Skip to main content

‘Sound Shapes’ drops the mic with enough new DLC to double the size of the game

psv-sound-shapes-ss7
Image used with permission by copyright holder

Sound Shapes was never going to be a huge hit for Sony in terms of sales. Queasy Games and Capybara Games tiny fever dream of a game, a cross between a KORG synthesizer, a pop art playground, and Super Mario Bros. always had a glass ceiling above it. Its pre-built levels were spectacular, but the game’s raison d’être was always as a creative tool, not unlike Media Molecule’s LittleBigPlanet. It’s hard enough to make a fun video game level though, let alone a catchy song that it sits on top of. Yet Sound Shapes has persevered. It’s not a best-selling hit on PlayStation 3 or PS Vita, but the community is thriving, building levels that are so wildly different than those pre-built into the game that it’s sometimes hard to pick out which of the original assets were used for what. Sony, Queasy, and Capy keep bringing more to that group, expanding the palette and adding to the pre-built campaign levels already in the game.

Sony announced on Tuesday that it’s bringing an enormous swath of new content to Sound Shapes that effectively doubles the size of the game. The free update introduces some much asked for features, including the ability to pick and choose user made levels to save to your PS Vita or PS3 for playing offline. More significant however is the introduction of the Community Milkcrate.

A call back to DJs hauling around plastic crates of vinyl records, the Community Milkcrate is a new curator tool. Jonathan Mak, Shaw Han-Liem and the rest of the design team have handpicked a selection of user made levels and re-cast them as six full new albums of levels, just like the six albums pre-built in the game’s campaign. These 35 levels have an overhauled look as well as liner notes from the game and level designers, turning sound shapes into a sort of Pop-Up Video (for you old-schoolers out there) style game.

Then there’s the paid DLC. The $1.99 Car Mini-Album and Creator Pack puts a ton of new level creator tools into people’s hands, like loop-de-loops and speed boosters, perfect for using a car. These come with another selection of brand new campaign levels based around driving. This DLC also comes with a new teaching content in Beat School to help transform your Sound Shapes skills.

This update could, under other circumstances, count as a full sequel to the game. As it is, it’s the best reason to dive back into 2012’s best game that always needs new players.

Editors' Recommendations

Anthony John Agnello
Former Digital Trends Contributor
Anthony John Agnello is a writer living in New York. He works as the Community Manager of Joystiq.com and his writing has…
The Nintendo Switch just got 2 surprise games — and they’re both worth grabbing
A teddy beat sits on an embroidery hoop in Stitch.

If you were unable to catch this week's Nintendo IndieWorld showcase, then you missed a surprisingly loaded show. Lorelei and the Laser Eyes got a May release date, WayForward showed off its Yars' Revenge revival, and Steamworld Heist 2 got an exciting reveal. In the midst of all those headlines, two smaller games were surprise released on the platform: Stitch and Sticky Business. Don't sleep on either of them, as they're both worth a purchase.

Both games are ports of previously released games, but both went a bit under the radar upon their original launch. Sticky Business modestly launched last summer on PC, whereas Stitch has actually been around since 2022 as an Apple Arcade exclusive. The latter even has an Apple Vision Pro version now that can be played in mixed reality. I can't blame anyone for missing either, but their Switch releases offer a good opportunity to catch up with some quiet hidden gems.

Read more
Is this Razer’s Steam Deck killer?
The Razer Kishi Ultra sitting on a table.

Razer has been oddly quiet in the burgeoning world of handheld gaming PCs. When I met up with the company at the Game Developers Conference (GDC) to learn about its new products, I was happy to hear it had an answer to the success of the Steam Deck.

But it was not the type of answer I was expecting.

Read more
The best iPhone emulators
A collage of the delta emulator.

The market for iPhone games has become so wide and diverse that it can realistically compete with most console and PC offerings. Where we once only got cheap time-wasters, we now have complete experiences that don't feel any less impressive than what the competition offers. In fact, a lot of games made for consoles are appearing on the iPhone now that it is becoming so powerful. However, older games have paradoxically been mostly absent from the app store. That all could be about to change as emulation is now allowed on iPhone, though with some caveats that any retro fan should know about before getting too excited to play all your favorite NES games on your phone. Here's what's up with iPhone emulators, as well as our picks for a few of the best ones you can get right now.
What you need to know about emulation on iPhone
Emulators on iPhone, as well as emulation in general, are in a strange legal gray zone. Previously, the only way to get an emulator on your iPhone was through some workarounds that generally involved jailbreaking your phone, That differs from Android, which has enjoyed native emulators for years. In 2024, Apple updated its App Store guidelines to allow for emulators on its store, but with some important restrictions.

Here's the exact wording: "Apps may offer certain software that is not embedded in the binary, specifically HTML5 mini apps and mini games, streaming games, chatbots, and plug-ins. Additionally, retro game console emulator apps can offer to download games. You are responsible for all such software offered in your app, including ensuring that such software complies with these guidelines and all applicable laws. Software that does not comply with one or more guidelines will lead to the rejection of your app. You must also ensure that the software adheres to the additional rules that follow in 4.7.1 and 4.7.5. These additional rules are important to preserve the experience that App Store customers expect, and to help ensure user safety."

Read more