Check out the rest of our Titanfall guide using the links at the bottom of the page. Tips and reference materials for Pilots, Titans, the Campaign, multiplayer modes, maps, and Burn Cards.
Also, check out our review of Titanfall.
Burn Cards bring an additional layer of complexity to the competitive multiplayer action in Respawn Entertainment’s Titanfall. They’re single-use items that boost your Pilot or Titan in one way or another for the length of a single spawn. They’re easily replaced by completing the game’s various Challenges – and by leveling up your Pilot – but you’re always limited by how many you can bring into a given match and how many you can store in your deck, plus you can only use one at a time. Read on for a rundown of how Burn Cards work, how to use them, and a list of the types of cards you can expect to see as you climb through the ranks in Titanfall.
What are Burn Cards?Burn Cards are consumables that function as single-spawn power-ups or modifiers. You can only use one before you respawn, and it remains active until your Pilot is killed again. You’re able to keep 26 in your “deck,” but only three cards can be equipped for use in a given match. Even then, you’ve got to level up to unlock that privilege. The first Burn Card slot unlocks at level 7, the second unlocks at level 9, and the third unlocks at level 11. You earn Burn Cards by completing Challenges – for which there’s an in-game menu that charts your progress – and by unlocking packs when you reach certain progression milestones. These bonus packs of rare cards are earned at levels 25, 30, 40, 45, and 50.
Equip Burn Cards by going into the associated menu before a match begins and assigning one card to each of your three slots. From here, you can easily scroll through all of your cards and read what each one does. You can also get rid of any unwanted Burn Cards here by highlighting the one you wish to discard and pressing both triggers simultaneously. Once you’re in a match, pressing Y (Xbox controller) anytime before you spawn brings up the three (or fewer) cards you’ve slotted in. Highlight one and select it with A in order to activate it. Once you’ve used one, that slot remains empty until you add a new one back at the Burn Card menu between matches. Simple stuff.
How to use Burn Cards effectively
It’s important to not be too precious with your Burn Cards. There’s definitely some strategy involved in equipping and using them effectively, but if you store them up and wait for some kind of nebulous “perfect moment” to occur, you’re going to end up with a full deck. You can’t earn any new Burn Cards if your deck is at capacity, so any that you unlock when you’ve got a full deck are simply lost. A warning pops up above your deck listing when you’re close to hitting capacity, and that’s always a good indication that you should start weeding out useless cards and using the rest.
That said, remember to use them smartly. The Prosthetic Legs card, which boosts your Pilot’s movement speed for the length of a spawn, isn’t going to be any help in a Last Titan Standing match. Save that one for Capture the Flag matches, when running from one end of the map to the other quickly is super-important. This extends to deck management as well. There’s a whole set of Amped cards that boosts the effectiveness of the firearm named on the card. If you get one for a weapon you don’t use or don’t have any interest in using, discard it. Also, be aware of how big your deck is when you approach one of the experience levels with a Burn Card pack unlock attached to it. You can get as many as seven cards from these, so make sure you’ve got enough space in your deck before they come your way.
The List: These are all the Burn Cards that we know of….
There are 51 Burn Cards in Titanfall that we know of. There may still be others we haven’t seen, but we’ll keep updating this list with any new ones that we find. Here’s a rundown of each Burn Card and what it does:
|Active Camo||Replaces your equipped Tactical Ability with a longer lasting Cloak.|
|Adrenaline Transfusion||Permanent Stim for the length of your next spawn. You can still use an equipped Tactical Ability while this Burn Card is active.|
|Amped Archer Heavy Rocket||Replaces your equipped Anti-Titan Weapon with a more powerful Archer Heavy Rocket.|
|Amped C.A.R. SMG||Replaces your equipped Primary Weapons with a more powerful C.A.R. SMG.|
|Amped Charge Rifle||Replaces your equipped Anti-Titan Weapon with a faster charging Charge Rifle.|
|Amped Longbow-DMR Sniper||Replaces your equipped Primary Weapon with a sonar scope-fitted Longbow DMR Sniper rifle.|
|Amped EVA-8 Shotgun||Replaces your equipped Primary Weapon with a fully automatic EVA-8 Shotgun.|
|Amped G2A4 Rifle||Replaces your equipped Primary Weapon with a more powerful G2A4 Rifle.|
