Skip to main content

THQ dead in six months says Take-Two boss

Image used with permission by copyright holder

THQ didn’t start off 2012 on the right foot. Despite the critical and commercial success of Saints Row the Third at the end of 2011, the company announced in February that it saw a net loss of nearly $56 million in its third fiscal quarter and $80 million in total revenue during the quarter that game released. The uDraw tablet and games for Wii and other consoles sold so poorly that the company had to kill off the entire product line. THQ then said it would axe 240 jobs.

Dire times. Perhaps so dire that the company won’t be around by the end of 2012. Take-Two Interactive CEO Strauss Zelnick certainly sees it that way.

According to a Joystiq report on Zelnick’s talk at the MIT Business in Gaming conference on Thursday, the executive said, “THQ won’t be around in six months.”

The problem according to Zelnick is THQ’s reliance on licensed software. “THQ’s strategy was licensed properties, first and foremost. License stuff from other people, whether it’s UFC or WWE or a motion picture property, and make a game sound that,” said Zelnick. “And [Take-Two’s] approach, since we took over the company, is 100 percent owned intellectual property. The most important difference is quality. Take-Two has the highest quality ratings among third-party publishers, according to Metacritic and most people in the industry. Quality really, really, really matters. THQ has had some good games, but their quality levels aren’t even remotely… quality hasn’t measured up.”

In fairness to THQ, it invested heavily in original intellectual properties over the past few years, publishing cult hits like Darksiders and Metro 2033, sequels like Red Faction: Guerilla and Saints Row the Third, and what it hoped would become new AAA franchises like Homefront. These games have often sold well but not nearly so well as THQ’s shareholders would like. Homeland actually sold 2.6 million copies within its first two months on shelves, but THQ still shut down creators Kaos Studios in June 2011 to conserve costs and further consolidate its development operations. By August 2011 the company had also shut down its studios in Australia and Arizona, killing off the Red Faction and MX vs. ATV franchises in the process.

These cuts clearly haven’t been enough to bolster the company considering its financial results after the fourth quarter.

Zelnick apologized for his comments on Thursday, telling Game Informer, “While discussing our strategy I spoke out of turn about someone else’s. It was inappropriate and I regret it.”

If THQ does shut down, that puts the future of anticipated sequels like Darksiders II and Metro: Last Light in question. It also means that hugely lucrative licenses like WWE and UFC will be up for grabs. With that stable of properties, THQ may find salvation in acquisition.

Editors' Recommendations

Anthony John Agnello
Former Digital Trends Contributor
Anthony John Agnello is a writer living in New York. He works as the Community Manager of Joystiq.com and his writing has…
Take-Two to continue support for Google Stadia despite tech shortcomings
Google Stadia PS5 Xbox Two Anaconda power hardware 3D Realms comparison

Take-Two Interactive, the publisher behind hits such as Grand Theft Auto V and Red Dead Redemption 2, will continue supporting Google Stadia, despite certain shortcomings by the cloud gaming service.

Take-Two CEO Strauss Zelnick shared his thoughts on Stadia in a talk at the Bernstein Annual Strategic Decisions Conference, GameSpot reported. The executive, apparently, has not been impressed with the service.

Read more
All Baobab Tree locations in Tales of Kenzera
Zau fights a dragon in Tales of Kenzera: Zau.

While it wasn't marketed as being a particularly punishing game, Tales of Kenzera: Zau is by no means easy. You will have plenty of environmental challenges that can instantly sap your life, and the enemies you face -- especially the bosses -- are no slouches. When you first begin, it will only take a couple of bad hits to send Zau to the land of the dead himself. Alongside the Trinkets you can unlock through hidden challenges around the map, there are also Baobab Trees where Zau can stop to reflect on his journey thus far, have a short dialogue with Kalunga, and get a small addition to his health bar. Like everything in the game, these trees aren't prohibitively hidden, but you could easily pass one by and have no idea where it was when trying to backtrack. These are all the Baobab Tree locations so you can max out your health bar.
All Baobab Tree locations
There are six Baobab Trees to find in Tales of Kenzera: Zau and each adds a small segment of health to your total. When you collect them all, you will roughly double your HP bar. Here are each of their locations in the rough order you should naturally find them in. Most can be picked up on your first time through that area.
Ikakaramba

This one is very hard to miss as it is directly on your critical path. If you do, you can fast travel to the nearby campfire to grab it.
The Great Cliffs

Read more
All Fallout games, ranked
The courier in his nuclear gear and holding his gun in Fallout: New Vegas key art.

Who would've thought the post-apocalypse could be such a fun time? The Fallout franchise has taken the idea of a Mad Max-like future and not only made it into a wildly popular game franchise but also a hit TV series. The core franchise has been around since the late '90s, and yet we've had only a handful of mainline entries in the series since it was revived by Bethesda with Fallout 3. With Starfield in the rearview mirror and the next Elder Scrolls title currently being the dev team's focus, it could be close to another decade before we can set foot in the wasteland ourselves once again. What better time, then, to look back at the franchise and rank all the games from best to worst?

Fallout: New Vegas

Read more