Skip to main content

Star Wars Old Republic Promises Jedi Slaying, Dialogue Galore

Star Wars Old Republic Promises Jedi Slaying, Dialogue Galore

After marching out two dozen Jedi in full regalia at Monday’s EA press conference for Star Wars Old Republic, we weren’t entirely surprised to see that LucasArts had dressed up its own meeting room to similar effect, with stormtroopers posted at the door, an interior theater worthy of a movie set, and enough costumed Star Wars folk roaming around to fill a small convention.

Oh yea, and the game was good, too.

Inside the dressed-up viewing room, a Bethesda rep walked us through a carefully groomed demo of the Old Republic, which looked stunning on a big screen. As a novice bounty hunter arriving in Hutta (home of the Hutts, obviously), our character interacted with a number of NPCs on his quest to join the Great Hunt – a proving ground for the greatest bounty hunters. True to the company’s promise, each delivered fully voiced dialogue, even through lengthy interactions. Bethesda claims this adds up to hundreds of thousands of voiced lines recorded for the game.

Perhaps more impressively, many of the optional responses available to player during a back-and-forth chat with an NPC genuinely change the game. At one such moment – a “flashpoint” in Bethesda’s own terms, players have the option of either killing or sparing a starship captain who refuses to obey an order. The result changes the entire course of the ensuing mission, which we saw when we voted as an audience to kill him, allowing a female officer to step up in his place and put the ship back on course. After slaying our way through an enemy boarding party, the company player even managed to take down a Jedi and steal his lightsaber, allowing him to loot his corpse and steal his lightsaber for a dual wield.

Bethesda smartly managed to cut us off at that high point, but safe to say, Star Wars have quite a treat waiting for them when Old Republic finally winds its way out of development.

Editors' Recommendations

Nick Mokey
As Digital Trends’ Managing Editor, Nick Mokey oversees an editorial team delivering definitive reviews, enlightening…
How to fast travel in Star Wars Jedi: Survivor
star wars jedi survivor high republic facility

Cal Kestis has a new set of planets to explore in Star Wars Jedi: Survivor, and these are much larger than any he's previously had to traverse. As big as they are, they are also dense with things to collect and do off the beaten path. There's also a ton of things you won't be able to do until you come back later with new abilities. Cal's a fit young Jedi, but you aren't expected to hoof it across the entire galaxy every time you need to get somewhere. If you want to get where you're going faster than the Millennium Falcon, here's how to fast travel in Star Wars Jedi: Survivor.

Read more
Star Wars Jedi: Survivor is being review-bombed on Steam as a ‘total crap’ PC port
Star Wars Jedi: Survivor reviews on Steam.

Star Wars Jedi: Survivor is off to a bad start. The game launched to Mostly Negative reviews on Steam, with only 34% of the over 2,000 reviews being positive. That's around the same level as the disastrous The Last of Us Part One PC port released in March, and it's for the same reason: poor performance.

As pre-release footage showed, the game struggles to maintain a consistent frame rate even on a system equipped with an RTX 4090. Steam reviews claim frame rates around 30 frames per second (fps) at 1440p with an RTX 3090, and many are saying the game consumes upwards of 19GB of video memory with ray tracing turned on.

Read more
Star Wars Jedi: Survivor’s arachnophobia toggle removes all spiders
Cal Kestis with BD-1 droid on his shoulder.

From endless hordes of Empire goons to hulking Rancors that can crush you in one or two hits, there are no doubt a lot of things to be afraid of in EA's new action-adventure sequel Star Wars Jedi: Survivor. However, if one of your fears happens to be spiders, developer Respawn has got you covered with an arachnophobia toggle that completely removes spiders from the game.

Survivor's Arachnophobia Safe Mode ensures that players who aren't particularly fond of eight-legged creepy-crawlies will never have to engage with any spiders that might crawl their way on-screen partway through the campaign. It's an unexpected addition to a game that is otherwise filled to the brim with strange and unsettling creatures to observe and fight, but spiders no doubt have a special way of freaking some of us out. Many folks are certain to appreciate seeing a choice to avoid arachnids altogether when they find themselves scrolling through the game's suite of accessibility options.

Read more