Skip to main content

Naughty Dog job listing hints The Last of Us will get a co-op campaign

the last of us
Image used with permission by copyright holder

Sony could use The Last of Us on shelves this fall. If the ratings for The Walking Dead’s season premiere are anything to go by, the hunger for desperate, post-zombie apocalypse survival stories has not been sated. Sony would make a killing if it had a property in that milieu made by the superstars behind the multi-million selling Uncharted series. Naughty Dog isn’t even close to done working on its critical darling though, since it’s still hiring staff to work on the game. What’s more, the studio seems to be working on content that hasn’t even been shown yet. New job listings for the company suggest that The Last of Us will have co-operative play.

The listing calls for a co-operative game designer. The number one requirement is that the candidate have experience designing both co-operative and single player levels for console games, a “strong understanding of co-op gameplay mechanics” as well as “level design and encounter design.” A “strong passion to innovate in the area of co-op design” is also a must.

Those sound like fairly standard requirements for any designer working on Naughty Dog’s games, though. It could describe the co-operative modes in the Uncharted series as well as it could The Last of Us. There are two other facets of the listing that more heavily suggest that Naughty Dog is considering adding co-operative play to its survival drama.

The ideal candidate will have experience in co-op AI and encounter design, “designing and scripting co-op combat encounters, AI behavior design, and difficulty balancing.” Co-op system design, “creating mechanics, game modes, progression systems, reward structures, social features, etc. to serve the co-op experience,” is another aspect of the job. With The Last of Us’ heavy emphasis on dynamic AI—something notably lacking in the Uncharted series—and social features, which tie heavily into the sense of camaraderie and togetherness that binds Last of Us’ leads, suggest that game.

Naughty Dog has been planning to include multiplayer in The Last of Us for some time. “We are supporting multiplayer with The Last of Us,” said creative director Neil Druckmann in June, “We’re not ready to talk about the details of how multiplayer will be implemented, however we can say that it is not co-op within the main campaign.” Based on that statement and the job listing, it sounds as though Naughty Dog is looking to build separate co-operative modes that still manage to foster the same dynamic, in terms of play and narrative, environment as Last of Us’ core campaign.

Source: Now Gamer

Editors' Recommendations

Anthony John Agnello
Former Digital Trends Contributor
Anthony John Agnello is a writer living in New York. He works as the Community Manager of Joystiq.com and his writing has…
5 ways video game adaptations can learn from The Last of Us
video game adaptations can learn last of us the hbo pedro and nick

The first season of The Last of Us on HBO is going down as one of the best video game adaptations of all time, even if it's not perfect. Whether you believe the lousy reputation video game adaptations have is justified or not, these first few episodes of the series serve as the premier examples of how to adapt a game properly. As such, it's worthwhile to break down what other video game adaptations can learn from The Last of Us.
Halfway through the first season, five factors have played a significant part in The Last of Us' continued success on HBO. Thankfully, they are all elements other video game adaptations could learn from, even if they are based on an IP with a significantly different tone. If the quality of this show is any indication, video game adaptations have a bright future.
Be faithful

This one seems like it should go without saying, but it's something a lot of films and TV shows based on games don't get right. Even successful ones like the Sonic the Hedgehog films seem to feel a bit ashamed of the source material when they bring video game characters into the "real world." The Last of Us series works masterfully because it plays into the strengths of the source material, adapting an already critically acclaimed story accurately and respectfully. As a result, a great story is still great.
HBO's The Last of Us isn't a direct 1:1 adaptation (more on that later), but it's still unmistakably a TV version of the video game's story and even gameplay in some segments. That faithfulness shows respect for the game and is more likely to get fans on board with the creation and any potential deviations it might make. Sadly, many video game adaptations seem like they feel embarrassed of the source material, which shows in the quality of the final product and the fan reception to it.
Improve upon the source material

Read more
The Last of Us Part 1: best skill upgrades
Ellie draws back a bow in a The Last of Us Part 1 screenshot.

As a remake, The Last of Us Part 1 remains incredibly faithful to how the original played and the mechanics you had at your disposal. While some speculated that features or mechanics from The Last of Us Part 2 might find their way being retroactively included, that turned out not to be the case. For those who loved the original just as it was, this is great news to learn that nothing mechanically is different from the game you loved, but plenty of people who played the sequel might have some trouble adjusting.

While skills did exist in The Last of Us Part 2, they were mostly different skills split into different trees. The Last of Us Part 1 remains a bit more straightforward with its upgrades, but that also makes each decision you make on which to take or upgrade more important. Whether it's your first or fifth time joining Joel and Ellie on this journey across an infected America, you will want to make sure Joel is as well equipped as possible with the best skills you can get.
How skills work

Read more
We tasted The Last of Us Part II’s apocalyptic new whisky
A bottle of whiskey inspired by The Last of Us sits on a table.

Just before this year's Penny Arcade Expo in Seattle, The Last of Us Part II developer Naughty Dog brought a group of fans, press, and staff to a small bar for a special event to celebrate the franchise's latest release. This wasn't The Last of Us Part I, which came out the next day; instead, they were there to debut a new whisky inspired by Part II called Moth & Wolf.

The event was held at Quinn's Pub in Seattle's Capitol Hill neighborhood. Its schedule featured a guided tasting of the new whisky, an appearance by Naughty Dog co-president and TLOU co-writer Neil Druckmann, and an acoustic set of six original songs by Troy Baker, the actor who voices Joel. While the whisky was the star of the show, the event itself also served as a somber goodbye for Baker, who officially closed out his time with TLOU.
Taste the apocalypse
Moth & Wolf is the latest product from the Digital Spirits project by Chivas Brothers, which is arguably best-known for its eponymous blended whisky Chivas Regal. Digital Spirits' aim, according to Chivas' Kevin Balmforth, is to "get closer to what fans are passionate about," by making spirits that are influenced by modern forms of entertainment like video games. Balmforth is the master brewer at the distillery that created Moth & Wolf, and describes himself as having been a "big gamer" even before coming aboard the collaboration, which has been nearly two years in the making.

Read more