|Amped Hemlock BF-R||Replaces your equipped Primary Weapon with a more powerful Hemlok BF-R assault rifle.|
|Amped Kraber-AP Sniper||Replaces your equipped Primary Weapon with a Kraber-AP Sniper armed with explosive rounds.|
|Amped Spitfire LMG||Replaces your equipped Primary Weapon with a Spitfire LMG that has a higher-than-usual rate of fire.|
|Amped Mag Launcher||Replaces your equipped Anti-Titan Weapon with a full-auto, extended clip-fitted Mag Launcher.|
|Amped Hammond P2011||Replaces your equipped Sidearm with a burst-fire Hammond P2011 pistol.|
|Amped R-101C Carbine||Replaces your equipped Primary Weapon with a more powerful R-101C Carbine.|
|Amped R-97 Compact SMG||Replaces your equipped Primary Weapon with a more powerful R-97 Compact SMG.|
|Amped RE-45 Auto-Pistol||Replaces your equipped Sidearm with a more powerful RE-45 Auto-Pistol.|
|Amped Sidewinder||Replaces your equipped Anti-Titan Weapon with a Sidewinder that has double the ammo capacity.|
|Amped B3 Wingman||Replaces your equipped Sidearm with a B3 Wingman pistol that has a match trigger, for faster semi-automatic fire.|
|Atlas Refurb||Allows you to call in an Atlas Titan without having to wait for the build time counter to reach zero.|
|Aural Implant||Replaces your equipped Tactical Ability with a longer lasting Active Radar Pulse.|
|Bottomless Frags||Replaces your equipped Ordnance with an infinite supply of more powerful Frag Grenades.|
|Conscription||Any friendly Grunts start fighting on your behalf, with any kills they earn converting into XP for you.|
|Decisive Action||Reduces your current Titan build time or Titan Core Charge time by 40 seconds.|
|Double Agent||Enemy Grunts, Spectres, Auto-Titans, and Turrets ignore you.|
|Echo Vision||You spawn with an always-on Active Radar Pulse. You can still use your Pilot’s equipped Tactical Ability while this Burn Card is active.|
|Fast Learner||You earn double XP for the length of your spawn.|
|Ghost Squad||You spawn with an always-on Cloak. You can still use your Pilot’s equipped Tactical Ability while this Burn Card is active.|
|Map Hack||Reveals the location of every enemy – Pilot and AI-controlled alike – on your minimap.|
|Massive Payload||Ejecting from your Titan causes a large nuclear explosion.|
|Most Wanted List||Extra XP and reduced build time when you land hits on enemy Pilots.|
|Outsource||Extra XP and higher build time reductions earned from combat in general.|
|Packet Sniffer||Automatically sends out a regular Active Radar Pulse for the length of your spawn.|
|Personal Alarm System||Replaces your equipped Ordnance with infinite Arc Mines that have a wider blast radius.|
|Prosthetic Legs||Increases your Pilot’s movement speed.|
|Pull Rank||Reduces your current Titan build time or Titan Core Charge time by 80 seconds.|
|Rematch||Your next respawn drops you onto the map in the last place you were when you died.|
|Reserve Ogre||Allows you to call in an Ogre Titan without having to wait for the build time counter to reach zero.|
|Satellite Uplink||Reveals all enemies – Pilot and AI-controlled alike – on the minimap every 10 seconds.|
|Select a Burn Card||A wild card. You can pick whichever Burn Card effect you like when you use it.|
|Shock Rocks||Replaces your equipped Ordnance with an infinite supply of magnetic Arc Grenades.|
|Smuggled Stimulant||Replaces your equipped Tactical Ability with a longer-lasting Stim.|
|Spare Stryder||Allows you to call in an Stryder Titan without having to wait for the build time counter to reach zero.|
|Spectre Camo||You spawn in with the “skin” of a Spectre, leading enemies to believe that you are an AI-controlled bot rather than a Pilot.|
|Spider Sense||You hear an audio cue whenever enemy players are nearby.|
|Super Charger||Your Titan’s Core ability comes pre-charged.|
|Surplus Satchels||Replaces your equipped Ordnance with infinite, more powerful Satchel Charges.|
|Thin The Ranks||Extra XP and reduced Titan build time when you score hits on enemy Grunts.|
|Titan Salvage||Extra XP and reduced Titan build time when you score hits on enemy Titans.|
|Urban Renewal||Extra XP and reduced Titan build time when you score hits on enemy Spectres.|
|Wifi Virus||Nearby enemy Spectres are automatically captured.|
A closer look at the fiction behind Titanfall and the state of the universe as we know it when the game opens.
Hints and tips for surviving as a Pilot and a look at all of the loadout customization options you unlock.
Hints and tips for surviving as a Titan and a look at all of the loadout customization options you unlock.
A closer look at all 15 maps in Titanfall along with some general hints for success on each.
An explanation for each of Titanfall‘s five multiplayer modes and strategies for surviving them.
An explanation of how Burn Cards work, how to best use them, and a list of every known Burn Card in the game.