Skip to main content

This is not The End: Update 8 for Minecraft XBLA kills bugs and does little else

Minecraft XBLA
Image used with permission by copyright holder

On December 10, we published a story detailing the contents of the then-upcoming Update 7 for 4J Studios’ Xbox Live version of beloved sandbox title Minecraft. That update was supposed to add animal breeding (among other new features) to the game, and when it was released on December 19 it did just that. That’s de rigueur for 4J Studios’ updates for Minecraft, and we expected this trend to continue with Update 8. Our piece on Update 7 specifically mentions that 4J Studios planned to include The End – an area that effectively serves as Minecraft’s final challenge – in the next update, but this morning the company issued a list of additions and changes included in the imminent Update 8, and neither The End nor any new content is included.

Have a look at the full list:

– Fix for random crash on Kick Player.
– Fix for a random crash on loading the tutorial.
– Fix for freeze when writing on a sign as an autosave starts.
– Fix for crash when attempting to enter an online enabled game session after losing connection to the Xbox LIVE service.
– Performance improvement for the Enchantment interface.
– Fix to display a message when monsters are nearby on trying to sleep in a bed.
– Fix for an issue causing blocks to reappear after being destroyed when the server is busy.
– Fix for Experience Orbs being invisible for a period of time when created.
– Fix to force a Nether Fortress, Blaze Spawner and Nether Wart to always be present in the Nether for a newly created world.
– Fix for autosave not working when the host has gone into an idle state.
– Fix to increase the spawn rate for Mooshrooms.
– Change to make Blazes drop Glowstone Dust as well as Blaze Rods.
– Fix to player experience level display in two player vertical splitscreen mode.
– Fix for Quick Move not being possible while holding something in the cursor.
– Fix for armor position on Bad Santa when sat down.
– Changed “Download Content” menu to “Minecraft Store”.
– New photo frames for avatar items in the Minecraft Store.
– Fix for Magma Cube hit boxes.
– Added an Awkward Potion to the Potions page in the Creative Menu.
– Fix to show the aura of enchanted items for other players in an online game.
– Fix for tools enchanted with Unbreaking occasionally repairing themselves.
– Changes to improve breeding – Love Mode status is now network synchronised, and animals react more correctly if spawn limits are reached when breeding.
– Fix for issue with “Take Half” in the Brewing Stand interface.
– Fix to allow the map to be displayed when the player has turned off Display Hand.
– Fix for potion effects being removed after using the Nether Portal.
– Fix to stop the item in hand being changed when traveling to/from the Nether.
– Fix for Compass not pointing to the original spawn point after having been in The Nether.
– Fix to allow players to be able to eat food even if they are not allowed to build and mine.
– Fix to allow client players to toggle Custom Skin Animation.
– Fix for player gamertag border color being wrong after a respawn/dimension change.
– Fix for issue in splitscreen where it was possible to craft items without a player having the resources required.
– Fix to remove the Love Mode tooltip when animals are unable to enter Love Mode.
– Change to moderator option description in the Host and Player Options.
– Fix for the submerged edge of the world emitting a faint light.
– Fix for lighting issue with mobs in water.
– Fix to stop food being removed when feeding animals in Creative Mode.
– Fix to stop Bones being removed when taming wolves in Creative Mode.
– Change to make baby wolves tame when born.
– Fix for Blaze Rods not being identified as fuel for a furnace.
– Fix for issue with sky lighting values making bedrock layer fully lit.

Though we’re as happy to see bug fixes as anyone else, it’s a bit disappointing that 4J Studios released this massive update without anything novel to show for it. The PC/Mac version of Minecraft still includes reams of content not seen in the Xbox Live game, and yet this update doesn’t close the gap between the two platforms. We contacted 4J Studios and received a polite apology along with news that The End would still be coming to the XBLA Minecraft, only that it had been delayed until Update 9. 4J Studios’ Twitter account claims that the developer hopes to have Update 8 available by the end of January, so barring catastrophe we expect to see Update 9 either toward the end of February or the beginning of March. We’ll bring you more on the status of Minecraft and its periodic updates as 4J Studios makes things public.

Editors' Recommendations

Earnest Cavalli
Former Digital Trends Contributor
Earnest Cavalli has been writing about games, tech and digital culture since 2005 for outlets including Wired, Joystiq…
The Nintendo Switch just got 2 surprise games — and they’re both worth grabbing
A teddy beat sits on an embroidery hoop in Stitch.

If you were unable to catch this week's Nintendo IndieWorld showcase, then you missed a surprisingly loaded show. Lorelei and the Laser Eyes got a May release date, WayForward showed off its Yars' Revenge revival, and Steamworld Heist 2 got an exciting reveal. In the midst of all those headlines, two smaller games were surprise released on the platform: Stitch and Sticky Business. Don't sleep on either of them, as they're both worth a purchase.

Both games are ports of previously released games, but both went a bit under the radar upon their original launch. Sticky Business modestly launched last summer on PC, whereas Stitch has actually been around since 2022 as an Apple Arcade exclusive. The latter even has an Apple Vision Pro version now that can be played in mixed reality. I can't blame anyone for missing either, but their Switch releases offer a good opportunity to catch up with some quiet hidden gems.

Read more
Is this Razer’s Steam Deck killer?
The Razer Kishi Ultra sitting on a table.

Razer has been oddly quiet in the burgeoning world of handheld gaming PCs. When I met up with the company at the Game Developers Conference (GDC) to learn about its new products, I was happy to hear it had an answer to the success of the Steam Deck.

But it was not the type of answer I was expecting.

Read more
The best iPhone emulators
A collage of the delta emulator.

The market for iPhone games has become so wide and diverse that it can realistically compete with most console and PC offerings. Where we once only got cheap time-wasters, we now have complete experiences that don't feel any less impressive than what the competition offers. In fact, a lot of games made for consoles are appearing on the iPhone now that it is becoming so powerful. However, older games have paradoxically been mostly absent from the app store. That all could be about to change as emulation is now allowed on iPhone, though with some caveats that any retro fan should know about before getting too excited to play all your favorite NES games on your phone. Here's what's up with iPhone emulators, as well as our picks for a few of the best ones you can get right now.
What you need to know about emulation on iPhone
Emulators on iPhone, as well as emulation in general, are in a strange legal gray zone. Previously, the only way to get an emulator on your iPhone was through some workarounds that generally involved jailbreaking your phone, That differs from Android, which has enjoyed native emulators for years. In 2024, Apple updated its App Store guidelines to allow for emulators on its store, but with some important restrictions.

Here's the exact wording: "Apps may offer certain software that is not embedded in the binary, specifically HTML5 mini apps and mini games, streaming games, chatbots, and plug-ins. Additionally, retro game console emulator apps can offer to download games. You are responsible for all such software offered in your app, including ensuring that such software complies with these guidelines and all applicable laws. Software that does not comply with one or more guidelines will lead to the rejection of your app. You must also ensure that the software adheres to the additional rules that follow in 4.7.1 and 4.7.5. These additional rules are important to preserve the experience that App Store customers expect, and to help ensure user safety."

Read more