Skip to main content
  1. Home
  2. Gaming
  3. Legacy Archives

The PS4 will lose money at launch, but don’t blame the hardware, blame the yen

Add as a preferred source on Google

In order to ease the concerns of investors worried about the strengthening dollar compared to the yen and what that means for Sony’s profits, Sony Computer Entertainment CEO Andrew House claimed that the expected losses from the launch of the PlayStation 4 will be nothing like those of the PlayStation 3. According to a report from Bloomberg, Sony initially planned for the gaming division to break even this year, but currency fluctuations have shifted expectations for the worse. The losses will still be minor compared to the last console launch though. 

The PS3 launched in 2006, and each unit sold was sold at a loss. The exact amount each unit lost is difficult to estimate, but it took over three and a half years before the console began to make Sony a profit. Some of that was the cost of the components, while some of it was the associated research and development costs. The PS4 won’t face those same issues.

Recommended Videos

With the exception of Nintendo, it is conventional wisdom that console manufacturers will take a loss on each unit sold, at least at launch. Manufacturing new hardware is expensive, from crafting the components that are often custom made, to the research expenses. The PS4 is likely to sell at a loss initially, but it is expected to be a very small one, as most of the costs leading up the manufacturing of the new system were much lower than the last time

“We will not generate anything like the losses we did for the PlayStation 3,” House told investors.

Sony’s CFO, Masaru Kato went on to explain that because the PS4 is using a design that utilizes standard PC chips rather than expensive custom components the PS3 used for its Cell processor, the cost is “much, much smaller.”

The biggest issue facing Sony’s game division this year will actually be the weakening yen and the U.S. dollar, which is increasing in value and is expected to continue to increase through March. Over the last few years, Sony has paid suppliers with the dollar instead of the yen, which was until recently much stronger. As the two currencies get closer in value, Sony’s profit margin changed to match, causing the predictions to shrink as well.

Ryan Fleming
Former Gaming/Movies Editor
Ryan Fleming is the Gaming and Cinema Editor for Digital Trends. He joined the DT staff in 2009 after spending time covering…
Here’s every game you can download on Xbox next week
Palworld's 1.0 launch leads a 24-game lineup that also includes Assassin's Creed Black Flag Resynced.
Assassin's Creed Black Flag Recynced image

Xbox has shared its rundown of next week's releases, and the list includes 24 new games arriving between July 6 and July 10. The lineup is headlined by two major AAA titles, three notable additions to Game Pass, and a long list of smaller indie games.

Two AAA pre-orders lead the week

Read more
Sony may have been digging the grave of physical PlayStation games for years.
Sony’s Austria disc plant shift suggests physical PlayStation games were already on the way out
The Playstation 5 system standing upright.

Sony recently announced that physical game discs for new PlayStation releases will end in January 2028, and the timing immediately raised questions.

The decision came shortly after Rockstar reportedly generated more than $3 billion in revenue from preorders of GTA 6, including digital editions and code-in-a-box physical copies. That led some critics and fans to wonder whether GTA 6’s massive digital success had pushed Sony into making such a major call.

Read more
Sony is helping bury physical games, and preservation is being left to clean up the mess
A reported 2028 cutoff for PS5 discs gives the industry a deadline it still doesn’t seem ready to handle.
A PS5 sitting on its side with two Dualsense controllers next to it on the right.

Sony’s reported plan to stop producing PS5 discs in 2028 would push PlayStation deeper into a digital-first future, where access depends on licenses, storefront policy, and platform support lasting longer than companies usually promise.

That’s tidy for Sony and ugly for game preservation. Physical media was never a perfect archive, but removing it before a serious replacement exists turns the survival of old games into someone else’s emergency. It also raises questions about long-term ownership, resale rights, and whether players can truly rely on purchases to remain accessible decades later.

Read more