easy. You will have plenty of environmental challenges that can instantly sap your life, and the enemies you face -- especially the bosses -- are no slouches. When you first begin, it will only take a couple of bad hits to send Zau to the land of the dead himself. Alongside the Trinkets you can unlock through hidden challenges around the map, there are also Baobab Trees where Zau can stop to reflect on his journey thus far, have a short dialogue with Kalunga, and get a small addition to his health bar. Like everything in the game, these trees aren't prohibitively hidden, but you could easily pass one by and have no idea where it was when trying to backtrack. These are all the Baobab Tree locations so you can max out your health bar.
All Baobab Tree locations
There are six Baobab Trees to find in Tales of Kenzera: Zau and each adds a small segment of health to your total. When you collect them all, you will roughly double your HP bar. Here are each of their locations in the rough order you should naturally find them in. Most can be picked up on your first time through that area.
Ikakaramba

This one is very hard to miss as it is directly on your critical path. If you do, you can fast travel to the nearby campfire to grab it.
The Great Cliffs

Read more
All Fallout games, ranked
The courier in his nuclear gear and holding his gun in Fallout: New Vegas key art.

Who would've thought the post-apocalypse could be such a fun time? The Fallout franchise has taken the idea of a Mad Max-like future and not only made it into a wildly popular game franchise but also a hit TV series. The core franchise has been around since the late '90s, and yet we've had only a handful of mainline entries in the series since it was revived by Bethesda with Fallout 3. With Starfield in the rearview mirror and the next Elder Scrolls title currently being the dev team's focus, it could be close to another decade before we can set foot in the wasteland ourselves once again. What better time, then, to look back at the franchise and rank all the games from best to worst?

Fallout: New Vegas

Read more
Super Monkey Ball: Banana Rumble is as fun to watch as it is to play
Monkeys race one another in Super Monkey Ball: Banana Rumble.

I couldn’t tell you what the last Super Monkey Ball game I played was, but I can still talk your ear off about the series. That’s thanks to the speedrunning community that has formed around the franchise, making it into the most exciting game to watch when it's played at a high level. After spending close to a decade watching old games turned inside and out, I’m ready to finally dig into a new entry for myself.

Thankfully, I’m getting that chance on June 25 when Super Monkey Ball: Banana Rumble launches on Nintendo Switch. The latest entry in Sega’s precise platforming series comes loaded with content, from an adventure mode with 200 stages to multiple 16-player multiplayer modes. That’s all exciting, but my attention was on one question when I sat down to demo all of that last week: How fun will it be to watch players master it?

Read more