What do you get when you mix religion and video games? According to a new study released by the University of Missouri earlier this week, you get violence; or specifically, an over-emphasized depiction of violence in connection with religion.
This little controversial cocktail was stirred up by a doctoral student at the University of Missouri School of Journalism, Greg Perreault. His findings were presented at the Center for Media Religion and Culture (CMRC) Conference on Digital Religion this past January.
The 20-odd page research paper, according to the conference program, is called RPG religion: Depictions of religion in contemporary role-playing games. It examines five recently released video games which Perreault believes to have the heaviest reliance on religion for storyline: Mass Effect 2, Final Fantasy 13, Assassin’s Creed, Castlevania: Lords of Shadow, Elder Scrolls: Oblivion. Three of the games are fictional religious, while two deal with the Roman Catholic Church. Perreault says he spent somewhere between 30 and 70 hours per game, with the exception of Final Fantasy XIII, which took much longer.
Perreault played through each game, took notes on key themes and visually analyzed the scenes that were heaviest with religious themes; he concluded that the video games were closely tying religion to violence.
“In most of these games there was a heavy emphasis on a ‘Knights of Templar’ and crusader motifs,” the doctoral student said. Not only was the violent side of religion emphasized, but in each of these games religion created a problem that the main character must overcome, whether it is a direct confrontation with religious zealots of being haunted by religious guilt.”
We’ve already seen how touchy a subject like violence in video games can be with the number of legal movements over the years, why throw in another touchy subject like religion with violence? Perreault tells VentureBeat that initially he didn’t expect to stumble across the violent aspect:
“In general, I tend to to think that studies of violence in video games are passe. I set out interested in the depictions of organized religions versus spiritual religions, expecting to find organized religions depicted far more poorly than spiritual [ones].”
So, are video games churning out anti-religious propaganda? On the one hand, Perreault points to Ubisoft’s Assassin’s Creed title, where the heroes, or Assassins, are depicted as “Enlightment era secularists” who are working to prevent the Roman Catholic Church, with its Knights Templar, from controlling the wills of the masses. On the other hand, there is Thane and Mass Effect 2 where the “spiritual themes” are portrayed in a more positive light. Ultimately, Perreault believes that game developers aren’t intentionally trying to hurt organized religion’s image.
“I believe they are only using religion to create stimulating plot points in their storyline. If you look at video games across the board, most them involve violence in some fashion because violence is conflict and conflict is exciting. Religion appears to get tied in with violence because that makes for a compelling narrative,” he said.
In an interesting rebuttal to the idea of the study, Gamma Squad points out that video games were initially defined by Japanese developers, and Japan’s major religions include Shintoism and Buddhism. As a result, developers treated Western religions as exotic and unusual; overly sensationalizing certain aspects of the history.
Perreault elaborated on his study at Game Politics, saying that religion is an interesting topic for writers because “it is something that is key to people’s motivations, to their lives.” He went on to say that, Western literature, movies and television have already been stipulating religion’s role in society, and video games’ growth as an industry in recent years has allowed more compelling stories which “[tap] into that conversation” on religion. Incidentally, the conclusion isn’t limited to T or M rated video games; Legend of Zelda: Skyward Sword has also supported Perreault’s findings.
They use religion and violence in video games because religion is one of the major causes of violence throughout human history. “My god is better than your god. No he’s not! Die infidel!”
Wow, we talked about this in my psychology class. Violence in media doesn’t really cause an individual to commit violence. There are always other factors. Most people are educated from an early age on what’s right and wrong. True, people do enjoy the excitement of violence/conflict in movies, books, and video games. However, there are no replays to life and people usually interpret these forms of media for what they are. Short term entertainment through fictionalized belief. Anyone who is arrested for a crime and states that they did it because of a movie/book/video game are lying or extremely stupid, for lack of a better word. Educated people know that more than half of what you see in violent action based media isn’t true.
Amen
Considering the ENTIRE PAST 2000 YEAR HISTORY OF HUMAN CIVILIZATION id say the connection between violence and religion has been downplayed, if anything.
Wait, these games are suggesting that religious groups have been violent before?! Come onnnn… it’s not like two groups with different religious beliefs have been fighting in the Middle East since the dawn of time or something… Pffff… u_u
Religion has caused most of the wars in the world today. So are religious wars in games so wrong?
Violence and religion will always go hand in hand.
Did no one in this study know about the inquisition or the crusades? More people have died because of religion than anything else, so yeah when I think the Knight’s Templar or the Asssassins Order I think of violence. That doesn’t mean that people who play Assassins creed are going to become more violent.
Thirty Year war, French Wars of Religion, Second Sudanese Civil War, Lebanese Civil War, WWII, US revelation, israel/Palestine, Pakistan/India, Pretty much all Tribal wars in Africa, China/Tibet… I can go on and on and on all day long…
I guess the next major shooting will ‘vindicate’ this study. Honestly, most people gaming aren’t walking around shooting people.
That’s what the warning label and age limit is for. This kid is probably addicted and playing Assassins Creed till 3 am every night. Violence sales and it’s not the video game creators fault that people can’t see the difference between fantasy and non fiction.