<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		>
<channel>
	<title>Comments on: The Secret World embraces the modern MMO business and drops subscription fees</title>
	<atom:link href="http://www.digitaltrends.com/gaming/the-secret-world-embraces-the-modern-mmo-business-and-drops-subscription-fees/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.digitaltrends.com/gaming/the-secret-world-embraces-the-modern-mmo-business-and-drops-subscription-fees/</link>
	<description>Digital Trends is your home for technology news, CE product reviews, mobile app reviews and daily videos.</description>
	<lastBuildDate>Wed, 19 Jun 2013 15:50:08 +0000</lastBuildDate>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.5.1</generator>
	<item>
		<title>By: Ken Bäcklund</title>
		<link>http://www.digitaltrends.com/gaming/the-secret-world-embraces-the-modern-mmo-business-and-drops-subscription-fees/#comment-482653</link>
		<dc:creator>Ken Bäcklund</dc:creator>
		<pubDate>Wed, 12 Dec 2012 21:04:41 +0000</pubDate>
		<guid isPermaLink="false">http://www.digitaltrends.com/?p=397514#comment-482653</guid>
		<description><![CDATA[I played Guild Wars 1 for about 6 years, the top reason for it being no subscription costs. I&#039;d say that game was a rather huge success and I wish more companies would adopt it. Sure there&#039;s gonna be more emphasis on micro transactions, which is perfectly fine as long as it&#039;s mostly cosmetical or convenience like extra character slots of storage. Things that might help but that you can easily be without.]]></description>
		<content:encoded><![CDATA[<p>I played Guild Wars 1 for about 6 years, the top reason for it being no subscription costs. I&#8217;d say that game was a rather huge success and I wish more companies would adopt it. Sure there&#8217;s gonna be more emphasis on micro transactions, which is perfectly fine as long as it&#8217;s mostly cosmetical or convenience like extra character slots of storage. Things that might help but that you can easily be without.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: jesterking</title>
		<link>http://www.digitaltrends.com/gaming/the-secret-world-embraces-the-modern-mmo-business-and-drops-subscription-fees/#comment-482627</link>
		<dc:creator>jesterking</dc:creator>
		<pubDate>Wed, 12 Dec 2012 19:16:52 +0000</pubDate>
		<guid isPermaLink="false">http://www.digitaltrends.com/?p=397514#comment-482627</guid>
		<description><![CDATA[If I buy a game, it should be free to play. If I need a subscription fee to play it, it shouldn&#039;t have an initial cost. These game producers know that the average time for players is under 6 months. They want us to have the high initial price, because they can&#039;t keep players interest. &lt;br /&gt;&lt;br /&gt;I hate that I have to pay to play a game... I bought it, let me play it! I like the Guild Wars method much better. I played that game for about 2 years...]]></description>
		<content:encoded><![CDATA[<p>If I buy a game, it should be free to play. If I need a subscription fee to play it, it shouldn&#8217;t have an initial cost. These game producers know that the average time for players is under 6 months. They want us to have the high initial price, because they can&#8217;t keep players interest. </p>
<p>I hate that I have to pay to play a game&#8230; I bought it, let me play it! I like the Guild Wars method much better. I played that game for about 2 years&#8230;</p>
]]></content:encoded>
	</item>
</channel>
</rss>
